回答編集履歴
1
サンプルソースをObjectiveCで書いてしまったのでSwiftに修正
test
CHANGED
@@ -8,61 +8,59 @@
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```
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import SpriteKit
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class GameScene: SKScene {
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var isTouched: Bool = false
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var someSprite: SKSpriteNode! //動かしたいspriteを入れる
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//
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//ごにょごにょ
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override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
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{
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if (//押されたのが対象のボタンだったら) {
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i
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isTouched = true
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}
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}
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override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
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if (//押されたのが対象のボタンだったら) {
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isTouched = false
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}
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if (//タッチされたのが対象のUIButtonだったら) {
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isTouched = NO;
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}
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override func update(currentTime: CFTimeInterval) {
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if isTouched {
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let x: CGFloat = someSprite.position.x
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let y: CGFloat = someSprite.position.y
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someSprite.position = CGPointMake(x+5, y+5)
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}
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someSprite.position = CGPointMake(x+5, y+5);
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}
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