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OnEnabledでのruntimeAnimatorController無効化が抜けていたため追加、改行を調整

2020/06/14 15:45

投稿

Bongo
Bongo

スコア10816

answer CHANGED
@@ -35,17 +35,9 @@
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  new Dictionary<Equation, Func<float, float>>
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  {
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  {Equation.Linear, t => t},
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- {
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- Equation.EaseInOutQuad,
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- t => t < 0.5f ? (t *= 2.0f) * t * 0.5f : 1.0f - ((t = (1.0f - t) * 2.0f) * t * 0.5f)
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+ {Equation.EaseInOutQuad, t => t < 0.5f ? (t *= 2.0f) * t * 0.5f : 1.0f - ((t = (1.0f - t) * 2.0f) * t * 0.5f)},
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- },
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  {Equation.EaseOutCirc, t => Mathf.Sqrt(1.0f - ((t -= 1.0f) * t))},
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- {
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- Equation.EaseInOutBounce,
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- t => t < 0.5f
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- ? (1.0f - EaseOutBounce(1.0f - (t * 2.0f))) * 0.5f
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+ {Equation.EaseInOutBounce, t => t < 0.5f ? (1.0f - EaseOutBounce(1.0f - (t * 2.0f))) * 0.5f : (EaseOutBounce((t * 2.0f) - 1.0f) * 0.5f) + 0.5f}
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- : (EaseOutBounce((t * 2.0f) - 1.0f) * 0.5f) + 0.5f
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- }
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  };
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  private static float EaseOutBounce(float v)
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  {
@@ -136,6 +128,9 @@
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  private void OnEnable()
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  {
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+ this.runtimeAnimatorController = this.animator.runtimeAnimatorController;
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+ this.animator.runtimeAnimatorController = null;
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+
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  if (this.animationGraph.IsValid())
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  {
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  this.animationGraph.Play();