質問編集履歴
2
コードを提示した
test
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test
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具体的な対処法も原因もわかりません...
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```PlayerController
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PlayerController : MonoBehaviour
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{
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public GameObject UICanvas;
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public static bool IsAFK = false;
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int AFKTimer = 0;
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// Start is called before the first frame update
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void Start()
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{}
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void FixedUpdate()
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{
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if(!IsAFK && !Input.GetButtonDown("Jump")){
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AFKTimer++;
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}
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//Debug.Log(AFKTimer);
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if(AFKTimer > 60){
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IsAFK = true;
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AFKTimer = 0;
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Debug.Log("放置");
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GameManager uic = UICanvas.GetComponent<GameManager>();
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uic.AFKBarEffect(1); //<-----コルーチン実行失敗
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}
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if(Input.GetButtonDown("Jump")){
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if(IsAFK){
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IsAFK = false;
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Debug.Log("離脱");
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GameManager uic = UICanvas.GetComponent<GameManager>();
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uic.AFKBarEffect(2);
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}
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else{AFKTimer = 0;}
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}
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}
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}
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```
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```GameManager
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameManager : MonoBehaviour
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{
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//プレイヤー操作
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public GameObject Player;
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// Start is called before the first frame update
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void Start()
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{
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Player = GameObject.FindGameObjectWithTag("Player");
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}
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// Update is called once per frame
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void Update()
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{}
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public void AFKBarEffect(int mode){
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if(mode == 1){
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StartCoroutine( CorAFK() );
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}
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else{
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StartCoroutine( CorBack() );
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}
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IEnumerator CorAFK(){
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Debug.Log("コルーチン実行");
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yield return new WaitForSeconds(0.1f);
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Debug.Log("コルーチン実行");
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}
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IEnumerator CorBack(){
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Debug.Log("コルーチン実行");
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yield return new WaitForSeconds(0.1f);
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Debug.Log("コルーチン実行");
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}
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}
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}
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```
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1
タイトル名を詳しく書いた
test
CHANGED
@@ -1 +1 @@
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1
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-
コルーチンの実行について
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1
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+
スクリプトから、別のスクリプトのメソッドを実行したときの、コルーチンの実行について
|
test
CHANGED
File without changes
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