質問編集履歴
1
「試したこと」と「エラーメッセージ」を、文章ではなくスクリプト等のコピペにしました。
test
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@@ -65,25 +65,76 @@
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```
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### 試したこと
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上記2件のサイトを参考に、
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上記2件のサイトを参考に、スクリプトを以下の様に変更しました。
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```C#
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using CI.QuickSave;
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using UnityEngine;
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using UnityEngine.UI;
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public class ExampleSceneManagerController : MonoBehaviour
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{
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public InputField Input1;
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public InputField Input2;
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public InputField Input3;
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public InputField Input4;
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public InputField Input5;
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public InputField Input6;
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public InputField Input7;
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public InputField Input8;
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public InputField Content;
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public QuickSaveSettings settings;
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private void Start()
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{
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QuickSaveSettings settings = new QuickSaveSettings();
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QuickSaveSettings settings = new QuickSaveSettings();
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// 暗号化の方法
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settings.SecurityMode = SecurityMode.Aes;
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settings.SecurityMode = SecurityMode.Aes;
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// Aesの暗号化キー
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settings.Password = "PassWord";
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settings.Password = "PassWord";
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// 圧縮の方法
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settings.CompressionMode = CompressionMode.Gzip;
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settings.CompressionMode = CompressionMode.Gzip;
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}
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public void Save()
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{
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QuickSaveWriter.Create("Inputs", settings)
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.Write("Input1", Input1.text)
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.Write("Input2", Input2.text)
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.Write("Input3", Input3.text)
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.Write("Input4", Input4.text)
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.Commit();
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Content.text = QuickSaveRaw.LoadString("Inputs.json");
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}
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public void Load()
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{
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QuickSaveReader.Create("Inputs", settings)
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.Read<string>("Input1", (r) => { Input5.text = r; })
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.Read<string>("Input2", (r) => { Input6.text = r; })
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.Read<string>("Input3", (r) => { Input7.text = r; })
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.Read<string>("Input4", (r) => { Input8.text = r; });
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}
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}
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```
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Visual Studio 2022上ではエラーは現れませんが、Unityで実行し、[Save]ボタンを押すと、
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何もセーブされない上に、以下のエラーメッセージが出ます。
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### 発生している問題・エラーメッセージ
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```
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NullReferenceException: Object reference not set to an instance of an object
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CI.QuickSave.QuickSaveBase.Load (System.Boolean rootMightNotExist) (at Assets/QuickSave/QuickSaveBase.cs:53)
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CI.QuickSave.QuickSaveWriter.Create (System.String root, CI.QuickSave.QuickSaveSettings settings) (at Assets/QuickSave/QuickSaveWriter.cs:40)
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ExampleSceneManagerController.Save () (at Assets/QuickSave/Example/ExampleSceneManagerController.cs:28)
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UnityEngine.Events.InvokableCall.Invoke () (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
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UnityEngine.Events.UnityEvent.Invoke () (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
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UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:68)
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UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:110)
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UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
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UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262)
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UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)
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```
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どうすればよいのか、ご教唆いただければ助かります。
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### 補足情報(FW/ツールのバージョンなど)
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