前提・実現したいこと
Unityを使ったゲームをビルドし実行させたい
発生している問題・エラーメッセージ
Abort trap: 6
###クラッシュ発生時のエラーログ
ダブルクリックでの実行時
doubleclick
1Crashed Thread: 33 tid_fd43 2 3Exception Type: EXC_BAD_ACCESS (SIGABRT) 4Exception Codes: EXC_I386_GPFLT 5Exception Note: EXC_CORPSE_NOTIFY 6 7Application Specific Information: 8abort() called 9 10Thread 33 Crashed:: tid_fd43 110 libsystem_kernel.dylib 0x00007fffbadb3d42 __pthread_kill + 10 121 libsystem_pthread.dylib 0x00007fffbaea1457 pthread_kill + 90 132 libsystem_c.dylib 0x00007fffbad19420 abort + 129 143 UnityPlayer.dylib 0x000000010d26dde2 HandleSignal(int, __siginfo*, void*) + 34 154 libmonobdwgc-2.0.dylib 0x000000011695c619 mono_chain_signal + 79 165 libmonobdwgc-2.0.dylib 0x000000011682dc7f mono_sigsegv_signal_handler + 414 176 libsystem_platform.dylib 0x00007fffbae94b3a _sigtramp + 26 187 ??? 000000000000000000 0 + 0 198 UnityPlayer.dylib 0x000000010de11d1b local::QuickHull::findSimplex() + 1211 209 UnityPlayer.dylib 0x000000010de1284b local::QuickHull::buildHull() + 43 2110 UnityPlayer.dylib 0x000000010de144d7 physx::QuickHullConvexHullLib::createConvexHull() + 823 2211 UnityPlayer.dylib 0x000000010ddf392e physx::Cooking::cookConvexMeshInternal(physx::PxConvexMeshDesc const&, physx::ConvexMeshBuilder&, physx::ConvexHullLib*, physx::PxConvexMeshCookingResult::Enum*) const + 462 2312 UnityPlayer.dylib 0x000000010ddf3d47 physx::Cooking::createConvexMesh(physx::PxConvexMeshDesc const&, physx::PxPhysicsInsertionCallback&, physx::PxConvexMeshCookingResult::Enum*) const + 359 2413 UnityPlayer.dylib 0x000000010d1bc8a6 CreatePhysicsMeshFromUnityMesh(Mesh*, bool, Matrix4x4f const&, TransformType, bool) + 662 2514 UnityPlayer.dylib 0x000000010d1bca5e CreatePxMeshFromUnityMesh(Mesh*, bool, MeshColliderCookingOptions, Matrix4x4f const&, TransformType) + 366 2615 UnityPlayer.dylib 0x000000010d1bb467 CollisionMeshData::AwakeFromLoadThreaded(Mesh&) + 135 2716 UnityPlayer.dylib 0x000000010d2c94c9 PersistentManager::PostReadActivationQueue(int, TypeTree const*, bool, PersistentManager::LockFlags) + 265 2817 UnityPlayer.dylib 0x000000010d2ca091 PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags) + 321 2918 UnityPlayer.dylib 0x000000010d2cab86 PersistentManager::LoadFileCompletelyThreaded(core::basic_string<char, core::StringStorageDefault<char> > const&, long long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags) + 1510 3019 UnityPlayer.dylib 0x000000010cf51a03 LoadSceneOperation::Perform() + 2563 3120 UnityPlayer.dylib 0x000000010cf53c6b PreloadManager::ProcessSingleOperation() + 59 3221 UnityPlayer.dylib 0x000000010cf53a38 PreloadManager::Run() + 88 3322 UnityPlayer.dylib 0x000000010cf539c8 PreloadManager::Run(void*) + 40 3423 UnityPlayer.dylib 0x000000010d16324b Thread::RunThreadWrapper(void*) + 1371 3524 libsystem_pthread.dylib 0x00007fffbae9e93b _pthread_body + 180 3625 libsystem_pthread.dylib 0x00007fffbae9e887 _pthread_start + 286 3726 libsystem_pthread.dylib 0x00007fffbae9e08d thread_start + 13 38
ターミナルからの実行時
terminal
