今まで普通に使えていたのですが、アップデートを行っていたらこのエラーが出てきてしまいました。
検索した結果該当部分のnullを""に変えてみたのですが別のエラーが出てきてしまい動きません。
直し方がわからず困っています。
よろしくお願いします。
NullReferenceException: Object reference not set to an instance of an object UnityEditor.XR.Oculus.OculusManifest.UpdateOrCreateNameValueElementsInTag (System.Xml.XmlDocument doc, System.String parentPath, System.String tag, System.String firstName, System.String firstValue, System.String secondName, System.String secondValue, System.String thirdName, System.String thirdValue) (at Library/PackageCache/com.unity.xr.oculus.android@1.38.2/Editor/OculusBuildProcessor.cs:60) UnityEditor.XR.Oculus.OculusManifest.OnPostGenerateGradleAndroidProject (System.String path) (at Library/PackageCache/com.unity.xr.oculus.android@1.38.2/Editor/OculusBuildProcessor.cs:130) UnityEditor.Android.AndroidBuildPipelineInterfaces.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) (at <e888d4c576204a27bfa1d286074db616>:0) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
NullReferenceException: Object reference not set to an instance of an object UnityEditor.XR.Oculus.OculusManifest.UpdateOrCreateNameValueElementsInTag (System.Xml.XmlDocument doc, System.String parentPath, System.String tag, System.String firstName, System.String firstValue, System.String secondName, System.String secondValue, System.String thirdName, System.String thirdValue) (at Library/PackageCache/com.unity.xr.oculus.android@1.38.2/Editor/OculusBuildProcessor.cs:60) UnityEditor.XR.Oculus.OculusManifest.OnPostGenerateGradleAndroidProject (System.String path) (at Library/PackageCache/com.unity.xr.oculus.android@1.38.2/Editor/OculusBuildProcessor.cs:130) UnityEditor.Android.AndroidBuildPipelineInterfaces.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) (at <e888d4c576204a27bfa1d286074db616>:0) UnityEditor.Android.PostProcessor.Tasks.ExportProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e572780382574cbbbc5091e6a9d44b9b>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <e572780382574cbbbc5091e6a9d44b9b>:0) UnityEditor.Android.PostProcessor.Tasks.ExportProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e572780382574cbbbc5091e6a9d44b9b>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e572780382574cbbbc5091e6a9d44b9b>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e572780382574cbbbc5091e6a9d44b9b>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e572780382574cbbbc5091e6a9d44b9b>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e888d4c576204a27bfa1d286074db616>:0) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
https://forum.unity.com/threads/error-after-upgrading-from-unity-2019-1-13f1-to-2019-2-5f1.748094/
こちらのサイトを見てやってみたのですが、最後のunchecked V2 signing というのがどの部分のことなのかわからずできていません。
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