質問編集履歴

2

追記2

2019/03/26 07:33

投稿

Dolphiiiin
Dolphiiiin

スコア19

test CHANGED
File without changes
test CHANGED
@@ -279,3 +279,11 @@
279
279
  [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
280
280
 
281
281
  ```
282
+
283
+
284
+
285
+ 追記2
286
+
287
+ ---
288
+
289
+ ESET Internet Security(11.1.57)がインストールされています

1

ログの追記

2019/03/26 07:33

投稿

Dolphiiiin
Dolphiiiin

スコア19

test CHANGED
File without changes
test CHANGED
@@ -71,3 +71,211 @@
71
71
 
72
72
 
73
73
  よろしくお願いします。
74
+
75
+
76
+
77
+
78
+
79
+ 追記
80
+
81
+ ---
82
+
83
+ Unityでプロジェクトを開く際のログです
84
+
85
+ ```
86
+
87
+ Initiating legacy licensing module
88
+
89
+ LICENSE SYSTEM [2019326 16:5:32] Next license update check is after 2019-03-26T03:46:44
90
+
91
+
92
+
93
+ Built from '2018.3/release' branch; Version is '2018.3.9f1 (947e1ea5aa8d) revision 9731614'; Using compiler version '191326128'
94
+
95
+ OS: 'Windows 10 (10.0.0) 64bit' Language: 'ja' Physical Memory: 8094 MB
96
+
97
+ BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
98
+
99
+ [Package Manager] Server::Start -- Port 61349 was selected
100
+
101
+
102
+
103
+ COMMAND LINE ARGUMENTS:
104
+
105
+ C:\Program Files\Unity\Editor\Unity.exe
106
+
107
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [27] seconds
108
+
109
+ [Package Manager] Server::Kill -- Server was shutdown
110
+
111
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #2
112
+
113
+
114
+
115
+ [Package Manager] Server::Start -- Port 60385 was selected
116
+
117
+ [UnityConnectServicesConfig] config is NOT valid, switching to default
118
+
119
+ [Package Manager] Cannot connect to Unity Package Manager local server
120
+
121
+ Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0
122
+
123
+ .[UnityConnect] Request timed out.
124
+
125
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
126
+
127
+ [Package Manager] Server::Kill -- Server was shutdown
128
+
129
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #3
130
+
131
+
132
+
133
+ [Package Manager] Server::Start -- Port 50753 was selected
134
+
135
+ [Package Manager] Cannot connect to Unity Package Manager local server
136
+
137
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
138
+
139
+ [Package Manager] Server::Kill -- Server was shutdown
140
+
141
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #4
142
+
143
+
144
+
145
+ [Package Manager] Server::Start -- Port 55131 was selected
146
+
147
+ [Package Manager] Cannot connect to Unity Package Manager local server
148
+
149
+ E:/Unity/cluster/cluster-my project
150
+
151
+ Using Asset Import Pipeline V1.
152
+
153
+ Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.003859 seconds
154
+
155
+ Loading Asset Database...0.036821 seconds
156
+
157
+ Build target: OSXUniversal found and added!
158
+
159
+ Build target: WindowsStoreApps found and added!
160
+
161
+ Build target: Win64 found and added!
162
+
163
+ Build target: Win found and added!
164
+
165
+ Build target: LinuxUniversal found and added!
166
+
167
+ Build target: Linux64 found and added!
168
+
169
+ Build target: Linux found and added!
170
+
171
+ Build target: iOS found and added!
172
+
173
+ Build target: tvOS found and added!
174
+
175
+ Build target: PS4 found and added!
176
+
177
+ Build target: XboxOne found and added!
178
+
179
+ Build target: Android found and added!
180
+
181
+ Build target: WebGL found and added!
182
+
183
+ Build target: Switch found and added!
184
+
185
+ Build target: Lumin found and added!
186
+
187
+ Build target: PSM found and added!
188
+
189
+ Build target: PSP2 found and added!
190
+
191
+ Build target: WiiU found and added!
192
+
193
+ Build target: Web found and added!
194
+
195
+ Build target: WebStreamed found and added!
196
+
197
+ Build target: OSXIntel found and added!
198
+
199
+ Build target: OSXIntel64 found and added!
200
+
201
+ Build target: BlackBerry found and added!
202
+
203
+ Build target: PS3 found and added!
204
+
205
+ Build target: N3DS found and added!
206
+
207
+ Build target: WP8 found and added!
208
+
209
+ Build target: SamsungTV found and added!
210
+
211
+ Build target: Tizen found and added!
212
+
213
+ AssetDatabase consistency checks...0.360333 seconds
214
+
215
+ Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins.
216
+
217
+ Preloading 0 native plugins for Editor in 0.00 ms.
218
+
219
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
220
+
221
+ [Package Manager] Server::Kill -- Server was shutdown
222
+
223
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #5
224
+
225
+
226
+
227
+ [Package Manager] Server::Start -- Port 54996 was selected
228
+
229
+ [Package Manager] Cannot connect to Unity Package Manager local server
230
+
231
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
232
+
233
+ [Package Manager] Server::Kill -- Server was shutdown
234
+
235
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #6
236
+
237
+
238
+
239
+ [Package Manager] Server::Start -- Port 54998 was selected
240
+
241
+ [Package Manager] Cannot connect to Unity Package Manager local server
242
+
243
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
244
+
245
+ [Package Manager] Server::Kill -- Server was shutdown
246
+
247
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #7
248
+
249
+
250
+
251
+ [Package Manager] Server::Start -- Port 64534 was selected
252
+
253
+ [Package Manager] Cannot connect to Unity Package Manager local server
254
+
255
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
256
+
257
+ [Package Manager] Server::Kill -- Server was shutdown
258
+
259
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #8
260
+
261
+
262
+
263
+ [Package Manager] Server::Start -- Port 51493 was selected
264
+
265
+ [Package Manager] Cannot connect to Unity Package Manager local server
266
+
267
+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
268
+
269
+ [Package Manager] Server::Kill -- Server was shutdown
270
+
271
+ [Package Manager] PackageManager Server::Start -- Process restart attempt #9
272
+
273
+
274
+
275
+ [Package Manager] Server::Start -- Port 57503 was selected
276
+
277
+ [Package Manager] Cannot connect to Unity Package Manager local server
278
+
279
+ [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
280
+
281
+ ```