unityのiosビルド中に以下の6つのエラーメッセージが発生しました。
IL2CPP error for type 'System.Delegate' in assembly '/Applications/Unity/Hub/Editor/2020.3.22f1/jigsaw app/Temp/StagingArea/Data/Managed/mscorlib.dll' System.IO.IOException: No space left on device at System.IO.FileStream.WriteNative(ReadOnlySpan`1 source) at System.IO.FileStream.WriteSpan(ReadOnlySpan`1 source) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CodeWriters/ManagedSourceCodeWriter.cs:line 51 at Unity.IL2CPP.SourceWriters.SourceWriterBase`1.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeWriter stream, NPath filePath) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriters/SourceWriterBase.cs:line 56 at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`2.WorkerWriteItemsToFile(WorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling.Streams/FileLevelParallelStreamManager.cs:line 35 at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling/PhaseWorkScheduler.cs:line 247
IL2CPP error for type 'System.UriParser/UriQuirksVersion' in assembly '/Applications/Unity/Hub/Editor/2020.3.22f1/jigsaw app/Temp/StagingArea/Data/Managed/System.dll' System.IO.IOException: No space left on device at System.IO.FileStream.WriteNative(ReadOnlySpan`1 source) at System.IO.FileStream.FlushWriteBuffer() at System.IO.FileStream.WriteSpan(ReadOnlySpan`1 source) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.IO.StreamWriter.Write(String value) at Unity.IL2CPP.CppDeclarationsWriter.Write(SourceWritingContext context, StreamWriter writer, ICppDeclarations declarationsIn) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CppDeclarationsWriter.cs:line 142 at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CodeWriters/ManagedSourceCodeWriter.cs:line 44 at Unity.IL2CPP.SourceWriters.SourceWriterBase`1.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeWriter stream, NPath filePath) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriters/SourceWriterBase.cs:line 56 at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`2.WorkerWriteItemsToFile(WorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling.Streams/FileLevelParallelStreamManager.cs:line 35 at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling/PhaseWorkScheduler.cs:line 247
IL2CPP error for type 'UnityEngine.RaycastHit' in /Users/bokken/buildslave/unity/build/Modules/Physics/ScriptBindings/Dynamics.bindings.cs:61 System.IO.IOException: No space left on device at System.IO.FileStream.WriteNative(ReadOnlySpan`1 source) at System.IO.FileStream.FlushWriteBuffer() at System.IO.FileStream.WriteSpan(ReadOnlySpan`1 source) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.IO.StreamWriter.Write(String value) at Unity.IL2CPP.CppDeclarationsWriter.Write(SourceWritingContext context, StreamWriter writer, ICppDeclarations declarationsIn) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CppDeclarationsWriter.cs:line 142 at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CodeWriters/ManagedSourceCodeWriter.cs:line 44 at Unity.IL2CPP.SourceWriters.SourceWriterBase`1.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeWriter stream, NPath filePath) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriters/SourceWriterBase.cs:line 56 at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`2.WorkerWriteItemsToFile(WorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling.Streams/FileLevelParallelStreamManager.cs:line 35 at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling/PhaseWorkScheduler.cs:line 247
Exception: IL2CPP error for type 'System.Configuration.ConfigurationSection' in assembly '/Applications/Unity/Hub/Editor/2020.3.22f1/jigsaw app/Temp/StagingArea/Data/Managed/System.Configuration.dll' System.IO.IOException: No space left on device at System.IO.FileStream.WriteNative(ReadOnlySpan`1 source) at System.IO.FileStream.FlushWriteBuffer() at System.IO.FileStream.WriteSpan(ReadOnlySpan`1 source) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.IO.StreamWriter.Write(String value) at Unity.IL2CPP.CppDeclarationsWriter.Write(SourceWritingContext context, StreamWriter writer, ICppDeclarations declarationsIn) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CppDeclarationsWriter.cs:line 142 at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/CodeWriters/ManagedSourceCodeWriter.cs:line 44 at Unity.IL2CPP.SourceWriters.SourceWriterBase`1.FlushStream(GlobalWriteContext context, IGenerateMethodCodeWriter stream, NPath filePath) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriters/SourceWriterBase.cs:line 56 at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`2.WorkerWriteItemsToFile(WorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling.Streams/FileLevelParallelStreamManager.cs:line 35 at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling/PhaseWorkScheduler.cs:line 247 UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:129) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:65) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:818) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:785) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:604) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:269) UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:908) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs,UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:718) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:663) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:49) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:29)
上記5つのエラーについて解決方法をご存知の方いたら助けてほしいです。
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2021/12/21 13:26
2021/12/22 06:16