前提・実現したいこと
麻雀の初心者支援を行うアプリケーションを作成しています。
点数計算を行うプログラムを作成中にエラーが発生しました。
点数計算を行う部分は一度テストプログラムとして作成し問題なく動作したので本プログラムに合体させたところ、エラーが発生しました。
どうかご教授お願い致します。
発生している問題・エラーメッセージ
アプリ起動→点数計算器
で手牌とアガリ牌を入力すると以下のエラー文が表示されてしまいます。
all_tiles_136 = tile.TilesConverter.one_line_string_to_136_array(all_tiles) AttributeError: 'str' object has no attribute 'TilesConverter'
該当のソースコード
Python
import numpy as np import cv2 import PIL.Image,PIL.ImageTk import tkinter as tk from pickle import TRUE from mahjong import agari, constants, shanten, tile from mahjong.hand_calculating import hand, hand_config import fire import copy ##### PATH設定 MAHJONG_TILES_PATH = 'C:\\university\\guraduation research\\pai_images\\' # 麻雀牌画像パス PATH_DELIMITER = '\\' ### 定数定義 Mahjong_tiles_types = ['ji1','ji2','ji3','ji4','ji5','ji6','ji7','ji1y','ji2y','ji3y','ji4y','ji5y','ji6y','ji7y', 'man1','man2','man3','man4','man5','man6','man7','man8','man9','man1y','man2y','man3y','man4y','man5y','man6y','man7y','man8y','man9y', 'pin1','pin2','pin3','pin4','pin5','pin6','pin7','pin8','pin9','pin1y','pin2y','pin3y','pin4y','pin5y','pin6y','pin7y','pin8y','pin9y', 'sou1','sou2','sou3','sou4','sou5','sou6','sou7','sou8','sou9','sou1y','sou2y','sou3y','sou4y','sou5y','sou6y','sou7y','sou8y','sou9y','yohaku'] tile_images = {} for tile in Mahjong_tiles_types: tile_images[tile] = cv2.imread(MAHJONG_TILES_PATH + tile + '.png', cv2.IMREAD_COLOR) tehai = cv2.hconcat([tile_images['man1'],tile_images['man2'],tile_images['man3'],tile_images['pin4'],tile_images['pin5'],tile_images['pin6'],tile_images['sou1'],tile_images['sou1'],tile_images['sou7'],tile_images['sou8'],tile_images['sou9'],tile_images['ji1'],tile_images['ji1'],tile_images['ji1'],]) ji_tiles = cv2.hconcat([tile_images['ji1'],tile_images['ji2'],tile_images['ji3'],tile_images['ji4'],tile_images['ji5'],tile_images['ji6'],tile_images['ji7'],tile_images['yohaku'],tile_images['yohaku']]) man_tiles = cv2.hconcat([tile_images['man1'],tile_images['man2'],tile_images['man3'],tile_images['man4'],tile_images['man5'],tile_images['man6'],tile_images['man7'],tile_images['man8'],tile_images['man9']]) pin_tiles = cv2.hconcat([tile_images['pin1'],tile_images['pin2'],tile_images['pin3'],tile_images['pin4'],tile_images['pin5'],tile_images['pin6'],tile_images['pin7'],tile_images['pin8'],tile_images['pin9']]) sou_tiles = cv2.hconcat([tile_images['sou1'],tile_images['sou2'],tile_images['sou3'],tile_images['sou4'],tile_images['sou5'],tile_images['sou6'],tile_images['sou7'],tile_images['sou8'],tile_images['sou9']]) suuhai = cv2.vconcat([man_tiles,pin_tiles,sou_tiles]) mahjong_tiles = cv2.vconcat([ji_tiles,man_tiles,pin_tiles,sou_tiles]) ji_tiles = cv2.hconcat([tile_images['ji1'],tile_images['ji2'],tile_images['ji3'],tile_images['ji4'],tile_images['ji5'],tile_images['ji6'],tile_images['ji7']]) chunchanpai_man = cv2.hconcat([tile_images["man2"],tile_images["man3"],tile_images["man4"],tile_images["man5"],tile_images["man6"],tile_images["man7"],tile_images["man8"]]) chunchanpai_pin = cv2.hconcat([tile_images["pin2"],tile_images["pin3"],tile_images["pin4"],tile_images["pin5"],tile_images["pin6"],tile_images["pin7"],tile_images["pin8"]]) chunchanpai_sou = cv2.hconcat([tile_images["sou2"],tile_images["sou3"],tile_images["sou4"],tile_images["sou5"],tile_images["sou6"],tile_images["sou7"],tile_images["sou8"]]) chunchanpai = cv2.vconcat([chunchanpai_man,chunchanpai_pin,chunchanpai_sou]) OPT_RULES = hand_config.OptionalRules(has_open_tanyao=True) WIND_STR2CONST = {"EAST": constants.EAST, "SOUTH": constants.SOUTH, "WEST": constants.WEST, "NORTH": constants.NORTH} WIND_STR2CHARA = {"EAST": "東", "SOUTH": "南", "WEST": "西", "NORTH": "北"} def agari_analyzer_btn_click(): #点数計算器 global frame main_frame.destroy() frame = tk.Frame(root) root.title("点数計算器") frame.grid(column=0, row=0, sticky=tk.NSEW, padx=5, pady=10) global