Unityでゲームをunityroomにアップロードしたく、webGLでビルドしようとしたところ、エラーがたくさん出てきて困っています。
error
1Failed running /Users/tomu/Downloads/2020.3.4f1/Unity.app/Contents/Tools/7za a -tgzip "/Users/tomu/Desktop/202004 2D/Temp/StagingArea/Data/Output/Build/戦車の塔(ベータ).data.gz.compressed" "/Users/okazakitomu/Desktop/202004 2D/Temp/StagingArea/Data/Output/Build/戦車の塔(ベータ).data.gz" 2 3stdout:7-Zip (a) [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov, p7zip, Yann Collet, Tino Reichardt, Antonio Diaz Diaz, Tehmul Ghyara : 2017-03-27p7zip Version 16.02 (locale=utf8,Utf16=on,HugeFiles=on,64 bits,8 CPUs x64)Zstandard Version: 1.1.4Scanning the drive:0 files, 0 bytesCreating archive: /Users/tomu/Desktop/202004 2D/Temp/StagingArea/Data/Output/Build/戦車の塔(ベータ).data.gz.compressedItems to compress: 0Scan WARNINGS for files and folders:/Users/tomu/Desktop/202004 2D/Temp/StagingArea/Data/Output/Build/戦車の塔(ベータ).data.gz : No more files----------------Scan WARNINGS: 1 4stderr:WARNING: No more files/Users/tomu/Desktop/202004 2D/Temp/StagingArea/Data/Output/Build/戦車の塔(ベータ).data.gzSystem ERROR:E_INVALIDARG 5UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) 6
error2
1Exception: Failed building WebGL Player. 2UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) 3UnityEditor.WebGL.WebGlBuildPostprocessor.CompressAndMarkGzip (System.String path) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:809) 4UnityEditor.WebGL.WebGlBuildPostprocessor.CompressBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:847) 5UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:919) 6UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:29) 7UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337) 8UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) 9
error3
1Build completed with a result of 'Failed' in 36 seconds (36238 ms) 2UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) 3
error4
1UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors 2 at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002be] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190 3 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95 4UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) 5
ググったところ、ファイル関係に日本語が使われているとダメ?とあったので使っているアセットの名前やパスなどを調べ日本語に変えましたが変わりません。日本語を見落としているのでしょうか?
また、以前に一度開発初期の段階でビルドは成功しているので、やはりそこから先の開発で日本語が混じってしまったのでしょうか?
わかる方どうか教えてください。よろしくお願いします。
回答1件
あなたの回答
tips
プレビュー