回答編集履歴
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誤編集
answer
CHANGED
@@ -1,54 +1,1 @@
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申し訳ないです改めた貼らせていただきます
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継承したいコード
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```using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EditButton : MonoBehaviour
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{
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private enum Symbol
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{
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puls,
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changeless,
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minus
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}
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public void ButtonClick()
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{
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switch (transform.name)
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{
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case "Puls":
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Symbol pFlg = Symbol.puls;
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break;
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case "Equal":
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Symbol cFlg = Symbol.changeless;
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break;
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case "Minus":
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Symbol mFlg = Symbol.minus;
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break;
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}
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}
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}
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``````using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Items", menuName = "Items/items")]
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public class Item : ScriptableObject
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{
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[SerializeField]
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private string itemName;
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[SerializeField]
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private Sprite itemImage;
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private Symbol EditLog;//継承
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public string MyItemName { get => itemName;}
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public Sprite MyItemImage { get => itemImage;}
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}
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これは気にしないでください
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