1Crashed Thread: 32 tid_b453 2 3Exception Type: EXC_CRASH (SIGABRT) 4Exception Codes: 0x0000000000000000, 0x0000000000000000 5Exception Note: EXC_CORPSE_NOTIFY 6 7Application Specific Information: 8abort() called 9*** error for object 0x126ed4920: pointer being freed was not allocated 10 11Thread 32 Crashed:: tid_b453 120 libsystem_kernel.dylib 0x00007fffbadb3d42 __pthread_kill + 10 131 libsystem_pthread.dylib 0x00007fffbaea1457 pthread_kill + 90 142 libsystem_c.dylib 0x00007fffbad19420 abort + 129 153 UnityPlayer.dylib 0x000000010a766de2 HandleSignal(int, __siginfo*, void*) + 34 164 libmonobdwgc-2.0.dylib 0x0000000114bab619 mono_chain_signal + 79 175 libmonobdwgc-2.0.dylib 0x0000000114bab95c sigabrt_signal_handler + 86 186 libsystem_platform.dylib 0x00007fffbae94b3a _sigtramp + 26 197 ??? 0xbf6db4f00ba87f14 0 + 13793880176786439956 208 libsystem_c.dylib 0x00007fffbad19420 abort + 129 219 libsystem_malloc.dylib 0x00007fffbae0907f free + 530 2210 UnityPlayer.dylib 0x0000000109dba949 MemoryManager::Deallocate(void*) + 729 2311 UnityPlayer.dylib 0x0000000109db9a4a MemoryManager::Deallocate(void*, MemLabelId const&) + 634 2412 UnityPlayer.dylib 0x000000010b309ff0 local::QuickHull::~QuickHull() + 352 2513 UnityPlayer.dylib 0x000000010b30d068 physx::QuickHullConvexHullLib::~QuickHullConvexHullLib() + 88 2614 UnityPlayer.dylib 0x000000010b30d16e physx::QuickHullConvexHullLib::~QuickHullConvexHullLib() + 14 2715 UnityPlayer.dylib 0x000000010b2ece40 physx::Cooking::createConvexMesh(physx::PxConvexMeshDesc const&, physx::PxPhysicsInsertionCallback&, physx::PxConvexMeshCookingResult::Enum*) const + 608 2816 UnityPlayer.dylib 0x000000010a6b58a6 CreatePhysicsMeshFromUnityMesh(Mesh*, bool, Matrix4x4f const&, TransformType, bool) + 662 2917 UnityPlayer.dylib 0x000000010a6b5a5e CreatePxMeshFromUnityMesh(Mesh*, bool, MeshColliderCookingOptions, Matrix4x4f const&, TransformType) + 366 3018 UnityPlayer.dylib 0x000000010a6b4467 CollisionMeshData::AwakeFromLoadThreaded(Mesh&) + 135 3119 UnityPlayer.dylib 0x000000010a7c24c9 PersistentManager::PostReadActivationQueue(int, TypeTree const*, bool, PersistentManager::LockFlags) + 265 3220 UnityPlayer.dylib 0x000000010a7c3091 PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags) + 321 3321 UnityPlayer.dylib 0x000000010a7c3b86 PersistentManager::LoadFileCompletelyThreaded(core::basic_string<char, core::StringStorageDefault<char> > const&, long long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags) + 1510 3422 UnityPlayer.dylib 0x000000010a44aa03 LoadSceneOperation::Perform() + 2563 3523 UnityPlayer.dylib 0x000000010a44cc6b PreloadManager::ProcessSingleOperation() + 59 3624 UnityPlayer.dylib 0x000000010a44ca38 PreloadManager::Run() + 88 3725 UnityPlayer.dylib 0x000000010a44c9c8 PreloadManager::Run(void*) + 40 3826 UnityPlayer.dylib 0x000000010a65c24b Thread::RunThreadWrapper(void*) + 1371 3927 libsystem_pthread.dylib 0x00007fffbae9e93b _pthread_body + 180 4028 libsystem_pthread.dylib 0x00007fffbae9e887 _pthread_start + 286 4129 libsystem_pthread.dylib 0x00007fffbae9e08d thread_start + 13 42
該当のソースコード
https://github.com/Detteiu-Yoshida/TGS-Rally の全て(具体的なところは不明)
試したこと
ダブルクリックでの起動とターミナルからの起動の二種類を試した
補足情報(FW/ツールのバージョンなど)
Unity 2019.2.9f1
MacOS Sierra 10.12.6(16G2136)
CPU 1.6GHz Intel Core i5
メモリ 8 GB 1600 MHz DDR3
グラフィックス Intel HD Graphics 6000 1536 MB
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