質問編集履歴
3
まだまだ初心者でした
test
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test
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加筆
test
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@@ -1,6 +1,6 @@
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### 現状
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外部ファイルで文字列を保存したいのですが、
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外部ファイルで文字列を保存したいのですが、
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```C#
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@@ -8,7 +8,535 @@
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```
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このパス
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このパスを変数に代入するコードを追加した際にエラーが出ました。
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このコードを追加したスクリプト全体はこちらです。
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```using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Text;
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using UnityEngine.UI;
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using TMPro;
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using System.IO;
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32
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33
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public class Controller : MonoBehaviour {
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public static bool play;
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37
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static public int SphereID;
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38
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39
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static public bool select;
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40
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static public bool playstart;
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static public bool HotbarButtonselect;
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45
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static public Vector2 Pos;
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static public bool locking;
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49
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static public int[] hotID = new int[8];
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50
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static public int writehotID;
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52
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53
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static public int stage = 1;
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static public bool Clear;
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57
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static public bool stop;
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59
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static public bool stopnow = false;
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61
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static public bool resumenow =false;
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[SerializeField]
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static public float sensitivity = 0.2f;
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67
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static public bool GameOver;
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public GameObject FAILED;
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70
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|
71
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public GameObject CLEAR;
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static public bool showCursor;
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75
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static public bool hideCursor;
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public Text Pkey_text;
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static public bool actionnow;
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81
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static public float nowtimeScale;
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public TextMeshProUGUI Text_Source;
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85
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static public string WarningText;
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86
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87
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static public string TargetScene;
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88
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89
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public GameObject MenuObj;
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90
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+
|
91
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static public bool OpenTheMenu = false;
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92
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+
|
93
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// Use this for initialization
|
94
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+
|
95
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static public bool OpenTheTestData;
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96
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+
|
97
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static public string GameOverLog;
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98
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|
99
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public Text FAILEDInfoText;
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100
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|
101
