質問編集履歴
1
エラーの部分のソースコードを記載
test
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File without changes
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test
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@@ -7,3 +7,213 @@
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このエラーの改善方法について教えて頂けると嬉しいです。
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```C#
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public abstract class EnemyBase : GameActor {
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[SerializeField]
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private PlayerMover player;
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[SerializeField]
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protected float tweenTime = 0.05f;
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[SerializeField]
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public enum EnemyStatas
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{
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Enemy,
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Enemy1,
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}
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public EnemyStatas type;
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public enum State
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{
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Moving,
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MoveEnd,
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}
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public State state = State.Moving;
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public State GetState { get { return state; } }
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protected ANode node = null;
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protected Vector3 nextPosition = Vector3.one;
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protected Vector3 currentPosition = Vector3.one;
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public abstract void Init();
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public abstract void Proc();
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public abstract void Finish();
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public abstract void Dead();
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public void AIMoveDirAStar()
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{
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FieldManager.Instance.GetGroundLayer.SetParam(X, Z, (int)ObjectType.None);
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var path = FieldManager.Instance.FindPath(X, Z, player.X, player.Z);
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if(path == null) { return; }
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nextPosition = new Vector3(path[1].x, 1, path[1].z);
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}
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public List<Point2D> FindPath(int xStart, int zStart, int xGoal, int zGoal)
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{
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var pList = new List<Point2D>();
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var astar = new ANodeManager(FieldManager.Instance.GetGroundLayer, xGoal, zGoal);
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var node = astar.OpenNode(xStart, zStart, 0, null);
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if (node == null)
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{
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Debug.LogError("スタート地点が不正です");
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return null;
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}
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astar.AddOpenList(node);
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int cnt = 0;
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while (cnt < 1000)
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{
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astar.RemoveOpenList(node);
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astar.OpenAround(node);
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node = astar.SerchMinScoreNodeFromOpenList();
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if (node == null)
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{
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Debug.LogError("袋小路なので終了");
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return null;
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}
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if (node.X == xGoal && node.Z == zGoal)
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{
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astar.RemoveOpenList(node);
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node.GetPath(pList);
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pList.Reverse();
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return pList;
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}
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}
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Debug.LogError("なんもねえ");
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return null;
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}
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public virtual void Move()
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{
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}
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public virtual void AnimationEnd()
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{
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}
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public virtual void Attack(PlayerMover pl)
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{
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}
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}
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```
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AIMoveDirAStar()の中の
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nextPosition = new Vector3(path[1].x, 1, path[1].z);
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でエラーを吐いているみたいです。
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