今日Unityをインストールしました
始めにプロジェクトを生成して開くことはできました。
が、以下の設定をしてUnityを再起動し、プロジェクトを開くと、エラーが出ます
File > Buold Settings > Player Settings > Other Settings > Api Compatility Lavel: .NET 4.x
エラーメッセージ
Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. [C:/ProgramFiles/Unity/Editor/Data/Resources/PackageManager/Server/Unity Package Manager.exe] is reachable via HTTP on the IP address 127.0.0.1.
新しいプロジェクトを作成しようとすると、同じエラーが出ます。
試したこと
ファイヤーウォールの設定でUnity Package Manager.exe
の送信、受信を許可
環境変数
変数名: HTTP_Proxy 値: 127.0.0.1:8080 変数名: HTTPSProxy 値: 127.0.0.1:8080
・
環境
Windows10 Pro 64bit
Unity 2018.3.9f1
よろしくお願いします。
追記
Unityでプロジェクトを開く際のログです
Initiating legacy licensing module LICENSE SYSTEM [2019326 16:5:32] Next license update check is after 2019-03-26T03:46:44 Built from '2018.3/release' branch; Version is '2018.3.9f1 (947e1ea5aa8d) revision 9731614'; Using compiler version '191326128' OS: 'Windows 10 (10.0.0) 64bit' Language: 'ja' Physical Memory: 8094 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 61349 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Editor\Unity.exe [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [27] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #2 [Package Manager] Server::Start -- Port 60385 was selected [UnityConnectServicesConfig] config is NOT valid, switching to default [Package Manager] Cannot connect to Unity Package Manager local server Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0 .[UnityConnect] Request timed out. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #3 [Package Manager] Server::Start -- Port 50753 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #4 [Package Manager] Server::Start -- Port 55131 was selected [Package Manager] Cannot connect to Unity Package Manager local server E:/Unity/cluster/cluster-my project Using Asset Import Pipeline V1. Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.003859 seconds Loading Asset Database...0.036821 seconds Build target: OSXUniversal found and added! Build target: WindowsStoreApps found and added! Build target: Win64 found and added! Build target: Win found and added! Build target: LinuxUniversal found and added! Build target: Linux64 found and added! Build target: Linux found and added! Build target: iOS found and added! Build target: tvOS found and added! Build target: PS4 found and added! Build target: XboxOne found and added! Build target: Android found and added! Build target: WebGL found and added! Build target: Switch found and added! Build target: Lumin found and added! Build target: PSM found and added! Build target: PSP2 found and added! Build target: WiiU found and added! Build target: Web found and added! Build target: WebStreamed found and added! Build target: OSXIntel found and added! Build target: OSXIntel64 found and added! Build target: BlackBerry found and added! Build target: PS3 found and added! Build target: N3DS found and added! Build target: WP8 found and added! Build target: SamsungTV found and added! Build target: Tizen found and added! AssetDatabase consistency checks...0.360333 seconds Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #5 [Package Manager] Server::Start -- Port 54996 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #6 [Package Manager] Server::Start -- Port 54998 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #7 [Package Manager] Server::Start -- Port 64534 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #8 [Package Manager] Server::Start -- Port 51493 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #9 [Package Manager] Server::Start -- Port 57503 was selected [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
追記2
ESET Internet Security(11.1.57)がインストールされています
バッドをするには、ログインかつ
こちらの条件を満たす必要があります。