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//DataBase_Start-------------------------------------------------------------------------------------------------------------------------------------
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102
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+
|
103
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public GameObject ConfilmObj;
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|
105
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static public List<int> IDData = new List<int>();
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106
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+
|
107
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static public List<Vector3> PositionData = new List<Vector3>();
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|
109
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static public List<Quaternion> RotationData = new List<Quaternion>();
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110
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|
111
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static public List<GameObject> Targets = new List<GameObject>();
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112
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|
113
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static public List<bool> Destroyed = new List<bool>();
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114
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+
|
115
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static public int TotalBlocks;
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116
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|
117
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static public bool editOK;
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118
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+
|
119
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public string[] Display_Data = { "_FALIED", "F_AILED", "FA_IELD", "FAI_LED", "FAIL_ED", "FAILE_D", "FAILED_" };
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120
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|
121
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private string DataPath = Application.dataPath + "/original_data.txt";
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122
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|
123
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string SaveData;
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124
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|
125
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//DataBase_End---------------------------------------------------------------------------------------------------------------------------------------
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126
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|
127
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// Use this for initialization
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128
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|
129
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void Start () {
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130
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|
131
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showCursor = false;
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132
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|
133
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hideCursor = true;
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135
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actionnow = false;
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nowtimeScale = 1;
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GameOver = false;
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playstart = false;
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stop = false;
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145
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play = false;
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147
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TotalBlocks = 0;
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149
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SphereID = 0;
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select = false;
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HotbarButtonselect = false;
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locking = false;
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156
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157
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Clear = false;
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158
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|
159
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StartCoroutine(SwitchText());
|
160
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|
161
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ImportantSceneButton.ConfilmObj = ConfilmObj;
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162
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|
163
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OpenTheTestData = false;
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164
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|
165
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editOK = true;
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166
|
+
|
167
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+
}
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168
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|
169
|
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|
170
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|
171
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// Update is called once per frame
