こんにちは。
自動運転のシミュレータCARLAを動かそうと思い、以下のURL:自動運転シミュレータのCARLAを動かす( https://vaaaaaanquish.hatenablog.com/entry/2018/01/09/223003 )にしたがって設定を行っていました。
しかし、Unreal Engine 4のインストールの手順にあるmakeの時にエラーが出てしまいます。
エラー時の実行結果
$ make ShaderCompileWorker
bash "/home/parallels/UnrealEngine_4.17/Engine/Build/BatchFiles/Linux/Build.sh" ShaderCompileWorker Linux Development
Building ShaderCompileWorker...
Performing 9 actions (4 in parallel)
[1/9] Compile PCH.ImageWrapper.h
[2/9] Compile Module.ShaderFormatOpenGL.cpp
[3/9] Compile Module.VulkanShaderFormat.cpp
In file included from /home/parallels/UnrealEngine_4.17/Engine/Intermediate/Build/Linux/B4D820EA/ShaderCompileWorker/Development/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
In file included from /home/parallels/UnrealEngine_4.17/Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp:46:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/sstream:174:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ostream:138:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ios:216:
ThirdParty/Linux/LibCxx/include/c++/v1/__locale:39:11: fatal error: 'xlocale.h'
file not found
# include <xlocale.h>
^
In file included from /home/parallels/UnrealEngine_4.17/Engine/Intermediate/Build/Linux/B4D820EA/ShaderCompileWorker/Development/VulkanShaderFormat/Module.VulkanShaderFormat.cpp:2:
In file included from /home/parallels/UnrealEngine_4.17/Engine/Source/Developer/VulkanShaderFormat/Private/VulkanBackend.cpp:54:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/sstream:174:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ostream:138:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ios:216:
ThirdParty/Linux/LibCxx/include/c++/v1/__locale:39:11: fatal error: 'xlocale.h'
file not found
# include <xlocale.h>
^
In file included from /home/parallels/UnrealEngine_4.17/Engine/Intermediate/Build/Linux/B4D820EA/ShaderCompileWorker/Development/ImageWrapper/PCH.ImageWrapper.h:45:
In file included from /home/parallels/UnrealEngine_4.17/Engine/Source/Runtime/ImageWrapper/Private/ImageWrapperPrivatePCH.h:16:
In file included from /home/parallels/UnrealEngine_4.17/Engine/Source/Runtime/ImageWrapper/Private/ExrImageWrapper.h:12:
In file included from /home/parallels/UnrealEngine_4.17/Engine/Source/ThirdParty/openexr/Deploy/include/ImathBox.h:65:
In file included from ThirdParty/openexr/Deploy/include/ImathVec.h:46:
In file included from ThirdParty/openexr/Deploy/include/ImathExc.h:47:
In file included from ThirdParty/openexr/Deploy/include/IexBaseExc.h:50:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/sstream:174:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ostream:138:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ios:216:
ThirdParty/Linux/LibCxx/include/c++/v1/__locale:39:11: fatal error: 'xlocale.h'
file not found
# include <xlocale.h>
^
1 error generated.
1 error generated.
1 error generated.
ERROR: UBT ERROR: Failed to produce item: /home/parallels/UnrealEngine_4.17/Engine/Binaries/Linux/libShaderCompileWorker-ImageWrapper.so
Total build time: 1.59 seconds (Local executor: 0.00 seconds)
Makefile:378: recipe for target 'ShaderCompileWorker' failed
make: *** [ShaderCompileWorker] Error 5
xlocale.h file not foundというエラーが表示され、
make
のコマンドを打った際にも同じようなエラーが表示されました。
修正方法の検討がつきません。
解答してくださると幸いです。よろしくお願いします。
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