質問編集履歴
2
追記2
test
CHANGED
File without changes
|
test
CHANGED
@@ -279,3 +279,11 @@
|
|
279
279
|
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
|
280
280
|
|
281
281
|
```
|
282
|
+
|
283
|
+
|
284
|
+
|
285
|
+
追記2
|
286
|
+
|
287
|
+
---
|
288
|
+
|
289
|
+
ESET Internet Security(11.1.57)がインストールされています
|
1
ログの追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -71,3 +71,211 @@
|
|
71
71
|
|
72
72
|
|
73
73
|
よろしくお願いします。
|
74
|
+
|
75
|
+
|
76
|
+
|
77
|
+
|
78
|
+
|
79
|
+
追記
|
80
|
+
|
81
|
+
---
|
82
|
+
|
83
|
+
Unityでプロジェクトを開く際のログです
|
84
|
+
|
85
|
+
```
|
86
|
+
|
87
|
+
Initiating legacy licensing module
|
88
|
+
|
89
|
+
LICENSE SYSTEM [2019326 16:5:32] Next license update check is after 2019-03-26T03:46:44
|
90
|
+
|
91
|
+
|
92
|
+
|
93
|
+
Built from '2018.3/release' branch; Version is '2018.3.9f1 (947e1ea5aa8d) revision 9731614'; Using compiler version '191326128'
|
94
|
+
|
95
|
+
OS: 'Windows 10 (10.0.0) 64bit' Language: 'ja' Physical Memory: 8094 MB
|
96
|
+
|
97
|
+
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
|
98
|
+
|
99
|
+
[Package Manager] Server::Start -- Port 61349 was selected
|
100
|
+
|
101
|
+
|
102
|
+
|
103
|
+
COMMAND LINE ARGUMENTS:
|
104
|
+
|
105
|
+
C:\Program Files\Unity\Editor\Unity.exe
|
106
|
+
|
107
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [27] seconds
|
108
|
+
|
109
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
110
|
+
|
111
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #2
|
112
|
+
|
113
|
+
|
114
|
+
|
115
|
+
[Package Manager] Server::Start -- Port 60385 was selected
|
116
|
+
|
117
|
+
[UnityConnectServicesConfig] config is NOT valid, switching to default
|
118
|
+
|
119
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
120
|
+
|
121
|
+
Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0
|
122
|
+
|
123
|
+
.[UnityConnect] Request timed out.
|
124
|
+
|
125
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
126
|
+
|
127
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
128
|
+
|
129
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #3
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
[Package Manager] Server::Start -- Port 50753 was selected
|
134
|
+
|
135
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
136
|
+
|
137
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
138
|
+
|
139
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
140
|
+
|
141
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #4
|
142
|
+
|
143
|
+
|
144
|
+
|
145
|
+
[Package Manager] Server::Start -- Port 55131 was selected
|
146
|
+
|
147
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
148
|
+
|
149
|
+
E:/Unity/cluster/cluster-my project
|
150
|
+
|
151
|
+
Using Asset Import Pipeline V1.
|
152
|
+
|
153
|
+
Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.003859 seconds
|
154
|
+
|
155
|
+
Loading Asset Database...0.036821 seconds
|
156
|
+
|
157
|
+
Build target: OSXUniversal found and added!
|
158
|
+
|
159
|
+
Build target: WindowsStoreApps found and added!
|
160
|
+
|
161
|
+
Build target: Win64 found and added!
|
162
|
+
|
163
|
+
Build target: Win found and added!
|
164
|
+
|
165
|
+
Build target: LinuxUniversal found and added!
|
166
|
+
|
167
|
+
Build target: Linux64 found and added!
|
168
|
+
|
169
|
+
Build target: Linux found and added!
|
170
|
+
|
171
|
+
Build target: iOS found and added!
|
172
|
+
|
173
|
+
Build target: tvOS found and added!
|
174
|
+
|
175
|
+
Build target: PS4 found and added!
|
176
|
+
|
177
|
+
Build target: XboxOne found and added!
|
178
|
+
|
179
|
+
Build target: Android found and added!
|
180
|
+
|
181
|
+
Build target: WebGL found and added!
|
182
|
+
|
183
|
+
Build target: Switch found and added!
|
184
|
+
|
185
|
+
Build target: Lumin found and added!
|
186
|
+
|
187
|
+
Build target: PSM found and added!
|
188
|
+
|
189
|
+
Build target: PSP2 found and added!
|
190
|
+
|
191
|
+
Build target: WiiU found and added!
|
192
|
+
|
193
|
+
Build target: Web found and added!
|
194
|
+
|
195
|
+
Build target: WebStreamed found and added!
|
196
|
+
|
197
|
+
Build target: OSXIntel found and added!
|
198
|
+
|
199
|
+
Build target: OSXIntel64 found and added!
|
200
|
+
|
201
|
+
Build target: BlackBerry found and added!
|
202
|
+
|
203
|
+
Build target: PS3 found and added!
|
204
|
+
|
205
|
+
Build target: N3DS found and added!
|
206
|
+
|
207
|
+
Build target: WP8 found and added!
|
208
|
+
|
209
|
+
Build target: SamsungTV found and added!
|
210
|
+
|
211
|
+
Build target: Tizen found and added!
|
212
|
+
|
213
|
+
AssetDatabase consistency checks...0.360333 seconds
|
214
|
+
|
215
|
+
Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins.
|
216
|
+
|
217
|
+
Preloading 0 native plugins for Editor in 0.00 ms.
|
218
|
+
|
219
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
220
|
+
|
221
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
222
|
+
|
223
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #5
|
224
|
+
|
225
|
+
|
226
|
+
|
227
|
+
[Package Manager] Server::Start -- Port 54996 was selected
|
228
|
+
|
229
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
230
|
+
|
231
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
232
|
+
|
233
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
234
|
+
|
235
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #6
|
236
|
+
|
237
|
+
|
238
|
+
|
239
|
+
[Package Manager] Server::Start -- Port 54998 was selected
|
240
|
+
|
241
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
242
|
+
|
243
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
244
|
+
|
245
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
246
|
+
|
247
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #7
|
248
|
+
|
249
|
+
|
250
|
+
|
251
|
+
[Package Manager] Server::Start -- Port 64534 was selected
|
252
|
+
|
253
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
254
|
+
|
255
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
256
|
+
|
257
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
258
|
+
|
259
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #8
|
260
|
+
|
261
|
+
|
262
|
+
|
263
|
+
[Package Manager] Server::Start -- Port 51493 was selected
|
264
|
+
|
265
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
266
|
+
|
267
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
268
|
+
|
269
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
270
|
+
|
271
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #9
|
272
|
+
|
273
|
+
|
274
|
+
|
275
|
+
[Package Manager] Server::Start -- Port 57503 was selected
|
276
|
+
|
277
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
278
|
+
|
279
|
+
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
|
280
|
+
|
281
|
+
```
|