質問編集履歴
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エラーメッセージ詳細とコードの追加
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UnityでAndroid用にビルドしようとして
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UnityでAndroid用にビルドしようとして、UnityEditor.BuildPlayerWindow+BuildMethodException: Build failと、出てしまいました。
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###発生している問題・エラーメッセージ
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```
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UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
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・UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
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at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
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at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
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UnityEditor.HostView:OnGUI()
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・Assets/PyroParticles/Demo/DemoScriptEditor.cs(4,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing an assembly reference?
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・Assets/PyroParticles/Demo/DemoScriptEditor.cs(9,40): error CS0246: The type or namespace name `Editor' could not be found. Are you missing an assembly reference?
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・Assets/PyroParticles/Demo/DemoScriptEditor.cs(13,30): error CS0115: `DigitalRuby.PyroParticles.LightningBoltEditor.OnInspectorGUI()' is marked as an override but no suitable method found to override
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・Error building Player because scripts had compiler errors
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```
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###該当のソースコード
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-
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace DigitalRuby.PyroParticles
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{
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[CustomEditor(typeof(DemoScript))]
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public class LightningBoltEditor : Editor
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{
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private Texture2D logo;
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public override void OnInspectorGUI()
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{
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if (logo == null)
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{
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string[] guids = AssetDatabase.FindAssets("PyroParticlesLogo");
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foreach (string guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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logo = AssetDatabase.LoadMainAssetAtPath(path) as Texture2D;
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if (logo != null)
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{
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break;
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}
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}
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}
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if (logo != null)
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{
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const float maxLogoWidth = 430.0f;
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EditorGUILayout.Separator();
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float w = EditorGUIUtility.currentViewWidth;
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Rect r = new Rect();
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r.width = Math.Min(w - 40.0f, maxLogoWidth);
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r.height = r.width / 2.7f;
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Rect r2 = GUILayoutUtility.GetRect(r.width, r.height);
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r.x = ((EditorGUIUtility.currentViewWidth - r.width) * 0.5f) - 4.0f;
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r.y = r2.y;
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GUI.DrawTexture(r, logo, ScaleMode.StretchToFill);
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if (GUI.Button(r, "", new GUIStyle()))
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{
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Application.OpenURL("http://u3d.as/f1c");
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}
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EditorGUILayout.Separator();
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}
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DrawDefaultInspector();
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}
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}
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}
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###試したこと
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パッケージネームの変更
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80
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保存場所の変更
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