回答編集履歴
1
キーボードによる入力について追記しました
test
CHANGED
@@ -30,7 +30,11 @@
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{
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public Rigidbody rb
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public Rigidbody rb;
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private float speed = 0.5f;
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@@ -48,9 +52,9 @@
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{
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float moveHorizontal = Input.GetAxis(
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float moveHorizontal = Input.GetAxis("Horizontal");
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float moveVertical = Input.GetAxis(
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float moveVertical = Input.GetAxis("Vertical");
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Vector3 movement = new Vecter3(0.0f, 0.0f, -0.5f)
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@@ -63,3 +67,89 @@
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}
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```
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キーボードで動かしたい場合は、以下のようにしてみてはどうでしょうか。
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```CSharp
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public class players: MonoBehaviour
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{
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public Rigidbody rb;
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private float speed = 0.5f;
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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void Update()
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{
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float moveHorizontal = 0.0f;
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float moveVertical = 0.0f;
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if (Input.GetKey(KeyCode.UpArrow))
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{
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moveVertical = speed;
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}
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else if(Input.GetKey(KeyCode.DownArrow))
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{
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moveVertical = -speed;
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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moveHorizontal = speed;
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}
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else if (Input.GetKey(KeyCode.LeftArrow))
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{
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moveHorizontal = -speed;
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}
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Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
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rb.AddForce(movement);
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}
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}
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```
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