entry_all_tiles global entry_win_tile entry_all_tiles = tk.Entry(frame) entry_win_tile = tk.Entry(frame) button_execute = tk.Button(frame, text="点数を計算する", command=analyze) label = tk.Label(frame, text="アガリ形") label.grid(row=0, column=0) entry_all_tiles.grid(row=0, column=1) entry_win_tile.grid(row=1, column=1) button_execute.grid(row=2, column=1) entry_all_tiles.insert(tk.END,"アガリ形") entry_win_tile.insert(tk.END,"アガリ牌") def __analyze(all_tiles, win_tile, player_wind, round_wind, **hand_confs): all_tiles_136 = tile.TilesConverter.one_line_string_to_136_array(all_tiles) all_tiles_34 = tile.TilesConverter.one_line_string_to_34_array(all_tiles) win_tile_136 = tile.TilesConverter.one_line_string_to_136_array(win_tile)[0] player_wind = player_wind.upper() round_wind = round_wind.upper() player_wind_136 = WIND_STR2CONST[player_wind] round_wind_136 = WIND_STR2CONST[round_wind] all_hand_confs = copy.copy(hand_confs) all_hand_confs["player_wind"] = player_wind_136 all_hand_confs["round_wind"] = round_wind_136 config = hand_config.HandConfig(options=OPT_RULES, **all_hand_confs) sh_obj = shanten.Shanten() sh_res = sh_obj.calculate_shanten(all_tiles_34) ag = agari.Agari() if not ag.is_agari(all_tiles_34): return (sh_res, None) else: calc = hand.HandCalculator() hand_res = calc.estimate_hand_value(tiles=all_tiles_136, win_tile=win_tile_136, config=config) wind = "{}場{}".format(WIND_STR2CHARA[round_wind], WIND_STR2CHARA[player_wind]) han_fu = "{} 飜 {} 符".format(hand_res.han, hand_res.fu) if hand_res.han <= 5: basic_score = hand_res.fu * 2 ** (hand_res.han + 2) if basic_score > 2000: gan = "満貫" else: gan = "" elif hand_res.han <= 7: gan = "跳満" elif hand_res.han <= 10: gan = "倍満" elif hand_res.han <= 12: gan = "三倍満" else: n = hand_res.han // 13 if n == 1: gan = "役満" else: gan = "{} 倍役満".format(n) is_tsumo = hand_confs.get("is_tsumo", False) is_dealer = player_wind == "EAST" if hand_res.han < 1: all_cost = "1 飜縛りを満たしていません" elif is_tsumo: if is_dealer: all_cost = "{} 点 オール".format(hand_res.cost["additional"]) else: all_cost = "{} 点 / {} 点".format(hand_res.cost["additional"], hand_res.cost["main"]) else: all_cost = "{} 点".format(hand_res.cost["main"]) hand_report = {"hand_res": hand_res, "wind": wind, "han_fu": han_fu, "gan": gan, "all_cost": all_cost, "yakus": hand_res.yaku} return (sh_res, hand_report) def analyze(player_wind="SOUTH", round_wind="EAST", **hand_confs): global entry_all_tiles, entry_win_tile all_tiles = entry_all_tiles.get() win_tile = entry_win_tile.get() analyze_res = __analyze(all_tiles, win_tile, player_wind, round_wind, **hand_confs) sh_res, hand_report = analyze_res if hand_report is None: if sh_res != 0: print("{} 向聴".format(sh_res)) else: print("聴牌") else: print(hand_report["wind"]) print(hand_report["han_fu"], end=" ") print(hand_report["gan"]) print(hand_report["all_cost"]) if hand_report["yakus"] is not None: for yaku in hand_report["yakus"]: print(yaku.japanese) def main(): fire.Fire(analyze) def home(): global root root = tk.Tk() root.title('麻雀初心者支援ツール') root.geometry('1200x700') #*ではなく小文字のxで記述 global main_frame main_frame = tk.Frame(root) main_frame.pack(fill = tk.BOTH, pady=20) global title_btn1 title_btn1 = tk.Button(main_frame, width=80,height=10,font=('MSゴシック','15','bold'),text = 'ルールがわからない人向け',anchor=tk.CENTER,command=title_btn1_click) title_btn1.pack(fill = 'x', padx=100) global title_btn2 title_btn2 = tk.Button(main_frame, width=80,height=10,font=('MSゴシック','15','bold'),text='ルールを覚えた人向け',anchor=tk.CENTER,command=title_btn2_click) title_btn2.pack(fill='x', padx=100) global agari_analyzer_btn agari_analyzer_btn = tk.Button(main_frame, width=80,height=10,font=('MSゴシック','15','bold'),text='点数計算器',command=agari_analyzer_btn_click) agari_analyzer_btn.pack(fill='x',padx=100) root.mainloop() home()
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