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回答編集履歴

1

誤編集

2020/05/08 10:39

投稿

退会済みユーザー
answer CHANGED
@@ -1,54 +1,1 @@
1
- 申し訳ないです改めた貼らせていただきます
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- 継承したいコード
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- ```using System.Collections;
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- using System.Collections.Generic;
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- using UnityEngine;
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- using UnityEngine.UI;
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-
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- public class EditButton : MonoBehaviour
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- {
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- private enum Symbol
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- {
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- puls,
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- changeless,
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- minus
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- }
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- public void ButtonClick()
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- {
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- switch (transform.name)
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- {
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- case "Puls":
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- Symbol pFlg = Symbol.puls;
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- break;
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-
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- case "Equal":
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- Symbol cFlg = Symbol.changeless;
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- break;
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-
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- case "Minus":
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- Symbol mFlg = Symbol.minus;
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- break;
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- }
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- }
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- }
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-
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- ``````using System.Collections;
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- using System.Collections.Generic;
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- using UnityEngine;
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-
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- [CreateAssetMenu(fileName = "Items", menuName = "Items/items")]
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- public class Item : ScriptableObject
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- {
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- [SerializeField]
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- private string itemName;
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- [SerializeField]
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- private Sprite itemImage;
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-
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- private Symbol EditLog;//継承
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-
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- public string MyItemName { get => itemName;}
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- public Sprite MyItemImage { get => itemImage;}
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-
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-
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- }
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- ```継承させたコード
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+ これは気にしないでください