回答編集履歴
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見直しキャンペーン中
answer
CHANGED
@@ -1,183 +1,183 @@
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普通に考えるとこの辺を使って、アルファを反転させた画像を作るんでしょうね。
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[BitmapSource.CopyPixels メソッド (System.Windows.Media.Imaging) | Microsoft Docs](https://docs.microsoft.com/ja-jp/dotnet/api/system.windows.media.imaging.bitmapsource.copypixels?view=net-6.0)
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[WPFにおける画像のピクセル値への高速アクセス - Qiita](https://qiita.com/MaruiMisato/items/b350979f35bc0e9e0f51)
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わたしはこういった(めんどくさそうな)ことは嫌いなので、調べている途中で見たこれでやってみました。
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[wpf - How to Invert Color of XAML PNG Images using C#? - Stack Overflow](https://stackoverflow.com/questions/45093399/how-to-invert-color-of-xaml-png-images-using-c)
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注)私はシェーダーについて何ひとつわかっていません。
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```
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<Window
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x:Class="Questions374313.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Questions374313"
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Width="800"
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Height="450"
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Background="MistyRose">
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<Window.Resources>
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<!--<BitmapImage x:Key="original" UriSource="orange.png" />-->
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<!-- オレンジ画像を使う場合↑を生かして、↓をコメント化 -->
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<DrawingImage x:Key="original">
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<DrawingImage.Drawing>
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<DrawingGroup>
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<GeometryDrawing Brush="Transparent">
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<GeometryDrawing.Geometry>
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<RectangleGeometry Rect="0,0,300,277" />
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</GeometryDrawing.Geometry>
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</GeometryDrawing>
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<GeometryDrawing>
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<GeometryDrawing.Geometry>
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<GeometryGroup>
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<EllipseGeometry
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Center="150,138.5"
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RadiusX="140"
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RadiusY="100">
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<EllipseGeometry.Transform>
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<TransformGroup>
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<ScaleTransform CenterX="150" CenterY="138.5" />
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<SkewTransform CenterX="150" CenterY="138.5" />
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<RotateTransform Angle="140" CenterX="150" CenterY="138.5" />
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<TranslateTransform />
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</TransformGroup>
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</EllipseGeometry.Transform>
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</EllipseGeometry>
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</GeometryGroup>
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</GeometryDrawing.Geometry>
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<GeometryDrawing.Brush>
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<LinearGradientBrush>
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<GradientStop Offset="0.0" Color="#FFDD6200" />
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<GradientStop Offset="1.0" Color="#0000" />
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</LinearGradientBrush>
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</GeometryDrawing.Brush>
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<GeometryDrawing.Pen>
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<Pen Brush="#FFFFD250" Thickness="20" />
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</GeometryDrawing.Pen>
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</GeometryDrawing>
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</DrawingGroup>
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</DrawingImage.Drawing>
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</DrawingImage>
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<Image x:Key="invert" Source="{StaticResource original}">
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<Image.Effect>
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<local:InvertEffect />
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</Image.Effect>
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</Image>
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</Window.Resources>
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<UniformGrid
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Rows="1">
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<UniformGrid.Resources>
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<Style TargetType="Rectangle">
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<Setter Property="Width" Value="300" />
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<Setter Property="Height" Value="277" />
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<Setter Property="Fill" Value="Blue" />
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</Style>
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</UniformGrid.Resources>
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<GroupBox Header="original">
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<Image Source="{StaticResource original}" />
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</GroupBox>
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<GroupBox Header="original - OpacityMask">
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<Viewbox>
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<Rectangle>
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<Rectangle.OpacityMask>
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<ImageBrush ImageSource="{StaticResource original}" />
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</Rectangle.OpacityMask>
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</Rectangle>
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</Viewbox>
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</GroupBox>
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<GroupBox Header="fake">
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<Viewbox>
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<Grid>
