質問編集履歴
2
member
test
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File without changes
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test
CHANGED
@@ -46,7 +46,7 @@
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46
46
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47
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Quaternion.Euler(Vector3.zero),0);
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48
48
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49
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-
member.name = "Member"+
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49
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+
member.name = "Member"+member.GetComponent<PhotonView>().ownerId;
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50
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51
51
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```
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52
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1
tasu
test
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File without changes
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test
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@@ -32,7 +32,69 @@
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32
32
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33
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以下のようにデータを送ってます。
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34
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+
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+
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39
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+
#PhotonManager.cs
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40
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+
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35
41
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```ここに言語を入力
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42
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+
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43
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+
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44
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+
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45
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GameObject member = PhotonNetwork.Instantiate ("Member", new Vector3 (0.0f, 0.0f, 0.0f),
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46
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+
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47
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Quaternion.Euler(Vector3.zero),0);
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48
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+
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49
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member.name = "Member"+cube.GetComponent<PhotonView>().ownerId;
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50
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+
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51
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```
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52
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53
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54
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55
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+
#MemberScript.cs
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56
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+
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57
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```ここに言語を入力
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58
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59
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+
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60
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61
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+
using System.Collections;
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63
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using System.Collections.Generic;
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64
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+
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65
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using UnityEngine;
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66
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67
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+
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68
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69
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public class MemberScript : Photon.MonoBehaviour {
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+
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71
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+
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72
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+
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73
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public string str = "hoge";
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74
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+
|
75
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// Use this for initialization
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76
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+
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77
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void Start () {
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79
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+
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80
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+
|
81
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+
}
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82
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+
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83
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+
|
84
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+
|
85
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+
// Update is called once per frame
|
86
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+
|
87
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+
void Update () {
|
88
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+
|
89
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+
|
90
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+
|
91
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+
}
|
92
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+
|
93
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+
void Awake() {
|
94
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+
|
95
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+
this.name = "Member"+GetComponent<PhotonView> ().ownerId;
|
96
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+
|
97
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+
}
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36
98
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37
99
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void OnPhotonSerializeView( PhotonStream stream, PhotonMessageInfo info )
|
38
100
|
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@@ -40,7 +102,7 @@
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40
102
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41
103
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if (stream.isWriting) {
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42
104
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43
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-
Debug.Log ("isWriting="+str);
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105
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+
Debug.Log ("member isWriting="+str);
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44
106
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|
45
107
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//データの送信
|
46
108
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@@ -48,18 +110,34 @@
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48
110
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49
111
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50
112
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|
113
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+
|
114
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+
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51
115
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} else {
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52
116
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|
53
|
-
Debug.Log ("isread="+str);
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117
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+
Debug.Log ("member isread="+str);
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54
118
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|
55
119
|
//データの受信
|
56
120
|
|
57
121
|
this.str = (string)stream.ReceiveNext();
|
58
122
|
|
59
|
-
|
123
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+
|
60
124
|
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61
125
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62
126
|
|
63
127
|
}
|
64
128
|
|
129
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+
}
|
130
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+
|
131
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+
}
|
132
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+
|
133
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+
|
134
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+
|
135
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+
|
136
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+
|
65
137
|
```
|
138
|
+
|
139
|
+
|
140
|
+
|
141
|
+
MemberObjectのinspector
|
142
|
+
|
143
|
+
![イメージ説明](1ad9154f922933d733dcc07b22f203ee.png)
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