環境
windows10
unity2018.2.13f1
unityもteratailも初めたばかりです。
unityで実機でテストしようと、build and runするとエラーがたくさん出てしまいます。
エラーに至るまでにやったこと
・Admobの実装
・「環境変数」のシステム環境変数の JAVA_HOME のPathを実際のPathに設定
・androidプラットフォームをスイッチ
・「Asset」「Plugins」「Android」以下に *.jar, *.aar コピー
・external toolsにSDKとJDKのパスを入力
以下のようなエラーはどうすれば解決しますか?
エラー1
CommandInvokationFailure: Gradle build failed. C:\Program Files\Java\jdk1.8.0_181\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong: A problem occurred configuring root project 'gradleOut'.
`> Could not resolve all files for configuration ':classpath'.
Could not find intellij-core.jar (com.android.tools.external.com-intellij:intellij-core:26.0.1).
Searched in the following locations: https://jcenter.bintray.com/com/android/tools/external/com-intellij/intellij-core/26.0.1/intellij-core-26.0.1.jar`
* Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
* Get more help at https://help.gradle.org
BUILD FAILED in 3s ] stdout[ Starting a Gradle Daemon, 3 stopped Daemons could not be reused, use --status for details ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action``1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
エラー2
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
エラー3
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:187 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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