質問編集履歴
2
文章を修正
test
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test
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@@ -48,12 +48,12 @@
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void Stage::Renderer(const glm::mat4 view)const
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{
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glm::ivec2 cameraPosition = camera->getPosition();
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glm::ivec2 cameraPosition = camera->getPosition();//glm::ivec2 int型
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cameraPosition.x = cameraPosition.x / CELL;
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cameraPosition.y = cameraPosition.y / CELL;
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glm::ivec2 windowSize = FrameWork::GetWindowSize();
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glm::ivec2 windowSize = FrameWork::GetWindowSize();//glm::ivec2 int型
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windowSize.x = windowSize.x / CELL;
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windowSize.y = windowSize.y / CELL;
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1
タグを修正
test
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File without changes
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test
CHANGED
File without changes
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