回答編集履歴
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コードの追加
answer
CHANGED
@@ -1,10 +1,127 @@
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### 変更点
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閾値としていたthresholdはpeakとなっております。また、もともとのコードより追加された点が多数ありますので、一回だけ入力されたデータを処理して終えたい場合はprivate bool locked = false;などを参照してください
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```ここに言語を入力
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SerialCube : MonoBehaviour
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{
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public SerialHandler serialHandler;
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public float peak = 0f;
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public Vector3 velocity = new Vector3(0f, 0f,2.0f);
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public Text sensorText;
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public Text scoreText;
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public Text startText;
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public Text finishText;
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private bool levelDown = false;
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private int score;
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private int start;
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public static float Score { get; internal set; }
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public static float starT { get; internal set; }
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private bool locked = false;
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// private bool levelUp = false;
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void Start()
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{
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{
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serialHandler.OnDataReceived += OnDataReceived;
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score = 0;
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SetCountText();
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start = 0;
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setcountText();
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}
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private void Update()
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{
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if (Goal.goal == true)
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{
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finishText.text = "Goal";
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}
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}
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void OnDataReceived(string message)
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{
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var data = message.Split(
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new string[] { "\t" },
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System.StringSplitOptions.None);
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if (data.Length < 2) return;
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sensorText.text = "ondo:" + message;
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try
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{
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var temperature = float.Parse(data[0]);
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if (start == 1 && !locked)
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{
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locked = true; // 二度とif文に入らないようにする
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peak = temperature; // 閾値を現在の温度にする
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peak += 30;
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}
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if (temperature > peak)
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{
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transform.localPosition += (levelDown) ? new Vector3(0.0f, 240.0f, 2.0f) * Time.deltaTime : velocity * Time.deltaTime;
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levelDown = false;
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}
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else
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{
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transform.localPosition += velocity * Time.deltaTime;
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levelDown = true;
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}
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}
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catch (System.Exception e)
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{
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Debug.LogWarning(e.Message);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Area"))
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{
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score += 1;
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SetCountText();
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}
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if (other.gameObject.CompareTag("start"))
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{
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start += 1;
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setcountText();
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}
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}
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void SetCountText()
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{
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scoreText.text = "Score : " + score.ToString();
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}
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void setcountText()
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{
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startText.text = "start : " + start.ToString();
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}
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}
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```
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を付け加えて解決しました
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