回答編集履歴
1
追記
answer
CHANGED
@@ -35,4 +35,42 @@
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trigger.triggers.Add(entry2);
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}
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}
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```
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---
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追記:
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このスクリプトをそのまま使うのではなく、ObjectMakerに同様の処理を追加してください。
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今回の場合は以下のようになるでしょう。
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```C#
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public class ObjectMaker : MonoBehaviour
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{
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public GameObject obj;
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public EventTrigger ButtonEventTrigger; //追加
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void CreateObj(Vector3 atPosition)
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{
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GameObject newBall = Instantiate(obj, atPosition, Quaternion.identity);
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// ここから追加
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Rotate1 rotate1 = newBall.GetComponent<Rotate1>();
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EventTrigger trigger = ButtonEventTrigger.GetComponent<EventTrigger>();
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EventTrigger.Entry entry1 = new EventTrigger.Entry();
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entry1.eventID = EventTriggerType.PointerDown;
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entry1.callback.AddListener((data) => { rotate1.PushDown(); });
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trigger.triggers.Add(entry1);
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EventTrigger.Entry entry2 = new EventTrigger.Entry();
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entry2.eventID = EventTriggerType.PointerUp;
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entry2.callback.AddListener((data) => { rotate1.PushUp(); });
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trigger.triggers.Add(entry2);
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// ここまで追加
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}
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// 以下、省略
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```
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