質問編集履歴

1

ソースコード

2023/10/09 10:40

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test CHANGED
File without changes
test CHANGED
@@ -21,13 +21,11 @@
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  public float jumpPower;
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  private Rigidbody rb;
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  private bool isJumping = false;
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-
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  void Start()
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  {
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  m_rigid_body = this.GetComponent<Rigidbody>();
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  rb = GetComponent<Rigidbody>();
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  }
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-
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  void Update()
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  {
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  if(Input.GetKeyDown(KeyCode.Space) && !isJumping)
@@ -36,7 +34,6 @@
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  isJumping = true;
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  }
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  }
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-
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  // ★★追加
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  private void OnCollisionEnter(Collision collision)
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  {
@@ -45,7 +42,6 @@
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  isJumping = false;
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  }
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  }
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-
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  // WASDで移動
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  void FixedUpdate()
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  {
@@ -54,7 +50,6 @@
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  if (Input.GetKey(KeyCode.A)) { direction += new Vector3(-1.0f, 0.0f, 0.0f); }
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  if (Input.GetKey(KeyCode.W)) { direction += new Vector3(0.0f, 0.0f, 1.0f); }
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  if (Input.GetKey(KeyCode.S)) { direction += new Vector3(0.0f, 0.0f, -1.0f); }
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  MyAddForce(direction);
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  }
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  private void MyAddForce(Vector3 direction)