回答編集履歴
1
コード修正
test
CHANGED
@@ -6,62 +6,89 @@
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#include <stdlib.h>
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#include <string.h>
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9
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-
int board[8][8]; //1=黒,2=白,0以下=フラグ群(あるターンにおいて8方向それぞれにひっくり返せる石があるか)
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#define
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#define SIZE 8
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char *images[] = { "-","●","○","*"};
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10
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#define BLACK 1
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#define WHITE 2
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#define nextTurn(turn) ((turn) ^ 3)
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#define toString(turn) ((turn)==BLACK ? "黒" : "白")
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int board[SIZE][SIZE]; //1以上=BLACK/WHITE, 0以下=フラグ群(ビットフィールド:あるターンにおいて8方向それぞれにひっくり返せる石があるか)
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#define inboard(y,x) (0<=(y) && (y)<SIZE && 0<=(x) && (x)<SIZE)
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#define isPlaced(square) ((square) > 0)
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#define canPlace(square) ((square) < 0)
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char *images[] = { "-","●","○","*" };
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#define toImage(square) (images[(square)<0 ? 3 : (square)])
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//8方向変化値
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typedef struct {
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int y, x;
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} Delta;
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-
//8方向変化値
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Delta d[] = {
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-
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{-1,-1},{-1,0},{-1,1},
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-
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{ 0,-1}, { 0,1},
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-
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{ 1,-1},{ 1,0},{ 1,1}
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};
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int dlen = sizeof(d)/sizeof(d[0]);
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-
void init(){
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void init() {
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memset(board, 0, sizeof(board));
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board[
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board[SIZE/2-1][SIZE/2] = BLACK;
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board[
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board[SIZE/2] [SIZE/2-1] = BLACK;
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board[
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board[SIZE/2-1][SIZE/2-1] = WHITE;
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board[
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board[SIZE/2] [SIZE/2] = WHITE;
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}
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int checkLines(int y, int x, int turn) {
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int flags = 0; //下位8ビットが8方向に対応
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for(int i=0; i<dlen; i++) {
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for(int sx=x+d[i].x, sy=y+d[i].y, c=0; inboard(sy,sx) && isPlaced(board[sy][sx]); sx+=d[i].x, sy+=d[i].y, c++) {
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if(board[sy][sx] == turn) {
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if(c > 0) flags |= 1<<i; //置けるならフラグセット
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break;
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}
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}
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}
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board[y][x] = flags * -1; //0以下の数にして保存
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return flags;
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}
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void changeLines(int y, int x, int turn) {
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int flags = board[y][x] * -1; //0以上に戻す
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board[y][x] = turn;
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for(int i=0; i<dlen; i++) {
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if(!(flags & (1<<i))) continue; //フラグが立っていない
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for(int sx=x+d[i].x, sy=y+d[i].y; board[sy][sx]!=turn; sx+=d[i].x, sy+=d[i].y) {
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board[sy][sx] = turn;
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}
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}
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}
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#define GAMEEND -1
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int check(int turn) {
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int count = 0; //置ける個所数
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int space = 0; //空き数
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for(int y=0; y<
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for(int y=0; y<SIZE; y++) {
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for(int x=0; x<
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for(int x=0; x<SIZE; x++) {
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if(board[y][x]
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if(isPlaced(board[y][x])) continue; //石がある所はスキップ
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space ++;
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-
//8方向を検索
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int flags = 0; //下位8ビットが8方向に対応
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for(int i=0; i<dlen; i++) {
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for(int sx=x+d[i].x, sy=y+d[i].y, c=0; inboard(sy,sx) && board[sy][sx]>0; sx+=d[i].x, sy+=d[i].y, c++) {
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if(board[sy][sx] == turn) {
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if(c > 0) flags |= 1<<i; //置けるならフラグセット
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break;
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}
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}
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}
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board[y][x] = flags * -1; //0以下の数にして保存
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if(
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if(checkLines(y, x, turn) != 0) count++;
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}
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}
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return space == 0 ?
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return space == 0 ? GAMEEND : count;
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}
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void print() {
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printf(" ");
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for(int x=0; x<
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for(int x=0; x<SIZE; x++) printf(" %d ", x);
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printf("\n");
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for(int y=0; y<
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for(int y=0; y<SIZE; y++) {
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printf("%d ", y);
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for(int x=0; x<
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for(int x=0; x<SIZE; x++) {
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printf(" %s ",
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printf(" %s ", toImage(board[y][x]));
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//if(board[y][x] > 0) printf(" %s ", images[board[y][x]]);
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//else printf(" %02x ", board[y][x]*-1);
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}
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@@ -72,38 +99,31 @@
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void input(int turn) {
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int x, y;
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do{
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printf("%sの番 \"横 縦\"の形で入力:", turn
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printf("%sの番 \"横 縦\"の形で入力:", toString(turn)); fflush(stdout);
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scanf("%d %d", &x, &y);
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} while(board[y][x]
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} while(!canPlace(board[y][x]));
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int flags = board[y][x] * -1;
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board[y][x] = turn;
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for(int i=0; i<dlen; i++) {
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if(!(flags & (1<<i))) continue; //フラグが立っていない
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for(int sx=x+d[i].x, sy=y+d[i].y; board[sy][sx]!=turn; sx+=d[i].x, sy+=d[i].y) {
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changeLines(y, x, turn);
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}
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}
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}
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void judge(){
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void judge() {
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int bc=0, wc=0;
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for(int y=0; y<
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for(int y=0; y<SIZE; y++) {
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for(int x=0; x<
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for(int x=0; x<SIZE; x++) {
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if(board[y][x] ==
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if(board[y][x] == BLACK) bc++;
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else if(board[y][x] ==
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else if(board[y][x] == WHITE) wc++;
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}
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}
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printf("*** %s ***\n", bc>wc?"黒の勝ち":bc<wc?"白の勝ち":"引き分け");
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}
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int main(void){
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int main(void) {
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while(1) {
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printf("-------------------------\n");
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init();
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for(int turn=
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for(int turn=BLACK, skip=0, count; (count=check(turn))!=GAMEEND; turn=nextTurn(turn)) {
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if(
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if(count == 0) {
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printf("%s パス\n", turn
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printf("%s パス\n", toString(turn)); fflush(stdout);
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if(++skip >= 2) break; //空きは有ってもどちらも置けない
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continue;
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}
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