質問編集履歴
1
gameLoopを別スレッドで実行しました
title
CHANGED
File without changes
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body
CHANGED
@@ -23,129 +23,133 @@
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@SuppressWarnings("serial")
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public class Main extends JFrame{
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MainPanel p = new MainPanel();
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public static void main(String[] args) {
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MainPanel p = new MainPanel();
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m.setVisible(true);
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}
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Main() {
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setBounds(100, 150, 708, 532);
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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add(p);
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}
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public static void main(String[] args) {
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Main m = new Main();
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m.setVisible(true);
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}
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Main() {
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setBounds(100, 150, 708, 532);
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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add(p);
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}
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}
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@SuppressWarnings("serial")
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class MainPanel extends JPanel implements ActionListener , KeyListener {
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class MainPanel extends JPanel implements ActionListener , KeyListener ,Runnable{
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private Thread gameLoop;
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private ActionKey goRightKey;
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private ActionKey goLeftKey;
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private ActionKey goUpKey;
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private ActionKey goDownKey;
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private JSlider levelsetter = new JSlider(0, 50);
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private JButton start = new JButton();
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private PlayerPixel pp = new PlayerPixel();
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private int difficultly;
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private int score;
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double x;
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private double y;
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MainPanel(){
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goRightKey = new ActionKey();
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goLeftKey = new ActionKey();
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goUpKey = new ActionKey();
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goDownKey = new ActionKey();
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setFocusable(true);
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setLayout(null);
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levelsetter.setMajorTickSpacing(5);
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levelsetter.setPaintTicks(true);
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levelsetter.setSnapToTicks(true);
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levelsetter.setLabelTable(levelsetter.createStandardLabels(10));
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levelsetter.setPaintLabels(true);
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levelsetter.setFont(new Font("MSゴシック", Font.BOLD, 18));
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levelsetter.setForeground(Color.BLUE);
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levelsetter.setBounds(525, 70, 150, 50);
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levelsetter.setOpaque(false);
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start.setContentAreaFilled(false);
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start.setBorderPainted(false);
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start.setFont(new Font("MSゴシック",Font.BOLD,20));
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start.setForeground(Color.WHITE);
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start.setText("CLICKtoPLAY");
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start.setBounds(490,400,190,40);
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start.addActionListener(this);
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add(levelsetter);
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add(start);
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gameLoop();
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}
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public void gameLoop() {
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while(true){
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if(!goRightKey.isPressed()&&!goLeftKey.isPressed())
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pp.horizontalAccelaration(0);
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else if(goRightKey.isPressed())
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pp.horizontalAccelaration(1);
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else if(goLeftKey.isPressed())
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pp.horizontalAccelaration(2);
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private JSlider levelsetter = new JSlider(0, 50);
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private JButton start = new JButton();
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else if(goUpKey.isPressed())
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pp.horizontalAccelaration(1);
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else if(goDownKey.isPressed())
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pp.horizontalAccelaration(2);
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x = pp.getX();
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y = pp.getY();
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pp.update();
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}
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}
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public void paintComponent(Graphics g){
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Graphics2D g2 = (Graphics2D)g;
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g2.setBackground(Color.WHITE);
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g2.clearRect(0, 0, getWidth(), getHeight());
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g2.setColor(Color.GRAY);
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g2.fillRect(500, 0,200,600);
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g2.setColor(Color.BLACK);
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g2.setFont(new Font("MSゴシック",Font.PLAIN,15));
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g2.drawString("難易度(高いほど難しい)", 510, 50);
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g2.setFont(new Font("MSゴシック",Font.BOLD,30));
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g2.drawString("SCORE", 520, 300);
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g2.setFont(new Font("MSゴシック",Font.PLAIN,30));
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g2.drawString(String.valueOf(score), 520, 340);
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g2.fillRect((int)x,(int)y,PlayerPixel.WIDTH,PlayerPixel.HEIGHT);
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private PlayerPixel pp = new PlayerPixel();
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private int difficultly;
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private int score;
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double x;
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private double y;
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MainPanel(){
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goRightKey = new ActionKey();
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goLeftKey = new ActionKey();
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goUpKey = new ActionKey();
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goDownKey = new ActionKey();
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setFocusable(true);
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setLayout(null);
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addKeyListener(this);
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levelsetter.setMajorTickSpacing(5);
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levelsetter.setPaintTicks(true);
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levelsetter.setSnapToTicks(true);
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levelsetter.setLabelTable(levelsetter.createStandardLabels(10));
