回答編集履歴
2
見直しキャンペーン中
test
CHANGED
@@ -1,195 +1,99 @@
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直接の原因は`SetLeft`と`SetTop`が逆だからでしょうか(LeftがX)
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直接の原因は`SetLeft`と`SetTop`が逆だからでしょうか(`Left`が`X`)
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`e.GetPosition(this)`は、`e.GetPosition(View)`のほうがいいでしょう(レイアウト次第ですが)
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`
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あと`rc.Width`・`rc.Height`がマイナスになった(左や上にドラッグした)とき、エラーになりませんか?
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あと`rc.Width` `rc.Height`がマイナスになった(左や上にドラッグした)とき、エラーになりませんか?
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```
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```cs
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Questions237403
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{
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public partial class MainWindow : Window
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{
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private enum MUD { U, D }
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private struct VD
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{
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public Point MouseD;
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public Point MouseM;
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}
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private Canvas View;
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private Rectangle rc;
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private MUD Jotai;
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private VD vd;
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public MainWindow()
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{
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//InitializeComponent();
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View = new Canvas();
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View.Background = Brushes.White;
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View.MouseDown += Canvas_MouseDown;
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View.MouseMove += View_MouseMove;
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View.MouseUp += Canvas_MouseUp;
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AddChild(View);
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rc = new Rectangle();
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rc.Stroke = new SolidColorBrush(Color.FromRgb(255, 0, 0));
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rc.Opacity = 0.5;
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rc.StrokeThickness = 3;
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rc.Width = 0;
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rc.Height = 0;
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{
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View.Children.Add(rc);
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public Point MouseM;
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}
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private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
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{
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vd.MouseD = e.GetPosition(View);
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vd.MouseM = vd.MouseD;
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Canvas.SetLeft(rc, vd.MouseD.X);
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Canvas.SetTop(rc, vd.MouseD.Y);
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rc.Width = vd.MouseM.X - vd.MouseD.X;
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rc.Height = vd.MouseM.Y - vd.MouseD.Y;
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private Rectangle rc;
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private MUD Jotai;
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private VD vd;
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public MainWindow()
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{
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//InitializeComponent();
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View = new Canvas();
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View.Background = Brushes.White;
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View.MouseDown += Canvas_MouseDown;
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View.MouseMove += View_MouseMove;
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View.MouseUp += Canvas_MouseUp;
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AddChild(View);
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rc = new Rectangle();
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rc.Stroke = new SolidColorBrush(Color.FromRgb(255, 0, 0));
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Jotai = MUD.D;
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rc.StrokeThickness = 3;
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rc.Width = 0;
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rc.Height = 0;
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View.Children.Add(rc);
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}
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private void View_MouseMove(object sender, MouseEventArgs e)
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{
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if(Jotai == MUD.D)
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{
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vd.MouseM = e.GetPosition(View);
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var w = vd.MouseM.X - vd.MouseD.X;
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var h = vd.MouseM.Y - vd.MouseD.Y;
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if(0 <= w)
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{
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Canvas.SetLeft(rc, vd.MouseD.X);
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rc.Width = w;
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}
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else
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{
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Canvas.SetLeft(rc, vd.MouseD.X + w);
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rc.Width = -w;
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}
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if(0 <= h)
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{
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{
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vd.MouseD = e.GetPosition(View);
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vd.MouseM = vd.MouseD;
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Canvas.SetLeft(rc, vd.MouseD.X);
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Canvas.SetTop(rc, vd.MouseD.Y);
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Canvas.SetTop(rc, vd.MouseD.Y);
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rc.
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rc.Height = h;
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}
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else
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{
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Canvas.SetTop(rc, vd.MouseD.Y + h);
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rc.Height = -h;
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}
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}
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}
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private void
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private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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Jotai = MUD.U;
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{
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vd.MouseM = e.GetPosition(View);
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var w = vd.MouseM.X - vd.MouseD.X;
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var h = vd.MouseM.Y - vd.MouseD.Y;
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if(0 <= w)
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{
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Canvas.SetLeft(rc, vd.MouseD.X);
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rc.Width = w;
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}
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else
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{
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Canvas.SetLeft(rc, vd.MouseD.X + w);
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rc.Width = -w;
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}
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if(0 <= h)
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{
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Canvas.SetTop(rc, vd.MouseD.Y);
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rc.Height = h;
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}
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else
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{
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Canvas.SetTop(rc, vd.MouseD.Y + h);
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rc.Height = -h;
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}
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}
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}
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private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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Jotai = MUD.U;
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vd.MouseM = e.GetPosition(View);
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}
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}
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}
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```
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1
3
test
CHANGED
@@ -78,7 +78,7 @@
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rc.Opacity = 0.5;
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rc.StrokeThickness =
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rc.StrokeThickness = 3;
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rc.Width = 0;
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