こんにちは。まだラムダ式などが良く解らず勉強中なのですが、趣味でUnityを使いゲームを作っています。
早速本題に。スクリプトを使いプレイヤーを動かしたりしているのですが、if文がとても多いんです。例えば
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyTestRoutine : MonoBehaviour { [SerializeField] GameObject enemyBullet; [SerializeField] GameObject player; [SerializeField] Rigidbody rb; private float shotTime = 0.05f; private bool shot = true; private float specialShotTime = 40; private bool specialShot = true; private float power = 80; private float speed = 30; Vector3 playerPoint; private float move = 10; int movePoint; private Vector3 escapeSky; private float downLimit = 5; private Vector3 down; private float capriciousDown = 3; private Vector3 capricious; private int Life = 10; // Use this for initialization void Start () { specialShot = false; move = 10; movePoint = Random.Range(0, 4); escapeSky = Vector3.zero; capricious = Vector3.zero; } Vector3 EnemyMove(int move) { switch (move) { case 0: return rb.velocity = transform.right * speed; case 1: return rb.velocity = -transform.right * speed; case 2: return rb.velocity = (-transform.forward / 2 + transform.right * 2) / 2 * speed; case 3: return rb.velocity = (-transform.forward / 2 + -transform.right * 2) / 2 * speed; } Debug.Log("EnemyMoveError"); return rb.velocity = Vector3.zero; } void SpecialShot() { Quaternion nin = Quaternion.LookRotation(player.transform.position - transform.position); for (int red = -40; red <= 40; red += 6) { Quaternion r = nin * Quaternion.Euler(0, red, 0); GameObject bullets = Instantiate(enemyBullet, gameObject.transform.position, r); bullets.GetComponent<Rigidbody>().AddForce(bullets.transform.forward * power, ForceMode.Impulse); } } void Shot() { Quaternion nin = Quaternion.LookRotation(player.transform.position - transform.position); GameObject bullets = Instantiate(enemyBullet, gameObject.transform.position, nin); bullets.GetComponent<Rigidbody>().AddForce(transform.forward * power, ForceMode.Impulse); } private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player1Bullet")) { Debug.Log("hit"); } } // Update is called once per frame void Update () { transform.LookAt(player.transform.position); if (GameStart.gameStart == 1) { shotTime -= Time.deltaTime; if (shotTime <= 0) { shot = true; } if (shot) { Shot(); shot = false; shotTime = 0.05f; } specialShotTime -= Time.deltaTime; if (specialShotTime <= 0) { specialShot = true; } if (specialShot) { SpecialShot(); specialShot = false; specialShotTime = 1; } move -= Time.deltaTime; if (move <= 0) { movePoint = Random.Range(0, 4); move = 5; } if (gameObject.transform.position.y >= 30) { escapeSky = -transform.up * speed; } else { escapeSky = Vector3.zero; } if (gameObject.transform.position.y >= 29) { downLimit -= Time.deltaTime; if (downLimit <= 0) { down = -transform.up * speed; } } if (gameObject.transform.position.y <= 0) { Debug.Log("a"); down = Vector3.zero; downLimit = 5; } capriciousDown -= Time.deltaTime; if (capriciousDown <= 0) { switch (Random.Range(0, 15)) { case 0: capricious = -transform.up * speed; break; case 1: capricious = transform.up * speed; break; default: capricious = Vector3.zero; break; } capriciousDown = 1; } if (Life <= 0) { Destroy(gameObject); } } } private void FixedUpdate() { if (GameStart.gameStart == 1) { rb.velocity = EnemyMove(movePoint) + escapeSky + down + capricious; } } }
このように。これは良い事なのでしょうか。何かとても悪い事のように考えてしまって、色々調べてみたのですが「ネストが深いのは良くない」とか、「スパゲティ死すべし」等書いてあっただけでして・・・・善悪だけでも構いません、教えていただけないでしょうか。
よろしくお願いします。

回答3件
あなたの回答
tips
プレビュー
バッドをするには、ログインかつ
こちらの条件を満たす必要があります。