回答編集履歴
3
詳細の追加とコードの修正
test
CHANGED
@@ -1 +1,75 @@
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完成を止めたい瞬間に[`Rigidbody.velocity = Vector3.zero`](https://mogi0506.com/unity-rigidbody-stop/)を実行。
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質問者様の場合、
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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Rigidbody2D rigid;
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public float walkForce = 15.0f;
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private Vector2 inputAxis;
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private void Start()
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{
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this.rigid = GetComponent<Rigidbody2D>();
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}
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private void Update()
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{
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inputAxis.x = Input.GetAxis("Horizontal");
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inputAxis.y = Input.GetAxis("Vertical");
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if(Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D))
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{
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rigid.velocity = Vector2.zero;
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}
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}
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private void FixedUpdate()
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{
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rigid.velocity = inputAxis.normalized * walkForce;
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}
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}
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```
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2
詳細の追加とコードの修正
test
CHANGED
@@ -1 +1 @@
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[Rigidbody.velocity = Vector3.zero](https://mogi0506.com/unity-rigidbody-stop/)
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完成を止めたい瞬間に[`Rigidbody.velocity = Vector3.zero`](https://mogi0506.com/unity-rigidbody-stop/)を実行。
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1
コードの修正
test
CHANGED
@@ -1,3 +1 @@
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[Rigidbody.velocity = Vector3.zero;
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](https://mogi0506.com/unity-rigidbody-stop/)
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[Rigidbody.velocity = Vector3.zero](https://mogi0506.com/unity-rigidbody-stop/)
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