回答編集履歴
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追記
test
CHANGED
@@ -1 +1,151 @@
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unity 動く床 でググるといいと思います。
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【追記】
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**MovingPlatform **
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```csharp
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using UnityEngine;
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public class MovingPlatform : MonoBehaviour
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{
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[SerializeField] float m_accel = 1f;
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[SerializeField] float m_magnitude = 1f;
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Vector2 m_initialPosition;
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float m_timer;
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void Start()
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{
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m_initialPosition = transform.localPosition;
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}
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void Update()
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{
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m_timer += Time.deltaTime;
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transform.localPosition = m_initialPosition + Mathf.Cos(m_accel * m_timer) * m_magnitude * Vector2.right;
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.tag == "Player")
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{
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collision.transform.SetParent(this.transform);
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}
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}
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void OnCollisionExit2D(Collision2D collision)
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{
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if (collision.gameObject.tag == "Player")
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{
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collision.transform.SetParent(null);
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}
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}
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}
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```
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**PlayerWithMovingPlatform**
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```csharp
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class PlayerWithMovingPlatform : MonoBehaviour
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{
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[SerializeField] float m_speed = 1f;
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Rigidbody2D m_rb = null;
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void Start()
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{
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this.gameObject.tag = "Player";
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m_rb = GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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float h = Input.GetAxisRaw("Horizontal");
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Vector2 velocity = h * m_speed * Vector2.right;
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velocity.y = m_rb.velocity.y;
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m_rb.velocity = velocity;
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}
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}
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```
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**結果**
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![イメージ説明](7202f4ea280e02a4d781afdbaaf1aab9.gif)
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