回答編集履歴
1
見直しキャンペーン中
answer
CHANGED
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`RenderTransform`が`One`にしか付いていないので、ほかの目が出たときにエラーになります。
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全部に付ければ想定通りに動きます。
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```
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<Window
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x:Class="Questions300589.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Width="300"
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Height="450">
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<Window.Resources>
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<Storyboard x:Key="Jump">
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<DoubleAnimationUsingKeyFrames Storyboard.TargetName="{Binding DEME_NAME}" Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)">
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<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-20" />
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<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0" />
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</DoubleAnimationUsingKeyFrames>
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</Storyboard>
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<Style TargetType="{x:Type TextBlock}">
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<Setter Property="HorizontalAlignment" Value="Center" />
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<Setter Property="VerticalAlignment" Value="Center" />
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<Setter Property="FontSize" Value="36" />
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<Setter Property="RenderTransform">
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<Setter.Value>
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<TranslateTransform />
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</Setter.Value>
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</Setter>
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</Style>
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</Window.Resources>
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition />
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<RowDefinition />
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<RowDefinition Height="3*" />
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</Grid.RowDefinitions>
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<Button
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HorizontalAlignment="Center"
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VerticalAlignment="Center"
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Click="Button_Click"
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Content="さいころを振る" />
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<TextBlock FontSize="24" Text="{Binding DEME}" Grid.Row="1" />
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<UniformGrid Grid.Row="2" Columns="2">
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<TextBlock x:Name="One" Text="1" />
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<TextBlock x:Name="Two" Text="2" />
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<TextBlock x:Name="Three" Text="3" />
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<TextBlock x:Name="Four" Text="4" />
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<TextBlock x:Name="Five" Text="5" />
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<TextBlock x:Name="Six" Text="6" />
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</UniformGrid>
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</Grid>
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</Window>
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```
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```
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using System;
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using System.ComponentModel;
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using System.Windows;
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using System.Windows.Media.Animation;
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namespace Questions300589
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{
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public partial class MainWindow : Window
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{
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private readonly Hoge hoge = new Hoge();
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private readonly Storyboard sb;
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public MainWindow()
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{
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InitializeComponent();
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DataContext = hoge;
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sb = FindResource("Jump") as Storyboard;
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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hoge.Shake();
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BeginStoryboard(sb);
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}
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}
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public class Hoge : INotifyPropertyChanged
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{
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private static readonly Random rnd = new Random();
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public int DEME { get; private set; }
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public string DEME_NAME
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{
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get
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{
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switch(DEME)
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{
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default:
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case 1: return "One";
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case 2: return "Two";
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case 3: return "Three";
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case 4: return "Four";
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case 5: return "Five";
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case 6: return "Six";
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}
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}
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}
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public void Shake()
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{
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DEME = rnd.Next(1, 7);
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RaiseProeprtyChanged(nameof(DEME));
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RaiseProeprtyChanged(nameof(DEME_NAME));
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}
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#region INotifyPropertyChanged の実装
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public event PropertyChangedEventHandler PropertyChanged;
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private void RaiseProeprtyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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#endregion
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}
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}
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```
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-
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1
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+
`RenderTransform`が`One`にしか付いていないので、ほかの目が出たときにエラーになります。
|
2
|
+
全部に付ければ想定通りに動きます。
|
3
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+
|
4
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+
```xml
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<Window
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x:Class="Questions300589.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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9
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Width="300"
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10
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Height="450">
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11
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<Window.Resources>
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12
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<Storyboard x:Key="Jump">
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13
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<DoubleAnimationUsingKeyFrames Storyboard.TargetName="{Binding DEME_NAME}" Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)">
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14
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<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-20" />
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15
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<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0" />
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</DoubleAnimationUsingKeyFrames>
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</Storyboard>
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<Style TargetType="{x:Type TextBlock}">
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<Setter Property="HorizontalAlignment" Value="Center" />
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<Setter Property="VerticalAlignment" Value="Center" />
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<Setter Property="FontSize" Value="36" />
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<Setter Property="RenderTransform">
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<Setter.Value>
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<TranslateTransform />
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</Setter.Value>
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</Setter>
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</Style>
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</Window.Resources>
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<Grid>
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31
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<Grid.RowDefinitions>
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32
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<RowDefinition />
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33
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+
<RowDefinition />
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34
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<RowDefinition Height="3*" />
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35
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</Grid.RowDefinitions>
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36
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<Button
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HorizontalAlignment="Center"
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VerticalAlignment="Center"
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Click="Button_Click"
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Content="さいころを振る" />
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41
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+
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42
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<TextBlock FontSize="24" Text="{Binding DEME}" Grid.Row="1" />
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43
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+
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44
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<UniformGrid Grid.Row="2" Columns="2">
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45
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<TextBlock x:Name="One" Text="1" />
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46
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<TextBlock x:Name="Two" Text="2" />
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<TextBlock x:Name="Three" Text="3" />
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<TextBlock x:Name="Four" Text="4" />
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<TextBlock x:Name="Five" Text="5" />
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<TextBlock x:Name="Six" Text="6" />
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</UniformGrid>
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</Grid>
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</Window>
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```
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```cs
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using System;
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58
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using System.ComponentModel;
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59
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+
using System.Windows;
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60
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+
using System.Windows.Media.Animation;
|
61
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+
|
62
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+
namespace Questions300589
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63
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+
{
|
64
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+
public partial class MainWindow : Window
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65
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+
{
|
66
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+
private readonly Hoge hoge = new Hoge();
|
67
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+
private readonly Storyboard sb;
|
68
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+
|
69
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+
public MainWindow()
|
70
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+
{
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71
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+
InitializeComponent();
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72
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+
DataContext = hoge;
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73
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sb = FindResource("Jump") as Storyboard;
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74
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}
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75
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+
|
76
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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hoge.Shake();
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BeginStoryboard(sb);
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}
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}
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+
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public class Hoge : INotifyPropertyChanged
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{
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85
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private static readonly Random rnd = new Random();
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+
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public int DEME { get; private set; }
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88
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+
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89
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public string DEME_NAME
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90
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{
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get
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{
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switch(DEME)
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{
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default:
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case 1: return "One";
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case 2: return "Two";
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98
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case 3: return "Three";
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case 4: return "Four";
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case 5: return "Five";
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case 6: return "Six";
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}
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}
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}
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105
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+
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public void Shake()
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{
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DEME = rnd.Next(1, 7);
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RaiseProeprtyChanged(nameof(DEME));
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RaiseProeprtyChanged(nameof(DEME_NAME));
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}
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+
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113
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#region INotifyPropertyChanged の実装
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public event PropertyChangedEventHandler PropertyChanged;
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115
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private void RaiseProeprtyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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#endregion
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}
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}
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```
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121
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xamlが長くなりそうだったのでだいぶ変えてしまいましたが、元の形でもOKです。
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