特殊な質問で申し訳ないです。
Unityでスマフォアプリを作る勉強をしてます。
AdmobとAdbrixを導入したところ、Androidでの実機転送で添付画像のエラーがでてしまいました。
Admob・・・スマフォアプリにて広告をだすSDK
Adbrix・・・スマフォアプリの計測SDK
おそらくAdbrix側のAndroidマニュフェスト、allowBackupが原因かと思います。
こちらをtrueにするとビルドは通るのですが、起動前に別のエラーがでます。
<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" >
■エラー内容
DeploymentOperationFailedException: No activity in the manifest with action MAIN and category LAUNCHER. Try launching the application manually on the device. UnityEditor.Android.AndroidDeploymentTargetsExtension.StartApplication (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.ProgressTaskManager taskManager) (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey0.<>m__4 () (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71) UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45) UnityEditor.PostprocessBuildPlayer+<LaunchOnTargets>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:329) UnityException: Could not find any valid targets to launch on for Android UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:242) UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:329) UnityException: Could not find any valid targets to launch on for Android
こちらの解消方法などお分かりになる方おりませんでしょうか。

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