回答編集履歴
1
Camera.main.transform.positionをgameObject.transform.positionに変更しました。
test
CHANGED
@@ -24,54 +24,54 @@
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{
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if (l == 0)
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{
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if (gameObject.CompareTag("Ball1"))
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{
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m = Random.Range(-9.5f, 9.5f);
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n = Random.Range(-3.0f, 3.0f);
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o = Random.Range(0.0f, 0.0f);
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pos = new Vector3(m, n, o);
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gameObject.transform.position = pos;
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}
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}
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if (l == 1)
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{
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if (gameObject.CompareTag("Ball2"))
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{
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m = Random.Range(-9.5f, 9.5f);
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n = Random.Range(-3.0f, 3.0f);
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o = Random.Range(0.0f, 0.0f);
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pos = new Vector3(m, n, o);
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gameObject.transform.position = pos;
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}
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}
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if (l == 2)
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{
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if (gameObject.CompareTag("Ball1"))
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-
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{
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m = Random.Range(-9.5f, 9.5f);
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n = Random.Range(-3.0f, 3.0f);
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o = Random.Range(0.0f, 0.0f);
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pos = new Vector3(m, n, o);
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gameObject.transform.position = pos;
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}
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-
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}
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-
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if (l == 1)
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-
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{
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-
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if (gameObject.CompareTag("Ball2"))
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-
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{
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m = Random.Range(-9.5f, 9.5f);
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n = Random.Range(-3.0f, 3.0f);
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o = Random.Range(0.0f, 0.0f);
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pos = new Vector3(m, n, o);
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gameObject.transform.position = pos;
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}
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}
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if (l == 2)
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{
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-
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if (gameObject.CompareTag("Ball3"))
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{
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