回答編集履歴

1

追記

2020/10/29 05:14

投稿

f-miyu
f-miyu

スコア1625

test CHANGED
@@ -245,3 +245,119 @@
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  }
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  ```
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+
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+
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+ ### 追記
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+ 以下の様に修正してみて下さい。
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+ ```diff
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+ public void CreateBuffer()
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+ {
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+ BackgroundColor = UIColor.Blue;
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+ CGRect size = UIScreen.MainScreen.Bounds;
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+ mWidth = (int)size.Width;
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+ mHeight = (int)size.Height;
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+ CAEAGLLayer layer = (CAEAGLLayer)Layer;
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+ layer.Opaque = true;
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+ // コンテキストの取得
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+ mContext = new EAGLContext(EAGLRenderingAPI.OpenGLES1);
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+ EAGLContext.SetCurrentContext(mContext);
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+ GL.MatrixMode(All.Projection);
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+ GL.LoadIdentity();
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+ // ビューポートの設定
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+ GL.Viewport(0, 0, mWidth, mHeight);
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+ GL.Scale(1.0f, -1.0f, 1.0f); // Y軸を反転させる
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+ GL.Enable((All)EnableCap.Texture2D);
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+ GL.Enable((All)EnableCap.AlphaTest);
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+ GL.Enable((All)EnableCap.Blend);
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+ GL.EnableClientState(All.VertexArray);
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+ GL.EnableClientState(All.TextureCoordArray);
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+ // カリング処理の設定
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+ GL.Disable((All)EnableCap.CullFace);
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+ GL.FrontFace((All)FrontFaceDirection.Cw);
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+ // 描画バッファの設定
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+ GL.Oes.GenFramebuffers(1, out mFrameBuffer);
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+ GL.Oes.BindFramebuffer(All.FramebufferOes, mFrameBuffer);
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+ GL.Oes.GenRenderbuffers(1, out mRenderBuffer);
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+ GL.Oes.BindRenderbuffer(All.RenderbufferOes, mRenderBuffer);
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+ GL.Oes.GetRenderbufferParameter(All.RenderbufferOes, All.RenderbufferWidthOes, out mWidth);
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+ GL.Oes.GetRenderbufferParameter(All.RenderbufferOes, All.RenderbufferHeightOes, out mHeight);
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+ mContext.RenderBufferStorage((uint)All.RenderbufferOes, layer);
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+ GL.Oes.FramebufferRenderbuffer(All.FramebufferOes, All.ColorAttachment0Oes, All.RenderbufferOes, mRenderBuffer);
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+ - UIImage image = new UIImage("t_title_logo"); // "t_title_logo"はpngイメージ
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+ + UIImage image = UIImage.FromBundle("t_title_logo"); // "t_title_logo"はpngイメージ
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+ UIImage[] ImageList = new UIImage[1];
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+ ImageList[0] = image;
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+ InitTexture(ImageList, 0, 1);
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+ }
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+ ```