回答編集履歴

6

バグ修正( w: height を w: width に)

2022/09/15 00:30

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -40,7 +40,7 @@
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  };
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  const debugChunk = (width, height) => {
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- const dangeon = splitDangeon([{x: 0, y: 0, w: height, h: height}]);
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+ const dangeon = splitDangeon([{x: 0, y: 0, w: width, h: height}]);
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  console.log(dangeon);
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  };
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46
 

5

空白調整

2022/09/15 00:24

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -28,7 +28,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: chunk.w, h: splitY },
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- { x: chunk.x, y: splitY, w: chunk.w, h: height },
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+ { x: chunk.x, y: splitY, w: chunk.w, h: height },
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  ]
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  }
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  if (--divide > 0) {

4

空白調整

2022/09/15 00:23

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -17,7 +17,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: splitX, h: chunk.h },
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- { x: splitX, y: chunk.y, w: width, h: chunk.h },
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+ { x: splitX, y: chunk.y, w: width, h: chunk.h },
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  ];
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  } else { //横
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  let splitY = CHUNK_SPLIT_MIN;

3

変数名スペルミス修正

2022/09/14 10:33

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -17,7 +17,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: splitX, h: chunk.h },
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- { x: splitX, y: chunk.y, w: width, h: chunk.h },
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+ { x: splitX, y: chunk.y, w: width, h: chunk.h },
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  ];
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  } else { //横
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  let splitY = CHUNK_SPLIT_MIN;
@@ -28,7 +28,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: chunk.w, h: splitY },
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- { x: chunk.x, y: splitY, w: chunk.w, h: height },
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+ { x: chunk.x, y: splitY, w: chunk.w, h: height },
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  ]
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  }
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  if (--divide > 0) {
@@ -40,9 +40,8 @@
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  };
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  const debugChunk = (width, height) => {
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- const dangeion = splitDangeon([{x: 0, y: 0, w: height, h: height}]);
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+ const dangeon = splitDangeon([{x: 0, y: 0, w: height, h: height}]);
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- console.log(dangeion);
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+ console.log(dangeon);
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- console.log('\n');
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  };
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  debugChunk(16, 16);

2

空白調整

2022/09/14 10:26

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -17,7 +17,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: splitX, h: chunk.h },
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- { x: splitX, y: chunk.y, w: width, h: chunk.h },
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+ { x: splitX, y: chunk.y, w: width, h: chunk.h },
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  ];
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  } else { //横
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  let splitY = CHUNK_SPLIT_MIN;
@@ -28,7 +28,7 @@
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  return chunk;
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  splitChunks = [
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  { x: chunk.x, y: chunk.y, w: chunk.w, h: splitY },
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- { x: chunk.x, y: splitY, w: chunk.w, h: height },
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+ { x: chunk.x, y: splitY, w: chunk.w, h: height },
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  ]
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  }
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  if (--divide > 0) {

1

変数名変更

2022/09/14 10:25

投稿

shiracamus
shiracamus

スコア5406

test CHANGED
@@ -5,36 +5,36 @@
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  const CHUNK_SPLIT_MIN = 4;
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- const splitDangeon = (rooms, divide = 10) => {
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+ const splitDangeon = (chunks, divide = 10) => {
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- return rooms.flatMap(room => {
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+ return chunks.flatMap(chunk => {
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- let splitRooms;
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+ let splitChunks;
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  if (Math.random() > 0.5) { //縦
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  let splitX = CHUNK_SPLIT_MIN;
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  for (let i = 0; Math.random() > i; i += 0.1)
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  splitX++;
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- const width = room.w - splitX;
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+ const width = chunk.w - splitX;
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  if (width <= CHUNK_SPLIT_MIN)
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- return room;
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+ return chunk;
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- splitRooms = [
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+ splitChunks = [
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- { x: room.x, y: room.y, w: splitX, h: room.h },
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+ { x: chunk.x, y: chunk.y, w: splitX, h: chunk.h },
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- { x: splitX, y: room.y, w: width, h: room.h },
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+ { x: splitX, y: chunk.y, w: width, h: chunk.h },
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  ];
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  } else { //横
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  let splitY = CHUNK_SPLIT_MIN;
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  for (let i = 0; Math.random() > i; i += 0.1)
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  splitY++;
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- const height = room.h - splitY;
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+ const height = chunk.h - splitY;
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  if (height <= CHUNK_SPLIT_MIN)
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- return room;
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+ return chunk;
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- splitRooms = [
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+ splitChunks = [
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- { x: room.x, y: room.y, w: room.w, h: splitY },
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+ { x: chunk.x, y: chunk.y, w: chunk.w, h: splitY },
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- { x: room.x, y: splitY, w: room.w, h: height },
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+ { x: chunk.x, y: splitY, w: chunk.w, h: height },
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  ]
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  }
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  if (--divide > 0) {
35
- return splitDangeon(splitRooms, divide);
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+ return splitDangeon(splitChunks, divide);
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  } else {
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- return splitRooms;
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+ return splitChunks;
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  }
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  });
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  };