質問編集履歴
1
修正
title
CHANGED
File without changes
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body
CHANGED
@@ -47,13 +47,56 @@
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47
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return map[Math.floor(y/16)][Math.floor(x/16)];
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}
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+
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51
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var cPlayer = {
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MAX_ANIM_ID:0,
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IMG_CHANGE_STEP:0,
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animID:0,
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icStep:0,
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x:0,
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y:0,
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width:0,
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height:0,
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50
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-
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vx:0,
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-
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vy:0,
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dir:0,
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y_prev:0,
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y_temp:0,
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jumpFlag:0,
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init:function(x,y){
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this.MAX_ANIM_ID = 2;
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this.IMG_CHANGE_STEP = 3;
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this.animID = 0;
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this.icStep = 0;
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-
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this.x = x;
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this.y = y;
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this.width = 31;
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this.height = 40;
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this.vx = 50;
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this.vy = 0;
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this.dir = "RIGHT";
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this.y_prev = 0;
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this.y_temp = 0;
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this.jumpFlag = false;
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},
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draw:function(){
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if(this.dir == "LEFT"){
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ctx.save(); // canvas状態を保存
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ctx.transform(-1, 0, 0, 1, 0, 0); // 画像を左右反転させる
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ctx.drawImage(Asset.images['box'], this.width * this.animID, 0, this.width, this.height, -this.x - this.width, this.y, this.width, this.height);
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ctx.restore(); // canvasの状態をsaveされた状態に戻す
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}else{
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ctx.drawImage(Asset.images['box'], this.width * this.animID, 0, this.width, this.height, this.x, this.y, this.width, this.height);
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}
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},
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move:function(){
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//床衝突判定
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if (this.y > this.height && this.y < SCREEN_HEIGHT-this.height &&
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-
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collisionMap(this.x , this.y+this.height, MapChip) != 255 ||
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this.y > this.height && this.y < SCREEN_HEIGHT-this.height &&
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collisionMap(this.x+this.width, this.y+this.height, MapChip) != 255){
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this.jumpFlag = false;
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this.jumpFlag = false;
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this.y = Math.floor((this.y/16)*16);
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}
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//天井衝突判定
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@@ -66,14 +109,68 @@
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this.y += 588 * delta;
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}
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}
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if(keyCode["RIGHT"]){
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this.dir = "RIGHT";
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this.x += this.vx * delta;
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-
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//壁衝突判定(右側)
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-
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if (collisionMap(this.x, this.y , MapChip) != 255 ||
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collisionMap(this.x+16, this.y+16, MapChip) != 255){
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this.x = Math.floor((this.x/16)*16);
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}
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// 何回でアニメーションを変えるか
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if(this.icStep >= this.IMG_CHANGE_STEP){
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this.icStep = 0;
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if(this.animID <= this.MAX_ANIM_ID){
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this.animID++; // 次のコマへ
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}
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else{
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this.animID = 0;
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}
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}else{
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this.icStep++;
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}
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}
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else if(keyCode["LEFT"]){
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this.dir = "LEFT";
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this.x -= this.vx * delta;
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-
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//壁衝突判定(左側)
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-
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if (collisionMap(this.x, this.y , MapChip) != 255 ||
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collisionMap(this.x-16, this.y+16, MapChip) != 255){
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this.x = Math.floor((this.x/16)*16) + 16;
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}
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// 何回でアニメーションを変えるか
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if(this.icStep >= this.IMG_CHANGE_STEP){
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this.icStep = 0;
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if(this.animID <= this.MAX_ANIM_ID){
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this.animID++; // 次のコマへ
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}
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else{
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this.animID = 0;
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}
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}else{
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this.icStep++;
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}
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}
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else{
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this.animID = 0;
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}
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//ジャンプ処理
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if(this.jumpFlag == true){
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this.y_temp = this.y;
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this.y +=(this.y-this.y_prev)+1;
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this.y_prev = this.y_temp;
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}
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if(keyCode["SPACE"] && this.jumpFlag == false){
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this.jumpFlag = true;
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this.y_prev = this.y;
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this.y = this.y-16;
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}
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}
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}
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```
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