NCMBを使って、Unityを使っているのですがビルドできません。実行はできるのですが、Android端末にビルドができません。どのようにすればよいでしょうか?
C#
1CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. 2/Users/daichi/Library/Android/sdk/platform-tools/adb -s "P3PDU17902003253" install -r "/Users/daichi/takkuruandroid/takkuruandroid2.apk" 3 4stderr[ 5adb: failed to install /Users/daichi/takkuruandroid/takkuruandroid2.apk: Failure [INSTALL_PARSE_FAILED_MANIFEST_MALFORMED: Failed parse during installPackageLI: /data/app/vmdl1360406623.tmp/base.apk (at Binary XML file line #14): Bad class name YOUR_PACKAGE_NAME.permission.C2D_MESSAGE in package com.aooon.minna] 6] 7stdout[ 8 9] 10exit code: 1 11UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 12UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 13UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 14UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 15UnityEditor.Android.AndroidDevice.Exec (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 16UnityEditor.Android.AndroidDevice.Install (System.String apkfile, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) 17UnityEditor.Android.AndroidDeploymentTargetsExtension+<UploadAPK>c__AnonStorey2.<>m__0 () 18UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.BuildReporting.BuildReport buildReport, UnityEditor.Android.AndroidDevice device, UnityEditor.ProgressTaskManager taskManager) 19UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey1.<>m__0 () 20UnityEditor.ProgressTaskManager.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71) 21UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.BuildReporting.BuildReport buildReport, DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) 22UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (BuildTargetGroup targetGroup, UnityEditor.BuildReporting.BuildReport buildReport, DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at /Users/builduser/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:36) 23UnityEditor.PostprocessBuildPlayer+<Launch>c__AnonStorey0.<>m__1 () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:181) 24UnityEditor.ProgressTaskManager.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71) 25UnityEditor.PostprocessBuildPlayer.Launch (BuildTargetGroup targetGroup, BuildTarget buildTarget, System.String path, System.String productName, BuildOptions options, UnityEditor.BuildReporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:197) 26UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() 27
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