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levelsetter.setPaintLabels(true);
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levelsetter.setFont(new Font("MSゴシック", Font.BOLD, 18));
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levelsetter.setForeground(Color.BLUE);
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levelsetter.setBounds(525, 70, 150, 50);
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levelsetter.setOpaque(false);
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start.setContentAreaFilled(false);
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start.setBorderPainted(false);
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start.setFont(new Font("MSゴシック",Font.BOLD,20));
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start.setForeground(Color.WHITE);
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start.setText("CLICKtoPLAY");
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start.setBounds(490,400,190,40);
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start.addActionListener(this);
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add(levelsetter);
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add(start);
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}
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public void run() {
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while(true){
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if(!goRightKey.isPressed()&&!goLeftKey.isPressed())
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pp.horizontalAccelaration(0);
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else if(goRightKey.isPressed())
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pp.horizontalAccelaration(1);
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else if(goLeftKey.isPressed())
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pp.horizontalAccelaration(2);
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if(!goUpKey.isPressed()&&!goDownKey.isPressed())
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pp.horizontalAccelaration(0);
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else if(goUpKey.isPressed())
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pp.horizontalAccelaration(1);
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else if(goDownKey.isPressed())
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pp.horizontalAccelaration(2);
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x = pp.getX();
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y = pp.getY();
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pp.update();
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}
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}
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public void paintComponent(Graphics g){
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Graphics2D g2 = (Graphics2D)g;
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g2.setBackground(Color.WHITE);
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g2.clearRect(0, 0, getWidth(), getHeight());
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g2.setColor(Color.GRAY);
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g2.fillRect(500, 0,200,600);
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g2.setColor(Color.BLACK);
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g2.setFont(new Font("MSゴシック",Font.PLAIN,15));
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g2.drawString("難易度(高いほど難しい)", 510, 50);
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g2.setFont(new Font("MSゴシック",Font.BOLD,30));
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g2.drawString("SCORE", 520, 300);
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g2.setFont(new Font("MSゴシック",Font.PLAIN,30));
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g2.drawString(String.valueOf(score), 520, 340);
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g2.fillRect((int)x,(int)y,PlayerPixel.WIDTH,PlayerPixel.HEIGHT);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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Object o = e.getSource();
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if(o == start){
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pp.setspeed(levelsetter.getValue());
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gameLoop = new Thread(this);
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gameLoop.start();
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}
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}
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@Override
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public void keyPressed(KeyEvent e) {
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int key = e.getKeyCode();
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if (key == KeyEvent.VK_LEFT)
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System.out.println(1231312);
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goLeftKey.press();
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//goLeftKey.press();
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if (key == KeyEvent.VK_RIGHT)
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goRightKey.press();
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if (key == KeyEvent.VK_UP)
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goUpKey.press();
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if(key == KeyEvent.VK_DOWN)
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goDownKey.press();
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}
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@Override
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public void keyReleased(KeyEvent e) {
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int key = e.getKeyCode();
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155
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if (key == KeyEvent.VK_LEFT)
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@@ -155,122 +159,122 @@
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159
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if (key == KeyEvent.VK_UP)
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160
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goUpKey.release();
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161
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if(key == KeyEvent.VK_DOWN)
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-
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162
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goDownKey.release();
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}
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-
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@Override
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161
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-
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165
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public void keyTyped(KeyEvent e) {}
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162
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-
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166
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167
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}
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168
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169
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166
170
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class PlayerPixel {
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167
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-
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171
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public static final int STOP = 0;
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168
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-
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172
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public static final int RIGHT = 1;
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173
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public static final int LEFT = 2;
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170
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-
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174
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public static final int UP = 1;
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171
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175
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public static final int DOWN = 0;
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172
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-
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176
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public static final int WIDTH = 40;
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173
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-
|
177
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public static final int HEIGHT = 40;
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174
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-
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178
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+
