質問編集履歴
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タイトルの改編(誤解を招かぬように)
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DxLibを使って作ったアプリをclでコンパイルする方法(試行錯誤した結果)
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```commandline
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/OUT:"C:\Programming\C_C++\GAME\Debug\GAME.exe" /MANIFEST /NXCOMPAT /PDB:"C:\Programming\C_C++\GAME\Debug\GAME.pdb" /DYNAMICBASE "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /DEBUG /MACHINE:X86 /INCREMENTAL /PGD:"C:\Programming\C_C++\GAME\Debug\GAME.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\GAME.exe.intermediate.manifest" /LTCGOUT:"Debug\GAME.iobj" /ERRORREPORT:PROMPT /ILK:"Debug\GAME.ilk" /NOLOGO /LIBPATH:"C:\DxLib_VC\プロジェクトに追加すべきファイル_VC用" /TLBID:1
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cl main.cpp /link /OUT:"C:\Programming\C_C++\GAME\Debug\GAME.exe" /MANIFEST /NXCOMPAT /PDB:"C:\Programming\C_C++\GAME\Debug\GAME.pdb" /DYNAMICBASE "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /DEBUG /MACHINE:X86 /INCREMENTAL /PGD:"C:\Programming\C_C++\GAME\Debug\GAME.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\GAME.exe.intermediate.manifest" /LTCGOUT:"Debug\GAME.iobj" /ERRORREPORT:PROMPT /ILK:"Debug\GAME.ilk" /NOLOGO /LIBPATH:"C:\DxLib_VC\プロジェクトに追加すべきファイル_VC用" /TLBID:1
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```
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