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172
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|
173
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void Update()
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174
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|
175
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{
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176
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|
177
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//Tehon----------------------------------------------------------
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178
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179
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if (Input.GetKeyDown("t"))
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180
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+
|
181
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{
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182
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+
|
183
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if (OpenTheTestData == false)
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184
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|
185
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{
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186
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187
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editOK = false;
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188
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+
|
189
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OpenTheTestData = true;
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190
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+
|
191
|
+
foreach (GameObject Target in Targets)
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192
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+
|
193
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+
{
|
194
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+
|
195
|
+
Destroy(Target);
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196
|
+
|
197
|
+
}
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198
|
+
|
199
|
+
}
|
200
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+
|
201
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+
else
|
202
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203
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{
|
204
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|
205
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editOK = true;
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206
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207
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OpenTheTestData = false;
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208
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209
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for(int i = 0;i <= 100; i++)
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210
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211
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{
|
212
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213
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+
if (Destroyed[i] == false)
|
214
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|
215
|
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{
|
216
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+
|
217
|
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GameObject Prefab = Instantiate(RayScript.DataObj[IDData[i]], PositionData[i], RotationData[i]) as GameObject;
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218
|
+
|
219
|
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Prefab.name = Convert.ToString(i);
|
220
|
+
|
221
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Targets.Insert(i, Prefab);
|
222
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|
223
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}
|
224
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else
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226
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{
|
228
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+
|
229
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Targets.Insert(i, null);
|
230
|
+
|
231
|
+
}
|
232
|
+
|
233
|
+
}
|
234
|
+
|
235
|
+
}
|
236
|
+
|
237
|
+
}
|
238
|
+
|
239
|
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//Save-----------------------------------------------------
|
240
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+
|
241
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+
if (Input.GetKeyDown("s"))
|
242
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+
|
243
|
+
{
|
244
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+
|
245
|
+
JSONvar vardatas = new JSONvar();
|
246
|
+
|
247
|
+
vardatas.IDData = IDData;
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248
|
+
|
249
|
+
vardatas.PositionData = PositionData;
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250
|
+
|
251
|
+
vardatas.RotationData = RotationData;
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252
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+
|
253
|
+
vardatas.Targets = Targets;
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254
|
+
|
255
|
+
vardatas.Destroyed = Destroyed;
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256
|
+
|
257
|
+
SaveData = JsonUtility.ToJson(vardatas);
|
258
|
+
|
259
|
+
Debug.Log(SaveData);
|
260
|
+
|
261
|
+
File.WriteAllText(DataPath, SaveData, System.Text.Encoding.UTF8);
|
262
|
+
|
263
|
+
}
|
264
|
+
|
265
|
+
if (Input.GetKeyDown("o"))
|
266
|
+
|
267
|
+
{
|
268
|
+
|
269
|
+
JSONvar roaddata = JsonUtility.FromJson<JSONvar>(SaveData);
|
270
|
+
|
271
|
+
IDData = roaddata.IDData;
|
272
|
+
|
273
|
+
PositionData = roaddata.PositionData;
|
274
|
+
|
275
|
+
