回答編集履歴
1
コードの追加
test
CHANGED
@@ -1,19 +1,253 @@
|
|
1
|
+
### 変更点
|
2
|
+
|
3
|
+
閾値としていたthresholdはpeakとなっております。また、もともとのコードより追加された点が多数ありますので、一回だけ入力されたデータを処理して終えたい場合はprivate bool locked = false;などを参照してください
|
4
|
+
|
5
|
+
```ここに言語を入力
|
6
|
+
|
7
|
+
using System.Collections;
|
8
|
+
|
1
|
-
|
9
|
+
using System.Collections.Generic;
|
10
|
+
|
2
|
-
|
11
|
+
using UnityEngine;
|
12
|
+
|
13
|
+
using UnityEngine.UI;
|
14
|
+
|
15
|
+
|
16
|
+
|
3
|
-
|
17
|
+
public class SerialCube : MonoBehaviour
|
18
|
+
|
19
|
+
|
4
20
|
|
5
21
|
{
|
6
22
|
|
23
|
+
|
24
|
+
|
25
|
+
public SerialHandler serialHandler;
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
public float peak = 0f;
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
public Vector3 velocity = new Vector3(0f, 0f,2.0f);
|
34
|
+
|
35
|
+
public Text sensorText;
|
36
|
+
|
37
|
+
public Text scoreText;
|
38
|
+
|
39
|
+
public Text startText;
|
40
|
+
|
41
|
+
public Text finishText;
|
42
|
+
|
43
|
+
private bool levelDown = false;
|
44
|
+
|
45
|
+
private int score;
|
46
|
+
|
47
|
+
private int start;
|
48
|
+
|
49
|
+
public static float Score { get; internal set; }
|
50
|
+
|
51
|
+
public static float starT { get; internal set; }
|
52
|
+
|
7
|
-
|
53
|
+
private bool locked = false;
|
54
|
+
|
55
|
+
|
56
|
+
|
57
|
+
|
58
|
+
|
59
|
+
|
60
|
+
|
8
|
-
|
61
|
+
// private bool levelUp = false;
|
62
|
+
|
63
|
+
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
void Start()
|
70
|
+
|
71
|
+
|
72
|
+
|
9
|
-
{
|
73
|
+
{
|
74
|
+
|
75
|
+
|
76
|
+
|
10
|
-
|
77
|
+
serialHandler.OnDataReceived += OnDataReceived;
|
78
|
+
|
79
|
+
score = 0;
|
80
|
+
|
81
|
+
SetCountText();
|
82
|
+
|
83
|
+
start = 0;
|
84
|
+
|
85
|
+
setcountText();
|
86
|
+
|
87
|
+
|
88
|
+
|
89
|
+
}
|
90
|
+
|
91
|
+
private void Update()
|
92
|
+
|
93
|
+
{
|
94
|
+
|
95
|
+
if (Goal.goal == true)
|
96
|
+
|
97
|
+
{
|
98
|
+
|
99
|
+
finishText.text = "Goal";
|
100
|
+
|
101
|
+
}
|
102
|
+
|
103
|
+
}
|
104
|
+
|
105
|
+
|
106
|
+
|
107
|
+
void OnDataReceived(string message)
|
108
|
+
|
109
|
+
|
110
|
+
|
111
|
+
{
|
112
|
+
|
113
|
+
|
114
|
+
|
115
|
+
var data = message.Split(
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
new string[] { "\t" },
|
120
|
+
|
121
|
+
|
122
|
+
|
123
|
+
System.StringSplitOptions.None);
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
if (data.Length < 2) return;
|
128
|
+
|
129
|
+
sensorText.text = "ondo:" + message;
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
|
134
|
+
|
135
|
+
|
136
|
+
|
137
|
+
try
|
138
|
+
|
139
|
+
|
140
|
+
|
141
|
+
{
|
142
|
+
|
143
|
+
var temperature = float.Parse(data[0]);
|
144
|
+
|
145
|
+
|
146
|
+
|
147
|
+
if (start == 1 && !locked)
|
148
|
+
|
149
|
+
{
|
150
|
+
|
151
|
+
locked = true; // 二度とif文に入らないようにする
|
152
|
+
|
153
|
+
peak = temperature; // 閾値を現在の温度にする
|
154
|
+
|
155
|
+
peak += 30;
|
156
|
+
|
157
|
+
}
|
158
|
+
|
159
|
+
|
160
|
+
|
161
|
+
|
162
|
+
|
163
|
+
if (temperature > peak)
|
164
|
+
|
165
|
+
{
|
166
|
+
|
167
|
+
transform.localPosition += (levelDown) ? new Vector3(0.0f, 240.0f, 2.0f) * Time.deltaTime : velocity * Time.deltaTime;
|
168
|
+
|
169
|
+
levelDown = false;
|
170
|
+
|
171
|
+
}
|
172
|
+
|
173
|
+
else
|
174
|
+
|
175
|
+
{
|
176
|
+
|
177
|
+
transform.localPosition += velocity * Time.deltaTime;
|
178
|
+
|
11
|
-
|
179
|
+
levelDown = true;
|
180
|
+
|
12
|
-
|
181
|
+
}
|
182
|
+
|
183
|
+
}
|
184
|
+
|
185
|
+
|
186
|
+
|
187
|
+
|
188
|
+
|
13
|
-
|
189
|
+
catch (System.Exception e)
|
190
|
+
|
191
|
+
|
192
|
+
|
193
|
+
{
|
194
|
+
|
195
|
+
|
196
|
+
|
197
|
+
Debug.LogWarning(e.Message);
|
198
|
+
|
199
|
+
|
200
|
+
|
201
|
+
}
|
202
|
+
|
203
|
+
|
204
|
+
|
205
|
+
}
|
206
|
+
|
207
|
+
|
208
|
+
|
209
|
+
private void OnTriggerEnter(Collider other)
|
210
|
+
|
211
|
+
{
|
212
|
+
|
213
|
+
if (other.gameObject.CompareTag("Area"))
|
214
|
+
|
215
|
+
{
|
216
|
+
|
217
|
+
score += 1;
|
218
|
+
|
219
|
+
SetCountText();
|
220
|
+
|
221
|
+
}
|
222
|
+
|
223
|
+
if (other.gameObject.CompareTag("start"))
|
224
|
+
|
225
|
+
{
|
226
|
+
|
227
|
+
start += 1;
|
228
|
+
|
229
|
+
setcountText();
|
230
|
+
|
231
|
+
}
|
232
|
+
|
233
|
+
}
|
234
|
+
|
235
|
+
void SetCountText()
|
236
|
+
|
237
|
+
{
|
238
|
+
|
239
|
+
scoreText.text = "Score : " + score.ToString();
|
240
|
+
|
241
|
+
}
|
242
|
+
|
243
|
+
void setcountText()
|
244
|
+
|
245
|
+
{
|
246
|
+
|
247
|
+
startText.text = "start : " + start.ToString();
|
248
|
+
|
249
|
+
}
|
14
250
|
|
15
251
|
}
|
16
252
|
|
17
|
-
|
253
|
+
```
|
18
|
-
|
19
|
-
を付け加えて解決しました
|