アニメーションクリップの中身を拡張エディタのスクリプトから編集しようとしています
UnityEditor.EditorCurveBindingの取得はできているようですが、AnimationUtility.GetEditorCurveでエラーが出てしまいます
何が原因と考えられるでしょうか?
ユニティパッケージ
dlpass : unity
コード全文
using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEditor; using System.Reflection; using System; public partial class MakeProj : EditorWindow { [MenuItem("Tools/MakeProj")] static void ShowWindow() { EditorWindow.GetWindow<MakeProj>(); } //================================================================ void OnGUI() { if (GUILayout.Button("Set_Clip", EditorStyles.miniButtonRight)) { Set_Clip(); } } //================================================================ //アニメーションクリップを編集する void Set_Clip() { int Num_Debug = 1; string Temp_Path; AnimationClip Temp_Clip; AnimationCurve Temp_Curve; GameObject Select_Obj = Selection.activeGameObject; Temp_Path = "Assets/Anim01.anim"; Temp_Clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(Temp_Path); SetAnimation(Select_Obj , Temp_Clip); EditorCurveBinding[] Temp_Bindings = AnimationUtility.GetCurveBindings(Temp_Clip); //---------------------------------- Temp_Bindings[0].path = "a"; Temp_Bindings[0].propertyName = "m_IsActive"; Debug.Log(Temp_Bindings[0]); Temp_Curve = AnimationUtility.GetEditorCurve(Temp_Clip, Temp_Bindings[0]); Temp_Curve.keys[0].value = 1; Temp_Curve.MoveKey(0, Temp_Curve.keys[0]); AnimationUtility.SetEditorCurve(Temp_Clip, Temp_Bindings[0], Temp_Curve); //---------------------------------- Temp_Bindings[1].path = "b"; Temp_Bindings[1].propertyName = "m_IsActive"; Temp_Curve = AnimationUtility.GetEditorCurve(Temp_Clip, Temp_Bindings[1]); Temp_Curve.keys[0].value = 1; Temp_Curve.MoveKey(0, Temp_Curve.keys[0]); AnimationUtility.SetEditorCurve(Temp_Clip, Temp_Bindings[1], Temp_Curve); } void SetAnimation(GameObject Temp_Obj, AnimationClip Temp_Clip) { Animation Temp_Anim; if (Temp_Obj.GetComponent<Animation>()) { Temp_Anim = Temp_Obj.GetComponent<Animation>(); DestroyImmediate(Temp_Anim); Temp_Anim = Temp_Obj.AddComponent<Animation>(); } else { Temp_Anim = Temp_Obj.AddComponent<Animation>(); } Temp_Anim.AddClip(Temp_Clip, Temp_Clip.name); Temp_Anim.clip = Temp_Clip; } }
エラーメッセージ
NullReferenceException: Object reference not set to an instance of an object
MakeProj.Set_Clip () (at Assets/Editor/MakeSameProject/MakeProj_Main.cs:47)
MakeProj.OnGUI () (at Assets/Editor/MakeSameProject/MakeProj_Main.cs:22)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)

回答1件
あなたの回答
tips
プレビュー