現状
UE5.1にてパッケージ化しようとしたら以前はできていたものができなくなっていました
アウトプットログ
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms LogTurnkeySupport: Selected target: LyraGame LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/RARURAII/OneDrive/ドキュメント/Unreal Projects/LyraStarterGame/Binaries/Win64/LyraGame-Win64-Shipping.target does not exist. LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/RARURAII/OneDrive/ドキュメント/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65241 -project="C:/Users/RARURAII/OneDrive/ドキュメント/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/RARURAII/OneDrive/ドキュメント/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" -target=LyraGame -unrealexe="C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -archivedirectory="C:/Users/RARURAII/Downloads" -distribution -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ] LogAutomationController: Ignoring very large delta of 2.81 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests UATHelper: パッケージ化 (Windows): Running AutomationTool... UATHelper: パッケージ化 (Windows): Using bundled DotNet SDK version: 6.0.302 UATHelper: パッケージ化 (Windows): Starting AutomationTool... UATHelper: パッケージ化 (Windows): Parsing command line: -ScriptsForProject="C:/Users/RARURAII/OneDrive/?h?L???????g/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65241 -project="C:/Users/RARURAII/OneDrive/?h?L???????g/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/RARURAII/OneDrive/?h?L???????g/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject" -target=LyraGame -unrealexe="C:\Program Files\Epic Games\UE_5.1\ Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -archivedirectory=C:/Users/limix/Downloads -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat UATHelper: パッケージ化 (Windows): Initializing script modules... UATHelper: パッケージ化 (Windows): Total script module initialization time: 0.18 s. UATHelper: パッケージ化 (Windows): Executing commands... UATHelper: パッケージ化 (Windows): Installed Sdk validity: UATHelper: パッケージ化 (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") UATHelper: パッケージ化 (Windows): Scanning for envvar changes... UATHelper: パッケージ化 (Windows): ... done! UATHelper: パッケージ化 (Windows): Cleaning Temp Paths... UATHelper: パッケージ化 (Windows): BUILD SUCCESSFUL UATHelper: パッケージ化 (Windows): Setting up ProjectParams for C:\Users\limix\OneDrive\ドキュメント\Unreal Projects\LyraStarterGame\LyraStarterGame.uproject UATHelper: パッケージ化 (Windows): WARNING: LyraGameEOS and dynamic target options are disabled when packaging from an installed version of the engine UATHelper: パッケージ化 (Windows): Compiling GameFeaturePlugins in branch ++UE5+Release-5.1 UATHelper: パッケージ化 (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: パッケージ化 (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" LyraGame Win64 Shipping -Project="C:\Users\RARURAII\OneDrive\ドキュメント\Unreal Projects\LyraStarterGame\LyraStarterGame.uproject" "C:\Users\RARURAII\OneDrive\ドキュメント\Unreal Projects\LyraStarterGame\LyraStarterGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\RARURAII\OneDrive\ドキュメント\Unreal Projects\LyraStarterGame" -skipdeploy -distribution -Manifest="C:\Users\RARURAII\OneDrive\ドキ ュメント\Unreal Projects\LyraStarterGame\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\RARURAII\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-LyraGame-Win64-Shipping.txt" UATHelper: パッケージ化 (Windows): Log file: C:\Users\RARURAII\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-LyraGame-Win64-Shipping.txt UATHelper: パッケージ化 (Windows): WARNING: LyraGameEOS and dynamic target options are disabled when packaging from an installed version of the engine UATHelper: パッケージ化 (Windows): Writing manifest to C:\Users\limix\OneDrive\�h�L�������g\Unreal Projects\LyraStarterGame\Intermediate\Build\Manifest.xml UATHelper: パッケージ化 (Windows): Building LyraGame... UATHelper: パッケージ化 (Windows): Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: パッケージ化 (Windows): Determining max actions to execute in parallel (12 physical cores, 20 logical cores) UATHelper: パッケージ化 (Windows): Executing up to 12 processes, one per physical core UATHelper: パッケージ化 (Windows): Building 19 actions with 12 processes... UATHelper: パッケージ化 (Windows): [1/19] Compile SharedPCH.Engine.ShadowErrors.cpp UATHelper: パッケージ化 (Windows): c1xx: fatal error C1083: �R���p�C���̒��Ԑ����� �t�@�C�����J���܂���B'C:\Users\limix\OneDrive\ドキュメンチEUnreal Projects\LyraStarterGame\Intermediate\Build\Win64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch':No such file or directory UATHelper: パッケージ化 (Windows): [2/19] Compile Module.LyraGame.3_of_3.cpp cancelled UATHelper: パッケージ化 (Windows): [3/19] Compile Module.LyraGame.1_of_3.cpp cancelled UATHelper: パッケージ化 (Windows): [4/19] Compile Module.LyraGame.2_of_3.cpp cancelled UATHelper: パッケージ化 (Windows): [5/19] Compile Module.CommonGame.cpp cancelled UATHelper: パッケージ化 (Windows): [6/19] Compile Module.GameSettings.cpp cancelled UATHelper: パッケージ化 (Windows): [7/19] Compile Module.ShooterCoreRuntime.cpp cancelled UATHelper: パッケージ化 (Windows): [8/19] Compile Module.ModularGameplayActors.cpp cancelled UATHelper: パッケージ化 (Windows): [9/19] Compile Module.PocketWorlds.cpp cancelled UATHelper: パッケージ化 (Windows): [10/19] Compile Module.TopDownArenaRuntime.cpp cancelled UATHelper: パッケージ化 (Windows): [11/19] Compile Module.CommonUser.cpp cancelled UATHelper: パッケージ化 (Windows): [12/19] Compile Module.CommonLoadingScreen.cpp cancelled UATHelper: パッケージ化 (Windows): [13/19] Compile Module.GameSubtitles.cpp cancelled UATHelper: パッケージ化 (Windows): [14/19] Compile Module.UIExtension.cpp cancelled UATHelper: パッケージ化 (Windows): [15/19] Compile Module.GameplayMessageRuntime.cpp cancelled UATHelper: パッケージ化 (Windows): [16/19] Compile Module.AsyncMixin.cpp cancelled UATHelper: パッケージ化 (Windows): [17/19] Compile Module.CommonStartupLoadingScreen.cpp cancelled UATHelper: パッケージ化 (Windows): [18/19] Link LyraGame-Win64-Shipping.exe cancelled UATHelper: パッケージ化 (Windows): [19/19] WriteMetadata LyraGame-Win64-Shipping.target cancelled UATHelper: パッケージ化 (Windows): Took 1.3628824s to run dotnet.exe, ExitCode=6 UATHelper: パッケージ化 (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\RARURAII\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-LyraGame-Win64-Shipping.txt) UATHelper: パッケージ化 (Windows): AutomationTool executed for 0h 0m 3s UATHelper: パッケージ化 (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: パッケージ化 (Windows): BUILD FAILED
試したこと
windwsディフェンダーからueのアクセス許可しました(何度もアクセスがブロックされるため)
補足情報(FW/ツールのバージョンなど)
UE5.1、Win11 Proです
バッドをするには、ログインかつ
こちらの条件を満たす必要があります。