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<Rectangle />
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<Rectangle Fill="White">
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<Rectangle.OpacityMask>
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<ImageBrush ImageSource="{StaticResource original}" />
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</Rectangle.OpacityMask>
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</Rectangle>
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</Grid>
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</Viewbox>
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</GroupBox>
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<GroupBox Header="invert - OpacityMask">
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<Viewbox>
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<Rectangle>
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<Rectangle.OpacityMask>
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<VisualBrush Visual="{StaticResource invert}" />
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</Rectangle.OpacityMask>
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</Rectangle>
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</Viewbox>
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</GroupBox>
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</UniformGrid>
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</Window>
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```
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```
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using System;
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using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Effects;
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namespace Questions374313
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{
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public partial class MainWindow : Window
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{
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public MainWindow() => InitializeComponent();
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}
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// [wpf - How to Invert Color of XAML PNG Images using C#? - Stack Overflow](https://stackoverflow.com/questions/45093399/how-to-invert-color-of-xaml-png-images-using-c)
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internal class InvertEffect : ShaderEffect
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{
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public Brush Input { get => (Brush)GetValue(InputProperty); set => SetValue(InputProperty, value); }
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public static readonly DependencyProperty InputProperty = RegisterPixelShaderSamplerProperty("Input", typeof(InvertEffect), 0);
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private const string _kshaderAsBase64 = @"AAP///7/HwBDVEFCHAAAAE8AAAAAA///AQAAABwAAAAAAQAASAAAADAAAAADAAAAAQACADgAAAAAAAAAaW5wdXQAq6sEAAwAAQABAAEAAAAAAAAAcHNfM18wAE1pY3Jvc29mdCAoUikgSExTTCBTaGFkZXIgQ29tcGlsZXIgMTAuMQCrUQAABQAAD6AAAIA/AAAAAAAAAAAAAAAAHwAAAgUAAIAAAAOQHwAAAgAAAJAACA+gQgAAAwAAD4AAAOSQAAjkoAIAAAMAAAiAAAD/gQAAAKAFAAADAAgHgAAA/4AAAOSAAQAAAgAICIAAAP+A//8AAA==";
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private static readonly PixelShader _shader;
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static InvertEffect()
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{
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_shader = new PixelShader();
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_shader.SetStreamSource(new MemoryStream(Convert.FromBase64String(_kshaderAsBase64)));
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}
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public InvertEffect()
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{
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PixelShader = _shader;
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UpdateShaderValue(InputProperty);
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}
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}
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}
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```
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```HLSL
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sampler2D input : register(s0);
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float4 main(float2 uv : TEXCOORD) : COLOR
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{
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float4 color = tex2D(input, uv);
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float alpha = 1 - color.a;
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// color = 1 - color;
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color.a = alpha;
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color.rgb *= alpha;
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return color;
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}
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```
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ぶっちゃけシェーダーなら何でもありみたいなものでしょうから、こんな回りくどいことをしなくてももっと直接適用できるでしょうが^^;
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---
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途中まで調べていたので回答しましたが、「特に意味はない」と言われてしまうと萎えますね^^;
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1
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普通に考えるとこの辺を使って、アルファを反転させた画像を作るんでしょうね。
|
2
|
+
[BitmapSource.CopyPixels メソッド (System.Windows.Media.Imaging) | Microsoft Docs](https://docs.microsoft.com/ja-jp/dotnet/api/system.windows.media.imaging.bitmapsource.copypixels?view=net-6.0)
|
3
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+
|
4
|
+
[WPFにおける画像のピクセル値への高速アクセス - Qiita](https://qiita.com/MaruiMisato/items/b350979f35bc0e9e0f51)
|
5
|
+
|
6
|
+
わたしはこういった(めんどくさそうな)ことは嫌いなので、調べている途中で見たこれでやってみました。
|
7
|
+
[wpf - How to Invert Color of XAML PNG Images using C#? - Stack Overflow](https://stackoverflow.com/questions/45093399/how-to-invert-color-of-xaml-png-images-using-c)
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8
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+
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9
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+
注)私はシェーダーについて何ひとつわかっていません。
|
10
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+
```xml
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11
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+
<Window
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12
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+
x:Class="Questions374313.MainWindow"
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13
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+
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
14
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+
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
15
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+
xmlns:local="clr-namespace:Questions374313"
