回答編集履歴
1
もっといい方法があった
test
CHANGED
@@ -2,15 +2,11 @@
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using UnityEngine;
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using UnityEngine.
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using UnityEngine.EventSystems;
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using System.Collections;
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using System.Collections.Generic;
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public class SwipeMove :
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public class SwipeMove : MonoBehaviour, IPointerDownHandler, IPointerUpHandler {
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Vector2 startPos;
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@@ -20,7 +16,7 @@
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public
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public void OnPointerDown( PointerEventData data )
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{
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@@ -30,7 +26,7 @@
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public
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public void OnPointerUp( PointerEventData data )
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{
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@@ -58,6 +54,6 @@
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[Unity - Event
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[Unity - EventSystems.IPointerDownHandler](https://docs.unity3d.com/ScriptReference/EventSystems.IPointerDownHandler.html)
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[
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[Unity - EventSystems.IPointerUpHandler](https://docs.unity3d.com/ScriptReference/EventSystems.IPointerUpHandler.html)
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