###前提・実現したいこと
スクリプトを用いてUnityのCinematicEffectのDepthOfField.csスクリプト内のパラメーターを変更したい。
具体的にはDepthOfField.csないの91~118行で宣言されている変数を変更したいです。下記のコードそ実行したところエラーメッセージが表示され、値を正常に取得できませんでした。
###発生している問題・エラーメッセージ
ArgumentException: GetComponent requires that the requested component 'FocusSettings' derives from MonoBehaviour or Component or is an interface. UnityEngine.GameObject.GetComponent[FocusSettings] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:38) test.Start () (at Assets/Scripts/test.cs:17)
###該当のソースコード
私の作成したコード
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.CinematicEffects; public class test : MonoBehaviour { private DepthOfField.FocusSettings dof; public GameObject came; private float no; // Use this for initialization void Start() { no = 10.0f; dof = came.GetComponent<DepthOfField.FocusSettings>(); } // Update is called once per frame void Update() { if (Input.GetKeyDown("z")==true) { dof.range = no; } } }
DepthOfField.csのコード(全文がのせられなかったので省略)
using UnityEngine; using System; namespace UnityStandardAssets.CinematicEffects { [ExecuteInEditMode] [AddComponentMenu("Image Effects/Cinematic/Depth Of Field")] [RequireComponent(typeof(Camera))] public class DepthOfField : MonoBehaviour { #region Settings [Serializable] public struct GlobalSettings { [Tooltip("Allows to view where the blur will be applied. Yellow for near blur, blue for far blur.")] public bool visualizeFocus; [Tooltip("Setup mode. Use \"Advanced\" if you need more control on blur settings and/or want to use a bokeh texture. \"Explicit\" is the same as \"Advanced\" but makes use of \"Near Plane\" and \"Far Plane\" values instead of \"F-Stop\".")] public TweakMode tweakMode; [Tooltip("Quality presets. Use \"Custom\" for more advanced settings.")] public QualityPreset filteringQuality; [Tooltip("\"Circular\" is the fastest, followed by \"Hexagonal\" and \"Octogonal\".")] public ApertureShape apertureShape; [Range(0f, 179f), Tooltip("Rotates the aperture when working with \"Hexagonal\" and \"Ortogonal\".")] public float apertureOrientation; public static GlobalSettings defaultSettings { get { return new GlobalSettings { visualizeFocus = false, tweakMode = TweakMode.Range, filteringQuality = QualityPreset.High, apertureShape = ApertureShape.Circular, apertureOrientation = 0f }; } } } [Serializable] public struct QualitySettings { [Tooltip("Enable this to get smooth bokeh.")] public bool prefilterBlur; [Tooltip("Applies a median filter for even smoother bokeh.")] public FilterQuality medianFilter; [Tooltip("Dilates near blur over in focus area.")] public bool dilateNearBlur; public static QualitySettings[] presetQualitySettings = { // Low new QualitySettings { prefilterBlur = false, medianFilter = FilterQuality.None, dilateNearBlur = false }, // Medium new QualitySettings { prefilterBlur = true, medianFilter = FilterQuality.Normal, dilateNearBlur = false }, // High new QualitySettings { prefilterBlur = true, medianFilter = FilterQuality.High, dilateNearBlur = true } }; } [Serializable] public struct FocusSettings { [Tooltip("Auto-focus on a selected transform.")] public Transform transform; [Min(0f), Tooltip("Focus distance (in world units).")] public float focusPlane; [Min(0.1f), Tooltip("Focus range (in world units). The focus plane is located in the center of the range.")] public float range; [Min(0f), Tooltip("Near focus distance (in world units).")] public float nearPlane; [Min(0f), Tooltip("Near blur falloff (in world units).")] public float nearFalloff; [Min(0f), Tooltip("Far focus distance (in world units).")] public float farPlane; [Min(0f), Tooltip("Far blur falloff (in world units).")] public float farFalloff; [Range(0f, kMaxBlur), Tooltip("Maximum blur radius for the near plane.")] public float nearBlurRadius; [Range(0f, kMaxBlur), Tooltip("Maximum blur radius for the far plane.")] public float farBlurRadius; public static FocusSettings defaultSettings { get { return new FocusSettings { transform = null, focusPlane = 20f, range = 35f, nearPlane = 2.5f, nearFalloff = 15f, farPlane = 37.5f, farFalloff = 50f, nearBlurRadius = 15f, farBlurRadius = 20f }; } } } } }
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