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2022/02/04 03:17

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@@ -48,12 +48,12 @@
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  void Stage::Renderer(const glm::mat4 view)const
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  {
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- glm::ivec2 cameraPosition = camera->getPosition();
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+ glm::ivec2 cameraPosition = camera->getPosition();//glm::ivec2 int型
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  cameraPosition.x = cameraPosition.x / CELL;
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  cameraPosition.y = cameraPosition.y / CELL;
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- glm::ivec2 windowSize = FrameWork::GetWindowSize();
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+ glm::ivec2 windowSize = FrameWork::GetWindowSize();//glm::ivec2 int型
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  windowSize.x = windowSize.x / CELL;
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  windowSize.y = windowSize.y / CELL;
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2022/02/04 02:16

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