回答編集履歴
1
見直しキャンペーン中
answer
CHANGED
@@ -1,46 +1,46 @@
|
|
1
|
-
`BackSpace`を送るといいながら`Key.Back`がどこにもなくないですか?(まあリンク先が不親切なんですが^^;
|
1
|
+
`BackSpace`を送るといいながら、`Key.Back`がどこにもなくないですか?(まあリンク先が不親切なんですが^^;
|
2
|
-
|
2
|
+
|
3
|
-
このあたりは詳しくありませんが、`Key.Back`を送れば何となく動いてる気はします。
|
3
|
+
このあたりは詳しくありませんが、`Key.Back`を送れば何となく動いてる気はします。
|
4
|
-
|
4
|
+
|
5
|
-
```
|
5
|
+
```cs
|
6
|
-
using System.Windows;
|
6
|
+
using System.Windows;
|
7
|
-
using System.Windows.Controls;
|
7
|
+
using System.Windows.Controls;
|
8
|
-
using System.Windows.Input;
|
8
|
+
using System.Windows.Input;
|
9
|
-
|
9
|
+
|
10
|
-
namespace Questions306813
|
10
|
+
namespace Questions306813
|
11
|
-
{
|
11
|
+
{
|
12
|
-
public partial class MainWindow : Window
|
12
|
+
public partial class MainWindow : Window
|
13
|
-
{
|
13
|
+
{
|
14
|
-
private readonly int MaxLine = 6;
|
14
|
+
private readonly int MaxLine = 6;
|
15
|
-
|
15
|
+
|
16
|
-
public MainWindow() => InitializeComponent();
|
16
|
+
public MainWindow() => InitializeComponent();
|
17
|
-
|
17
|
+
|
18
|
-
private void TextBoxKeyDown(object sender, KeyEventArgs e)
|
18
|
+
private void TextBoxKeyDown(object sender, KeyEventArgs e)
|
19
|
-
{
|
19
|
+
{
|
20
|
-
if (TextBox.LineCount == MaxLine)
|
20
|
+
if (TextBox.LineCount == MaxLine)
|
21
|
-
{
|
21
|
+
{
|
22
|
-
if (e.Key == Key.Enter) e.Handled = true;
|
22
|
+
if (e.Key == Key.Enter) e.Handled = true;
|
23
|
-
}
|
23
|
+
}
|
24
|
-
else if (TextBox.LineCount > MaxLine)
|
24
|
+
else if (TextBox.LineCount > MaxLine)
|
25
|
-
{
|
25
|
+
{
|
26
|
-
Send(Key.Back);
|
26
|
+
Send(Key.Back);
|
27
|
-
}
|
27
|
+
}
|
28
|
-
}
|
28
|
+
}
|
29
|
-
|
29
|
+
|
30
|
-
private void Send(Key key)
|
30
|
+
private void Send(Key key)
|
31
|
-
{
|
31
|
+
{
|
32
|
-
if (Keyboard.PrimaryDevice != null)
|
32
|
+
if (Keyboard.PrimaryDevice != null)
|
33
|
-
{
|
33
|
+
{
|
34
|
-
if (Keyboard.PrimaryDevice.ActiveSource != null)
|
34
|
+
if (Keyboard.PrimaryDevice.ActiveSource != null)
|
35
|
-
{
|
35
|
+
{
|
36
|
-
var e1 = new KeyEventArgs(Keyboard.PrimaryDevice, Keyboard.PrimaryDevice.ActiveSource, 0, key)
|
36
|
+
var e1 = new KeyEventArgs(Keyboard.PrimaryDevice, Keyboard.PrimaryDevice.ActiveSource, 0, key)
|
37
|
-
{
|
37
|
+
{
|
38
|
-
RoutedEvent = KeyDownEvent,
|
38
|
+
RoutedEvent = KeyDownEvent,
|
39
|
-
};
|
39
|
+
};
|
40
|
-
InputManager.Current.ProcessInput(e1);
|
40
|
+
InputManager.Current.ProcessInput(e1);
|
41
|
-
}
|
41
|
+
}
|
42
|
-
}
|
42
|
+
}
|
43
|
-
}
|
43
|
+
}
|
44
|
-
}
|
44
|
+
}
|
45
|
-
}
|
45
|
+
}
|
46
46
|
```
|