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2

追記2

2019/03/26 07:33

投稿

Dolphiiiin
Dolphiiiin

スコア19

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  [Package Manager] Server::Start -- Port 57503 was selected
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  [Package Manager] Cannot connect to Unity Package Manager local server
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  [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
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- ```
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+ ```
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+
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+ 追記2
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+ ---
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+ ESET Internet Security(11.1.57)がインストールされています

1

ログの追記

2019/03/26 07:33

投稿

Dolphiiiin
Dolphiiiin

スコア19

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  Windows10 Pro 64bit
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  Unity 2018.3.9f1
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- よろしくお願いします。
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+ よろしくお願いします。
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+
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+
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+ 追記
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+ ---
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+ Unityでプロジェクトを開く際のログです
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+ ```
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+ Initiating legacy licensing module
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+ LICENSE SYSTEM [2019326 16:5:32] Next license update check is after 2019-03-26T03:46:44
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+
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+ Built from '2018.3/release' branch; Version is '2018.3.9f1 (947e1ea5aa8d) revision 9731614'; Using compiler version '191326128'
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+ OS: 'Windows 10 (10.0.0) 64bit' Language: 'ja' Physical Memory: 8094 MB
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+ BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
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+ [Package Manager] Server::Start -- Port 61349 was selected
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+
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+ COMMAND LINE ARGUMENTS:
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+ C:\Program Files\Unity\Editor\Unity.exe
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [27] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #2
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+
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+ [Package Manager] Server::Start -- Port 60385 was selected
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+ [UnityConnectServicesConfig] config is NOT valid, switching to default
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0
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+ .[UnityConnect] Request timed out.
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #3
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+
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+ [Package Manager] Server::Start -- Port 50753 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #4
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+
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+ [Package Manager] Server::Start -- Port 55131 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ E:/Unity/cluster/cluster-my project
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+ Using Asset Import Pipeline V1.
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+ Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.003859 seconds
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+ Loading Asset Database...0.036821 seconds
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+ Build target: OSXUniversal found and added!
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+ Build target: WindowsStoreApps found and added!
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+ Build target: Win64 found and added!
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+ Build target: Win found and added!
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+ Build target: LinuxUniversal found and added!
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+ Build target: Linux64 found and added!
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+ Build target: Linux found and added!
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+ Build target: iOS found and added!
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+ Build target: tvOS found and added!
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+ Build target: PS4 found and added!
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+ Build target: XboxOne found and added!
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+ Build target: Android found and added!
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+ Build target: WebGL found and added!
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+ Build target: Switch found and added!
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+ Build target: Lumin found and added!
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+ Build target: PSM found and added!
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+ Build target: PSP2 found and added!
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+ Build target: WiiU found and added!
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+ Build target: Web found and added!
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+ Build target: WebStreamed found and added!
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+ Build target: OSXIntel found and added!
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+ Build target: OSXIntel64 found and added!
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+ Build target: BlackBerry found and added!
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+ Build target: PS3 found and added!
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+ Build target: N3DS found and added!
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+ Build target: WP8 found and added!
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+ Build target: SamsungTV found and added!
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+ Build target: Tizen found and added!
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+ AssetDatabase consistency checks...0.360333 seconds
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+ Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins.
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+ Preloading 0 native plugins for Editor in 0.00 ms.
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #5
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+
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+ [Package Manager] Server::Start -- Port 54996 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #6
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+
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+ [Package Manager] Server::Start -- Port 54998 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #7
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+
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+ [Package Manager] Server::Start -- Port 64534 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #8
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+
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+ [Package Manager] Server::Start -- Port 51493 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
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+ [Package Manager] Server::Kill -- Server was shutdown
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+ [Package Manager] PackageManager Server::Start -- Process restart attempt #9
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+
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+ [Package Manager] Server::Start -- Port 57503 was selected
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+ [Package Manager] Cannot connect to Unity Package Manager local server
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+ [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
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+ ```