質問編集履歴
2
追記2
title
CHANGED
File without changes
|
body
CHANGED
@@ -138,4 +138,8 @@
|
|
138
138
|
[Package Manager] Server::Start -- Port 57503 was selected
|
139
139
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
140
140
|
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
|
141
|
-
```
|
141
|
+
```
|
142
|
+
|
143
|
+
追記2
|
144
|
+
---
|
145
|
+
ESET Internet Security(11.1.57)がインストールされています
|
1
ログの追記
title
CHANGED
File without changes
|
body
CHANGED
@@ -34,4 +34,108 @@
|
|
34
34
|
Windows10 Pro 64bit
|
35
35
|
Unity 2018.3.9f1
|
36
36
|
|
37
|
-
よろしくお願いします。
|
37
|
+
よろしくお願いします。
|
38
|
+
|
39
|
+
|
40
|
+
追記
|
41
|
+
---
|
42
|
+
Unityでプロジェクトを開く際のログです
|
43
|
+
```
|
44
|
+
Initiating legacy licensing module
|
45
|
+
LICENSE SYSTEM [2019326 16:5:32] Next license update check is after 2019-03-26T03:46:44
|
46
|
+
|
47
|
+
Built from '2018.3/release' branch; Version is '2018.3.9f1 (947e1ea5aa8d) revision 9731614'; Using compiler version '191326128'
|
48
|
+
OS: 'Windows 10 (10.0.0) 64bit' Language: 'ja' Physical Memory: 8094 MB
|
49
|
+
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
|
50
|
+
[Package Manager] Server::Start -- Port 61349 was selected
|
51
|
+
|
52
|
+
COMMAND LINE ARGUMENTS:
|
53
|
+
C:\Program Files\Unity\Editor\Unity.exe
|
54
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [27] seconds
|
55
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
56
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #2
|
57
|
+
|
58
|
+
[Package Manager] Server::Start -- Port 60385 was selected
|
59
|
+
[UnityConnectServicesConfig] config is NOT valid, switching to default
|
60
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
61
|
+
Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0
|
62
|
+
.[UnityConnect] Request timed out.
|
63
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
64
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
65
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #3
|
66
|
+
|
67
|
+
[Package Manager] Server::Start -- Port 50753 was selected
|
68
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
69
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
70
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
71
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #4
|
72
|
+
|
73
|
+
[Package Manager] Server::Start -- Port 55131 was selected
|
74
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
75
|
+
E:/Unity/cluster/cluster-my project
|
76
|
+
Using Asset Import Pipeline V1.
|
77
|
+
Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.003859 seconds
|
78
|
+
Loading Asset Database...0.036821 seconds
|
79
|
+
Build target: OSXUniversal found and added!
|
80
|
+
Build target: WindowsStoreApps found and added!
|
81
|
+
Build target: Win64 found and added!
|
82
|
+
Build target: Win found and added!
|
83
|
+
Build target: LinuxUniversal found and added!
|
84
|
+
Build target: Linux64 found and added!
|
85
|
+
Build target: Linux found and added!
|
86
|
+
Build target: iOS found and added!
|
87
|
+
Build target: tvOS found and added!
|
88
|
+
Build target: PS4 found and added!
|
89
|
+
Build target: XboxOne found and added!
|
90
|
+
Build target: Android found and added!
|
91
|
+
Build target: WebGL found and added!
|
92
|
+
Build target: Switch found and added!
|
93
|
+
Build target: Lumin found and added!
|
94
|
+
Build target: PSM found and added!
|
95
|
+
Build target: PSP2 found and added!
|
96
|
+
Build target: WiiU found and added!
|
97
|
+
Build target: Web found and added!
|
98
|
+
Build target: WebStreamed found and added!
|
99
|
+
Build target: OSXIntel found and added!
|
100
|
+
Build target: OSXIntel64 found and added!
|
101
|
+
Build target: BlackBerry found and added!
|
102
|
+
Build target: PS3 found and added!
|
103
|
+
Build target: N3DS found and added!
|
104
|
+
Build target: WP8 found and added!
|
105
|
+
Build target: SamsungTV found and added!
|
106
|
+
Build target: Tizen found and added!
|
107
|
+
AssetDatabase consistency checks...0.360333 seconds
|
108
|
+
Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins.
|
109
|
+
Preloading 0 native plugins for Editor in 0.00 ms.
|
110
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
111
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
112
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #5
|
113
|
+
|
114
|
+
[Package Manager] Server::Start -- Port 54996 was selected
|
115
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
116
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
|
117
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
118
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #6
|
119
|
+
|
120
|
+
[Package Manager] Server::Start -- Port 54998 was selected
|
121
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
122
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
123
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
124
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #7
|
125
|
+
|
126
|
+
[Package Manager] Server::Start -- Port 64534 was selected
|
127
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
128
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
129
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
130
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #8
|
131
|
+
|
132
|
+
[Package Manager] Server::Start -- Port 51493 was selected
|
133
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
134
|
+
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
|
135
|
+
[Package Manager] Server::Kill -- Server was shutdown
|
136
|
+
[Package Manager] PackageManager Server::Start -- Process restart attempt #9
|
137
|
+
|
138
|
+
[Package Manager] Server::Start -- Port 57503 was selected
|
139
|
+
[Package Manager] Cannot connect to Unity Package Manager local server
|
140
|
+
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
|
141
|
+
```
|