概要
Tkinterを使って、○✖️ゲームを作っています。
勝敗がついたら、揃ったマークの色が変わり、ゲーム終了となります。
上画像の場合では、斜めの○が揃っているので、この3つの○の色を赤色にしたいのですが、変更されませんでした。
何故うまく変更されないのかわからないため、教えていただきたいです。
ソースコード
python
from tkinter import * from tkinter import ttk class MyGame(ttk.Frame): SETTLEMENT_PATERN = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6] ] def __init__(self, master=None): super().__init__(master) master.title('課題04_01') master.columnconfigure(0, weight=1) master.rowconfigure(0, weight=1) self.style = ttk.Style() self.style.configure("Red.TButton", foreground="red") self["padding"] = 10 self.grid(sticky=(E, W, S, N)) self.columnconfigure(0, weight=1) self.rowconfigure(0, weight=1) self.label1 = ttk.Label(self, text="○のターンです") self.label1.grid(row=0, column=0, columnspan=3, stick=(N, S)) self.button00 = ttk.Button(self, padding=5) self.button00["command"] = lambda: self.set_text2b(self.button00) self.button00.grid(row=1, column=0, stick=(E, W, S, N)) self.button01 = ttk.Button(self, padding=5) self.button01["command"] = lambda: self.set_text2b(self.button01) self.button01.grid(row=1, column=1, stick=(E, W, S, N)) self.button02 = ttk.Button(self, padding=5) self.button02["command"] = lambda: self.set_text2b(self.button02) self.button02.grid(row=1, column=2, stick=(E, W, S, N)) self.button10 = ttk.Button(self, padding=5) self.button10["command"] = lambda: self.set_text2b(self.button10) self.button10.grid(row=2, column=0, stick=(E, W, S, N)) self.button11 = ttk.Button(self, padding=5) self.button11["command"] = lambda: self.set_text2b(self.button11) self.button11.grid(row=2, column=1, stick=(E, W, S, N)) self.button12 = ttk.Button(self, padding=5) self.button12["command"] = lambda: self.set_text2b(self.button12) self.button12.grid(row=2, column=2, stick=(E, W, S, N)) self.button20 = ttk.Button(self, padding=5) self.button20["command"] = lambda: self.set_text2b(self.button20) self.button20.grid(row=3, column=0, stick=(E, W, S, N)) self.button21 = ttk.Button(self, padding=5) self.button21["command"] = lambda: self.set_text2b(self.button21) self.button21.grid(row=3, column=1, stick=(E, W, S, N)) self.button22 = ttk.Button(self, padding=5) self.button22["command"] = lambda: self.set_text2b(self.button22) self.button22.grid(row=3, column=2, stick=(E, W, S, N)) self.button_array = [ self.button00, self.button01, self.button02, self.button10, self.button11, self.button12, self.button20, self.button21, self.button22 ] def set_text2b(self, btn): next_str = self.label1["text"][0] btn["text"] = next_str btn["state"] = "disabled" next_str = "×" if next_str == "○" else "○" for pattern in self.SETTLEMENT_PATERN: if self.button_array[pattern[0]]["text"] == self.button_array[pattern[1]]["text"] == self.button_array[pattern[2]]["text"]: if self.button_array[pattern[0]]["text"] == "○": self.button_array[pattern[0]].config(style="Red.TButton") self.button_array[pattern[1]].config(style="Red.TButton") self.button_array[pattern[2]].config(style="Red.TButton") for button in self.button_array: button["state"] = "disabled" self.label1["text"] = "○の勝利です" return elif self.button_array[pattern[0]]["text"] == "×": self.button_array[pattern[0]].config(style="Red.TButton") self.button_array[pattern[1]].config(style="Red.TButton") self.button_array[pattern[2]].config(style="Red.TButton") for button in self.button_array: button["state"] = "disabled" self.label1["text"] = "×の勝利です" return self.label1["text"] = f'{next_str}のターンです' if __name__ == '__main__': root = Tk() app = MyGame(root) root.mainloop()
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