|
16
|
+
Width="800"
|
17
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+
Height="450"
|
18
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+
Background="MistyRose">
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19
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+
<Window.Resources>
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20
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+
|
21
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+
<!--<BitmapImage x:Key="original" UriSource="orange.png" />-->
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22
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+
<!-- オレンジ画像を使う場合↑を生かして、↓をコメント化 -->
|
23
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+
<DrawingImage x:Key="original">
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24
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+
<DrawingImage.Drawing>
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25
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+
<DrawingGroup>
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26
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+
<GeometryDrawing Brush="Transparent">
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27
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+
<GeometryDrawing.Geometry>
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<RectangleGeometry Rect="0,0,300,277" />
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</GeometryDrawing.Geometry>
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</GeometryDrawing>
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<GeometryDrawing>
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<GeometryDrawing.Geometry>
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33
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<GeometryGroup>
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34
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<EllipseGeometry
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Center="150,138.5"
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36
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RadiusX="140"
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RadiusY="100">
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38
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+
<EllipseGeometry.Transform>
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39
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+
<TransformGroup>
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40
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+
<ScaleTransform CenterX="150" CenterY="138.5" />
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41
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+
<SkewTransform CenterX="150" CenterY="138.5" />
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42
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+
<RotateTransform Angle="140" CenterX="150" CenterY="138.5" />
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<TranslateTransform />
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</TransformGroup>
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</EllipseGeometry.Transform>
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</EllipseGeometry>
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</GeometryGroup>
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</GeometryDrawing.Geometry>
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49
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<GeometryDrawing.Brush>
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+
<LinearGradientBrush>
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+
<GradientStop Offset="0.0" Color="#FFDD6200" />
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<GradientStop Offset="1.0" Color="#0000" />
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53
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</LinearGradientBrush>
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54
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</GeometryDrawing.Brush>
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<GeometryDrawing.Pen>
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<Pen Brush="#FFFFD250" Thickness="20" />
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</GeometryDrawing.Pen>
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</GeometryDrawing>
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</DrawingGroup>
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</DrawingImage.Drawing>
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</DrawingImage>
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<Image x:Key="invert" Source="{StaticResource original}">
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<Image.Effect>
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<local:InvertEffect />
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</Image.Effect>
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</Image>
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</Window.Resources>
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+
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<UniformGrid
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Rows="1">
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<UniformGrid.Resources>
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+
<Style TargetType="Rectangle">
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<Setter Property="Width" Value="300" />
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<Setter Property="Height" Value="277" />
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<Setter Property="Fill" Value="Blue" />
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</Style>
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</UniformGrid.Resources>
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<GroupBox Header="original">
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<Image Source="{StaticResource original}" />
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</GroupBox>
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+
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<GroupBox Header="original - OpacityMask">
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<Viewbox>
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88
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<Rectangle>
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<Rectangle.OpacityMask>
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<ImageBrush ImageSource="{StaticResource original}" />
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</Rectangle.OpacityMask>
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</Rectangle>
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</Viewbox>
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</GroupBox>
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<GroupBox Header="fake">
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<Viewbox>
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<Grid>
