質問編集履歴
1
スクリプト変更後のエラー
title
CHANGED
File without changes
|
body
CHANGED
@@ -62,4 +62,18 @@
|
|
62
62
|
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
|
63
63
|
UnityEngine.EventSystems.EventSystem:Update()
|
64
64
|
|
65
|
-
という2つのエラーを吐いています、どうすればこのエラーを解決できるのか、皆様の知恵をお貸しいただけると嬉しいです
|
65
|
+
という2つのエラーを吐いています、どうすればこのエラーを解決できるのか、皆様の知恵をお貸しいただけると嬉しいです
|
66
|
+
|
67
|
+
※追記
|
68
|
+
新しくGetcomponent<>の中をTextに変更後のエラー
|
69
|
+
NullReferenceException: Object reference not set to an instance of an object
|
70
|
+
pluspoint.OnClickPlusTen () (at Assets/Vuforia/Scripts/pluspoint.cs:21)
|
71
|
+
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
|
72
|
+
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
|
73
|
+
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
|
74
|
+
UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
|
75
|
+
UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
|
76
|
+
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
|
77
|
+
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
|
78
|
+
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
|
79
|
+
UnityEngine.EventSystems.EventSystem:Update()
|