回答編集履歴
1
情報の追加
test
CHANGED
@@ -38,7 +38,31 @@
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38
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var _pos = _m.MultiplyPoint3x4(_vec);
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40
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41
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Debug.Log("1 : " + _pos);
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42
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Debug.Log("2 : " + GetSpriteTopLeftPosition());
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44
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45
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}
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48
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49
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// 別解
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Vector3 GetSpriteTopLeftPosition(){
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var _spriteRenderer = GetComponent<SpriteRenderer>();
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var _sprite = _spriteRenderer.sprite;
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var _halfX = _sprite.bounds.extents.x;
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var _halfY = _sprite.bounds.extents.y;
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var _vec = new Vector3(-_halfX, _halfY, 0f);
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var _pos = _spriteRenderer.transform.TransformPoint(_vec);
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-
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return _pos;
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}
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@@ -49,3 +73,5 @@
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[スクリプトリファレンス : Bounds](https://docs.unity3d.com/ja/current/ScriptReference/Bounds.html)
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[スクリプトリファレンス : Transform.TransformPoint](https://docs.unity3d.com/ja/current/ScriptReference/Transform.TransformPoint.html)
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