RotationData = roaddata.RotationData;
|
276
|
+
|
277
|
+
Targets = roaddata.Targets;
|
278
|
+
|
279
|
+
Destroyed = roaddata.Destroyed;
|
280
|
+
|
281
|
+
}
|
282
|
+
|
283
|
+
//play----------------------------------------------------
|
284
|
+
|
285
|
+
if (Input.GetKeyDown("p") && actionnow == false)
|
286
|
+
|
287
|
+
{
|
288
|
+
|
289
|
+
if (play == false)
|
290
|
+
|
291
|
+
{
|
292
|
+
|
293
|
+
play = true;
|
294
|
+
|
295
|
+
stop = false;
|
296
|
+
|
297
|
+
resumenow = true;
|
298
|
+
|
299
|
+
nowtimeScale = 1;
|
300
|
+
|
301
|
+
playstart = true;
|
302
|
+
|
303
|
+
GameObject[] Spawners = GameObject.FindGameObjectsWithTag("Spawner");
|
304
|
+
|
305
|
+
foreach (GameObject Spawner in Spawners)
|
306
|
+
|
307
|
+
{
|
308
|
+
|
309
|
+
Spawner.GetComponent<Spawn>().Spawner();
|
310
|
+
|
311
|
+
}
|
312
|
+
|
313
|
+
}
|
314
|
+
|
315
|
+
else if (play == true)
|
316
|
+
|
317
|
+
{
|
318
|
+
|
319
|
+
ResetGame();
|
320
|
+
|
321
|
+
}
|
322
|
+
|
323
|
+
}
|
324
|
+
|
325
|
+
//menu-----------------------------------------------------------------------
|
326
|
+
|
327
|
+
if (Input.GetKeyDown("m"))
|
328
|
+
|
329
|
+
{
|
330
|
+
|
331
|
+
if (MenuObj.activeSelf)
|
332
|
+
|
333
|
+
{
|
334
|
+
|
335
|
+
MenuObj.SetActive(false);
|
336
|
+
|
337
|
+
hideCursor = true;
|
338
|
+
|
339
|
+
actionnow = false;
|
340
|
+
|
341
|
+
}
|
342
|
+
|
343
|
+
else
|
344
|
+
|
345
|
+
{
|
346
|
+
|
347
|
+
MenuObj.SetActive(true);
|
348
|
+
|
349
|
+
showCursor = true;
|
350
|
+
|
351
|
+
actionnow = true;
|
352
|
+
|
353
|
+
}
|
354
|
+
|
355
|
+
}
|
356
|
+
|
357
|
+
if (play)
|
358
|
+
|
359
|
+
{
|
360
|
+
|
361
|
+
Pkey_text.text = "中断";
|
362
|
+
|
363
|
+
}
|
364
|
+
|
365
|
+
else
|
366
|
+
|
367
|
+
{
|
368
|
+
|
369
|
+
Pkey_text.text = "スタート";
|
370
|
+
|
371
|
+
}
|
372
|
+
|
373
|
+
if (stopnow && play == true)
|
374
|
+
|
375
|
+
{
|
376
|
+
|
377
|
+
stopnow = false;
|
378
|
+
|
379
|
+
Time.timeScale = 0;
|
380
|
+
|
381
|
+
}
|
382
|
+
|
383
|
+
else if (resumenow)
|
384
|
+
|
385
|
+
{
|
386
|
+
|
387
|
+
resumenow = false;
|
388
|
+
|
389
|
+
Time.timeScale = nowtimeScale;
|
390
|
+
|
391
|
+
}
|
392
|
+
|
393
|
+
if (showCursor == true)
|
394
|
+
|
395
|
+
{
|
396
|
+
|
397
|
+
Cursor.visible = true;
|
398
|
+
|
399
|
+
Cursor.lockState = CursorLockMode.None;
|
400
|
+
|
401
|
+
locking = true;
|
402
|
+
|
403
|
+
showCursor = false;
|
404
|
+
|
405
|
+
}
|
406
|
+
|
407
|
+
else if (hideCursor == true)
|
408
|
+
|
409
|
+
{
|
410
|
+
|
411
|
+
Cursor.visible = false;
|
412
|
+
|
413
|
+
Cursor.lockState = CursorLockMode.Locked;
|
414
|
+
|
415
|
+
locking = false;
|
416
|
+
|
417
|
+
hideCursor = false;
|
418
|
+
|
419
|
+
}
|
420
|
+
|
421
|
+
if(GameOver == true)
|
422
|
+
|
423
|
+
{
|
424
|
+
|
425
|
+
FAILED.SetActive(true);
|
426
|
+
|
427
|
+
Controller.GameOver = true;
|
428
|
+
|
429
|
+
Controller.showCursor = true;
|
430
|
+
|
431
|
+
Controller.actionnow = true;
|
432
|
+
|
433
|
+
FAILEDInfoText.text = GameOverLog;
|
434
|
+
|
435
|
+
}
|
436
|
+
|
437
|
+
}
|
438
|
+
|
439
|
+
public void RetryButton()
|
440
|
+
|
441
|
+
{
|
442
|
+
|
443
|
+
FAILED.SetActive(false);
|
444
|
+
|
445
|
+
CLEAR.SetActive(false);
|
446
|
+
|
447
|
+
ResetGame();
|
448
|
+
|
449
|
+
hideCursor = true;
|
450
|
+
|
451
|
+
GameOver = false;
|
452
|
+
|
453
|
+
actionnow = false;
|
454
|
+
|
455
|
+
Clear = false;
|
456
|
+
|
457
|
+
TotalBlocks = 0;
|
458
|
+
|
459
|
+
SphereID = 0;
|
460
|
+
|
461
|
+
}
|
462
|
+
|
463
|
+
|
464
|
+
|
465
|
+
void ResetGame()
|
466
|
+
|
467
|
+
{
|
468
|
+
|
469
|
+
play = false;
|
470
|
+
|
471
|
+
GameObject[] destroys = GameObject.FindGameObjectsWithTag("Player");
|
472
|
+
|
473
|
+
foreach (GameObject destroy in destroys)
|
474
|
+
|
475
|
+
{
|
476
|
+
|
477
|
+
Destroy(destroy);
|
478
|
+
|
479
|
+
}
|
480
|
+
|
481
|
+
GameObject[] Dummys = GameObject.FindGameObjectsWithTag("Dummy");
|
482
|
+
|
483
|
+
foreach (GameObject Dummy in Dummys)
|
484
|
+
|
485
|
+
{
|
486
|
+
|
487
|
+
Destroy(Dummy);
|
488
|
+
|
489
|
+
}
|
490
|
+
|
491
|
+
stop = false;
|
492
|
+
|
493
|
+
resumenow = true;
|
494
|
+
|
495
|
+
nowtimeScale = 1;
|
496
|
+
|
497
|
+
GameObject[] Spawners = GameObject.FindGameObjectsWithTag("Spawner");
|
498
|
+
|
499
|
+
foreach (GameObject Spawner in Spawners)
|
500
|
+
|
501
|
+
{
|
502
|
+
|
503
|
+
Spawner.GetComponent<Spawn>().Reset();
|
504
|
+
|
505
|
+
}
|
506
|
+
|
507
|
+
}
|
508
|
+
|
509
|
+
|
510
|
+
|
511
|
+
IEnumerator SwitchText()
|
512
|
+
|
513
|
+
{
|
514
|
+
|
515
|
+
while (true)
|
516
|
+
|
517
|
+
{
|
518
|
+
|
519
|
+
for (int i = 0; i <= Display_Data.Length - 1; i++)
|
520
|
+
|
521
|
+
{
|
522
|
+
|
523
|
+
Text_Source.SetText(Display_Data[i]);
|
524
|
+
|
525
|
+
yield return new WaitForSeconds(1f);
|
526
|
+
|
527
|
+
}
|
528
|
+
|
529
|
+
}
|
530
|
+
|
531
|
+
}
|
532
|
+
|
533
|
+
}
|
534
|
+
|
535
|
+
|
536
|
+
|
537
|
+
コード
|
538
|
+
|
539
|
+
```
|
12
540
|
|
13
541
|
エラーは
|
14
542
|
|
1
エラーコード加筆
test
CHANGED
File without changes
|
test
CHANGED
@@ -10,6 +10,32 @@
|
|
10
10
|
|
11
11
|
このパス指定のコードを追加した際にエラーが出ました。
|
12
12
|
|
13
|
+
エラーは
|
14
|
+
|
15
|
+
```ここに言語を入力
|
16
|
+
|
17
|
+
UnityException: get_dataPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'Controller' on game object 'GameCon (1)'.
|
18
|
+
|
19
|
+
See "Script Serialization" page in the Unity Manual for further details.
|
20
|
+
|
21
|
+
Controller..ctor () (at Assets/Scouse/Controller.cs:54)
|
22
|
+
|
23
|
+
```
|
24
|
+
|
25
|
+
と
|
26
|
+
|
27
|
+
```ここに言語を入力
|
28
|
+
|
29
|
+
UnityException: get_dataPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'Controller' on game object 'GameCon (1)'.
|
30
|
+
|
31
|
+
See "Script Serialization" page in the Unity Manual for further details.
|
32
|
+
|
33
|
+
Controller..ctor () (at Assets/Scouse/Controller.cs:54)
|
34
|
+
|
35
|
+
```
|
36
|
+
|
37
|
+
が何度も出てきます
|
38
|
+
|
13
39
|
書き方に問題があるはずなのですが、何がいけないんでしょうか。
|
14
40
|
|
15
41
|
分かる方が見たらすぐわかると思いますが、数時間調べてもわかりませんでした、誰か回答お願いします。
|