回答編集履歴
1
改善
test
CHANGED
@@ -8,18 +8,6 @@
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private void Start() {
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rigidbody2D= GetComponent<Rigidbody2D>();
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rigidbody2D.centerOfMass = new Vector2(100.0f, 100.0f);
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Debug.Log ("Center =" + rigidbody2D.centerOfMass); //Somehow (0.0,0.0) outputs.
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Sprite nowSprite = GetComponent<SpriteRenderer>().sprite;
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Sprite newSprite =Sprite.Create (nowSprite.texture, nowSprite.rect, new Vector2 (3,3)); //texture,rect,Pivot
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