Unreal engin 4.27.0でゲームを作っているのですが、ある時突然パッケージ化に失敗するようになりました。
ゲームをパッケージ化すると以下のログが出てエラーで終了してしまうのですが、何をどう修正すべきなのかを教えていただけると嬉しいです。
他に必要な情報が分からないので、指摘していただければ追記します。
log
1UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprint: Warning: [AssetLog] E:\Project\UnrealProjects\LoneConqueror\Content\Data\Weapon\Ammo\BP_AmmoBase.uasset: [Compiler] On Component Hit (SkeletalMesh) には有効な一致するコンポーネントがありません。 2UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Warning: 3UATHelper: パッケージ化 (Windows (64-bit)): 4UATHelper: パッケージ化 (Windows (64-bit)): Script Stack (0 frames): 5UATHelper: パッケージ化 (Windows (64-bit)): 6UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT 7UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: === 8UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: 9UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1764] 10UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: 11UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: Stack: 12UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa93be00e9 UE4Editor-Engine.dll!UnknownFunction [] 13UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa928438e7 UE4Editor-Engine.dll!UnknownFunction [] 14UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa92847846 UE4Editor-Engine.dll!UnknownFunction [] 15UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa92848619 UE4Editor-Engine.dll!UnknownFunction [] 16UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa928489e7 UE4Editor-Engine.dll!UnknownFunction [] 17UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffab8ec3568 UE4Editor-BlueprintGraph.dll!UnknownFunction [] 18UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffab8ec39cc UE4Editor-BlueprintGraph.dll!UnknownFunction [] 19UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac87c0c2b UE4Editor-CoreUObject.dll!UnknownFunction [] 20UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac88bcc21 UE4Editor-CoreUObject.dll!UnknownFunction [] 21UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac88a7747 UE4Editor-CoreUObject.dll!UnknownFunction [] 22UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac88ccd63 UE4Editor-CoreUObject.dll!UnknownFunction [] 23UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac88cba70 UE4Editor-CoreUObject.dll!UnknownFunction [] 24UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa92a5bb5e UE4Editor-Engine.dll!UnknownFunction [] 25UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5e5c303 UE4Editor-UnrealEd.dll!UnknownFunction [] 26UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5e5f43f UE4Editor-UnrealEd.dll!UnknownFunction [] 27UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5e6065b UE4Editor-UnrealEd.dll!UnknownFunction [] 28UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5e77556 UE4Editor-UnrealEd.dll!UnknownFunction [] 29UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5cad6e0 UE4Editor-UnrealEd.dll!UnknownFunction [] 30UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffac5cd7a1d UE4Editor-UnrealEd.dll!UnknownFunction [] 31UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a2a01c UE4Editor-Cmd.exe!UnknownFunction [] 32UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a20d1c UE4Editor-Cmd.exe!UnknownFunction [] 33UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a210aa UE4Editor-Cmd.exe!UnknownFunction [] 34UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a240cd UE4Editor-Cmd.exe!UnknownFunction [] 35UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a35984 UE4Editor-Cmd.exe!UnknownFunction [] 36UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7a7a378be UE4Editor-Cmd.exe!UnknownFunction [] 37UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffb2f897034 KERNEL32.DLL!UnknownFunction [] 38UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffb314c2651 ntdll.dll!UnknownFunction [] 39UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: 40UATHelper: パッケージ化 (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT 41UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: begin: stack for UAT 42UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: === Critical error: === 43UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: 44UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 45UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: 46UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa92843a21 UE4Editor-Engine.dll!UnknownFunction [] 47UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa92847846 UE4Editor-Engine.dll!UnknownFunction [] 48UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa92848619 UE4Editor-Engine.dll!UnknownFunction [] 49UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa928489e7 UE4Editor-Engine.dll!UnknownFunction [] 50UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab8ec3568 UE4Editor-BlueprintGraph.dll!UnknownFunction [] 51UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab8ec39cc UE4Editor-BlueprintGraph.dll!UnknownFunction [] 52UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac87c0c2b UE4Editor-CoreUObject.dll!UnknownFunction [] 53UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac88bcc21 UE4Editor-CoreUObject.dll!UnknownFunction [] 54UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac88a7747 UE4Editor-CoreUObject.dll!UnknownFunction [] 55UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac88ccd63 UE4Editor-CoreUObject.dll!UnknownFunction [] 56UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac88cba70 UE4Editor-CoreUObject.dll!UnknownFunction [] 57UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa92a5bb5e UE4Editor-Engine.dll!UnknownFunction [] 58UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5e5c303 UE4Editor-UnrealEd.dll!UnknownFunction [] 59UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5e5f43f UE4Editor-UnrealEd.dll!UnknownFunction [] 60UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5e6065b UE4Editor-UnrealEd.dll!UnknownFunction [] 61UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5e77556 UE4Editor-UnrealEd.dll!UnknownFunction [] 62UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5cad6e0 UE4Editor-UnrealEd.dll!UnknownFunction [] 63UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac5cd7a1d UE4Editor-UnrealEd.dll!UnknownFunction [] 64UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a2a01c UE4Editor-Cmd.exe!UnknownFunction [] 65UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a20d1c UE4Editor-Cmd.exe!UnknownFunction [] 66UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a210aa UE4Editor-Cmd.exe!UnknownFunction [] 67UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a240cd UE4Editor-Cmd.exe!UnknownFunction [] 68UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a35984 UE4Editor-Cmd.exe!UnknownFunction [] 69UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7a7a378be UE4Editor-Cmd.exe!UnknownFunction [] 70UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffb2f897034 KERNEL32.DLL!UnknownFunction [] 71UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffb314c2651 ntdll.dll!UnknownFunction [] 72UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: 73UATHelper: パッケージ化 (Windows (64-bit)): LogWindows: Error: end: stack for UAT 74UATHelper: パッケージ化 (Windows (64-bit)): Took 31.1082419s to run UE4Editor-Cmd.exe, ExitCode=3 75UATHelper: パッケージ化 (Windows (64-bit)): ERROR: Cook failed. 76UATHelper: パッケージ化 (Windows (64-bit)): (see C:\Users\nicoyou\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+ProgramFiles+EpicGames+UE_4.27\Log.txt for full exception trace) 77UATHelper: パッケージ化 (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) 78UATHelper: パッケージ化 (Windows (64-bit)): BUILD FAILED
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