private double speed;
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175
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-
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179
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private double vectX;
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176
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-
|
180
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private double vectY;
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177
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-
|
181
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private double x;
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178
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-
|
182
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+
private double y;
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179
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-
|
180
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-
void horizontalAccelaration(int dir){
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181
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-
if(dir == STOP)
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182
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-
vectX = 0;
|
183
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-
else if(dir == RIGHT)
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184
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-
vectX = speed;
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185
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-
else if(dir == LEFT)
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186
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-
vectX = -speed;
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187
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-
}
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188
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-
|
189
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-
void varticalAccelaration(int dir){
|
190
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-
if(dir == STOP)
|
191
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-
vectY = 0;
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192
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-
else if(dir == UP)
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193
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-
vectY = speed;
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194
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-
else if(dir == DOWN)
|
195
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-
vectY = -speed;
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196
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-
}
|
197
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-
|
198
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-
void update(){
|
199
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-
double newX = x + vectX;
|
200
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-
//x座標の範囲指定
|
201
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-
if(newX >= 500){
|
202
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-
newX = 500;
|
203
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-
vectX = 0;
|
204
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-
}
|
205
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-
if(newX <= 0){
|
206
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-
newX = 0;
|
207
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-
vectX = 0;
|
208
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-
}
|
209
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-
x = newX;
|
210
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-
|
211
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-
double newY = y + vectY;
|
212
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-
//y座標の範囲指定
|
213
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-
if(newY >= 500){
|
214
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-
newY = 500;
|
215
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-
vectY = 0;
|
216
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-
}
|
217
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-
if(newY <= 0){
|
218
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-
newY = 0;
|
219
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-
vectY = 0;
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220
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-
}
|
221
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-
y = newY;
|
222
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-
|
223
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-
}
|
224
183
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|
225
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-
|
184
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+
void horizontalAccelaration(int dir){
|
185
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+
if(dir == STOP)
|
186
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+
vectX = 0;
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226
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-
|
187
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+
else if(dir == RIGHT)
|
188
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+
vectX = speed;
|
189
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+
else if(dir == LEFT)
|
190
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+
vectX = -speed;
|
227
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-
|
191
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+
}
|
228
|
-
|
229
|
-
public double getX(){
|
230
|
-
return x;
|
231
|
-
}
|
232
|
-
|
233
|
-
public double getY(){
|
234
|
-
return y;
|
235
|
-
}
|
236
|
-
|
237
|
-
PlayerPixel(){
|
238
|
-
|
239
|
-
}
|
240
192
|
|
193
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+
void varticalAccelaration(int dir){
|
194
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+
if(dir == STOP)
|
195
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+
vectY = 0;
|
196
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+
else if(dir == UP)
|
197
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+
vectY = speed;
|
198
|
+
else if(dir == DOWN)
|
199
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+
vectY = -speed;
|
200
|
+
}
|
201
|
+
|
202
|
+
void update(){
|
203
|
+
double newX = x + vectX;
|
204
|
+
//x座標の範囲指定
|
205
|
+
if(newX >= 500){
|
206
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+
newX = 500;
|
207
|
+
vectX = 0;
|
208
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+
}
|
209
|
+
if(newX <= 0){
|
210
|
+
newX = 0;
|
211
|
+
vectX = 0;
|
212
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+
}
|
213
|
+
x = newX;
|
214
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+
|
215
|
+
double newY = y + vectY;
|
216
|
+
//y座標の範囲指定
|
217
|
+
if(newY >= 500){
|
218
|
+
newY = 500;
|
219
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+
vectY = 0;
|
220
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+
}
|
221
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+
if(newY <= 0){
|
222
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+
newY = 0;
|
223
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+
vectY = 0;
|
224
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+
}
|
225
|
+
y = newY;
|
226
|
+
|
227
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+
}
|
228
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+
|
229
|
+
public void setspeed(int dif) {
|
230
|
+
speed = 50 - dif / 5;
|
231
|
+
}
|
232
|
+
|
233
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+
public double getX(){
|
234
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+
return x;
|
235
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+
}
|
236
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+
|
237
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+
public double getY(){
|
238
|
+
return y;
|
239
|
+
}
|
240
|
+
|
241
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+
PlayerPixel(){
|
242
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+
|
243
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+
}
|
244
|
+
|
241
245
|
}
|
242
246
|
class ActionKey{
|
243
|
-
|
247
|
+
public static final int STATE_PRESSED = 0;
|
244
|
-
|
248
|
+
public static final int STATE_RELEASED = 1;
|
245
|
-
|
249
|
+
private int state;
|
246
|
-
|
250
|
+
private int amount;
|
247
|
-
|
251
|
+
|
248
|
-
|
252
|
+
ActionKey(){
|
249
|
-
|
253
|
+
reset();
|
250
|
-
|
254
|
+
}
|
251
|
-
|
255
|
+
|
252
|
-
|
256
|
+
void reset(){
|
253
|
-
|
257
|
+
state = STATE_RELEASED;
|
254
|
-
|
258
|
+
amount = 0;
|
255
|
-
|
259
|
+
}
|
256
|
-
|
260
|
+
|
257
|
-
|
261
|
+
void press(){
|
258
|
-
|
262
|
+
state = STATE_PRESSED;
|
259
|
-
|
263
|
+
amount++;
|
260
|
-
|
264
|
+
}
|
261
|
-
|
265
|
+
|
262
|
-
|
266
|
+
void release(){
|
263
|
-
|
267
|
+
state = STATE_RELEASED;
|
264
|
-
|
268
|
+
}
|
265
|
-
|
269
|
+
|
266
|
-
|
270
|
+
boolean isPressed(){
|
267
|
-
|
271
|
+
if(amount != 0){
|
268
|
-
|
272
|
+
if(state == STATE_RELEASED)
|
269
|
-
|
273
|
+
amount = 0;
|
270
|
-
|
274
|
+
return true;
|
271
|
-
|
275
|
+
}
|
272
|
-
|
276
|
+
return false;
|
273
|
-
|
277
|
+
}
|
274
278
|
}
|
275
279
|
```
|
276
280
|
|