回答編集履歴
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こんな感じでどうでしょう。
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```csharp
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using UnityEngine;
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using DG.Tweening;
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[RequireComponent(typeof(SpriteRenderer))]
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public class HandController : MonoBehaviour
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{
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[SerializeField] float m_time = 0.2f;
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float m_targetAngle;
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public void RotateForMinutes(int minute)
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{
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minute = minute % 60;
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float angle = 360 * minute / 60;
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m_targetAngle = angle - m_targetAngle > 30 ? angle - 360f : angle;
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transform.DOLocalRotate(Vector3.back * m_targetAngle, m_time).SetEase(Ease.OutBack);
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}
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}
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```
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![イメージ説明](f3e0449c3f78983df479d293375450a9.gif)
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[DOTween ](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676)を使いました。
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