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<Rectangle />
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<Rectangle Fill="White">
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<Rectangle.OpacityMask>
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<ImageBrush ImageSource="{StaticResource original}" />
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</Rectangle.OpacityMask>
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</Rectangle>
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</Grid>
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</Viewbox>
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</GroupBox>
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+
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<GroupBox Header="invert - OpacityMask">
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<Viewbox>
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+
<Rectangle>
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112
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+
<Rectangle.OpacityMask>
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113
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<VisualBrush Visual="{StaticResource invert}" />
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114
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</Rectangle.OpacityMask>
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115
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</Rectangle>
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</Viewbox>
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</GroupBox>
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</UniformGrid>
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</Window>
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```
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+
|
122
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```cs
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123
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using System;
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124
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using System.IO;
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125
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+
using System.Windows;
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126
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+
using System.Windows.Media;
|
127
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+
using System.Windows.Media.Effects;
|
128
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+
|
129
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+
namespace Questions374313
|
130
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+
{
|
131
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+
public partial class MainWindow : Window
|
132
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+
{
|
133
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public MainWindow() => InitializeComponent();
|
134
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+
}
|
135
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+
|
136
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+
|
137
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+
// [wpf - How to Invert Color of XAML PNG Images using C#? - Stack Overflow](https://stackoverflow.com/questions/45093399/how-to-invert-color-of-xaml-png-images-using-c)
|
138
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+
internal class InvertEffect : ShaderEffect
|
139
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+
{
|
140
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+
public Brush Input { get => (Brush)GetValue(InputProperty); set => SetValue(InputProperty, value); }
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+
public static readonly DependencyProperty InputProperty = RegisterPixelShaderSamplerProperty("Input", typeof(InvertEffect), 0);
|
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+
|
143
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+
private const string _kshaderAsBase64 = @"AAP///7/HwBDVEFCHAAAAE8AAAAAA///AQAAABwAAAAAAQAASAAAADAAAAADAAAAAQACADgAAAAAAAAAaW5wdXQAq6sEAAwAAQABAAEAAAAAAAAAcHNfM18wAE1pY3Jvc29mdCAoUikgSExTTCBTaGFkZXIgQ29tcGlsZXIgMTAuMQCrUQAABQAAD6AAAIA/AAAAAAAAAAAAAAAAHwAAAgUAAIAAAAOQHwAAAgAAAJAACA+gQgAAAwAAD4AAAOSQAAjkoAIAAAMAAAiAAAD/gQAAAKAFAAADAAgHgAAA/4AAAOSAAQAAAgAICIAAAP+A//8AAA==";
|
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+
|
145
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+
private static readonly PixelShader _shader;
|
146
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+
|
147
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+
static InvertEffect()
|
148
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+
{
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149
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+
_shader = new PixelShader();
|
150
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+
_shader.SetStreamSource(new MemoryStream(Convert.FromBase64String(_kshaderAsBase64)));
|
151
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+
}
|
152
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+
|
153
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+
public InvertEffect()
|
154
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+
{
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155
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PixelShader = _shader;
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156
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+
UpdateShaderValue(InputProperty);
|
157
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+
}
|
158
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+
}
|
159
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+
}
|
160
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+
```
|
161
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+
|
162
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+
```HLSL
|
163
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+
sampler2D input : register(s0);
|
164
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+
|
165
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+
float4 main(float2 uv : TEXCOORD) : COLOR
|
166
|
+
{
|
167
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+
float4 color = tex2D(input, uv);
|
168
|
+
float alpha = 1 - color.a;
|
169
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+
|
170
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+
// color = 1 - color;
|
171
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+
color.a = alpha;
|
172
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+
color.rgb *= alpha;
|
173
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+
|
174
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+
return color;
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175
|
+
}
|
176
|
+
```
|
177
|
+
ぶっちゃけシェーダーなら何でもありみたいなものでしょうから、こんな回りくどいことをしなくてももっと直接適用できるでしょうが^^;
|
178
|
+

|
179
|
+
|
180
|
+
---
|
181
|
+
|
182
|
+
途中まで調べていたので回答しましたが、「特に意味はない」と言われてしまうと萎えますね^^;
|
183
183
|
仮絵(`DrawingImage`)を作るのが、一番時間がかかりましたw
|