質問編集履歴
1
書式の改善
test
CHANGED
File without changes
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test
CHANGED
@@ -63,187 +63,3 @@
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63
63
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OS:macOS Big Sur バージョン 11.2.1
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64
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65
65
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Unity:2019.4.20f1
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66
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67
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68
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69
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クラッシュ後に表示されるレポートの一部分です。
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70
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71
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```
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72
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73
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(省略)
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74
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-
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75
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Time Awake Since Boot: 50000 seconds
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76
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Time Since Wake: 49000 seconds
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78
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System Integrity Protection: enabled
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82
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-
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83
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84
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85
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Crashed Thread: 34 UnityGfxDeviceWorker
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86
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87
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88
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89
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Exception Type: EXC_BAD_ACCESS (SIGSEGV)
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90
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91
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Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000020208
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93
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Exception Note: EXC_CORPSE_NOTIFY
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94
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95
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96
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97
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Termination Signal: Segmentation fault: 11
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98
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Termination Reason: Namespace SIGNAL, Code 0xb
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Terminating Process: exc handler [28049]
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103
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104
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105
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VM Regions Near 0x20208:
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107
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-->
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109
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__TEXT 10835f000-108360000 [ 4K] r-x/rwx SM=COW /Users/*/Documents/*/BuildTest7.app/Contents/MacOS/TheNoOneAnymore
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110
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111
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112
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113
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Thread 0:: Dispatch queue: com.apple.main-thread
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114
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-
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115
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0 libsystem_kernel.dylib 0x00007fff20357eba semaphore_wait_trap + 10
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116
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117
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1 libdispatch.dylib 0x00007fff201e1c5c _dispatch_sema4_wait + 16
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118
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119
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2 libdispatch.dylib 0x00007fff201e212e _dispatch_semaphore_wait_slow + 98
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120
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-
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121
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3 UnityPlayer.dylib 0x0000000109d051d8 Baselib_SystemSemaphore_Acquire + 24
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122
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-
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123
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4 UnityPlayer.dylib 0x00000001088be88b GfxDeviceClient::CreateGpuProgram(ShaderGpuProgramType, dynamic_array<unsigned char, 0ul> const&, CreateGpuProgramOutput&) + 475
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124
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125
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5 UnityPlayer.dylib 0x000000010911d724 ShaderLab::SubProgram::Compile() + 1364
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126
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127
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6 UnityPlayer.dylib 0x000000010911f252 ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, ShaderKeywordSet const&, unsigned int, ShaderKeywordSet*, ShaderSnippetResult&, bool, bool) const + 594
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128
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129
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7 UnityPlayer.dylib 0x000000010911bfbd ShaderLab::Pass::ComputePassValuesHash(ShaderKeywordSet const&, ShaderPropertySheet const*, Shader*) const + 365
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130
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131
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8 UnityPlayer.dylib 0x00000001090ccce3 Material::UpdateHashes() + 291
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132
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133
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9 UnityPlayer.dylib 0x00000001090cc99b Material::BuildProperties() + 203
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134
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135
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10 UnityPlayer.dylib 0x00000001090cd8f5 Material::CreateMaterial(Shader&, Object::HideFlags, bool) + 197
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136
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11 UnityPlayer.dylib 0x0000000108db9fbc MaterialScripting::CreateWithShader(ScriptingObjectOfType<Material>, Shader*) + 28
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138
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139
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12 UnityPlayer.dylib 0x00000001094a7e49 Material_CUSTOM_CreateWithShader(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) + 249
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140
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-
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141
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13 GameAssembly.dylib 0x000000011a641f8e FlatKitOutline_InitMaterial_m1FBCF26E69AB44B7189AB9FCC438DE1B27FD2153 + 254 (Assembly-CSharp.cpp:36598)
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142
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-
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143
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14 GameAssembly.dylib 0x000000011a641df3 FlatKitOutline_Create_m530DDF36896E6DFCF12242753D4368EE110DA404 + 163 (Assembly-CSharp.cpp:36467)
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144
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145
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15 GameAssembly.dylib 0x00000001198131bc RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) + 12 (Il2CppInvokerTable.cpp:57948)
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146
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147
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16 GameAssembly.dylib 0x000000011961cfc3 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 99 (Runtime.cpp:545)
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148
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149
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17 UnityPlayer.dylib 0x00000001093d8341 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 129
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150
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151
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18 UnityPlayer.dylib 0x00000001093ed5ee ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 158
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152
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19 UnityPlayer.dylib 0x00000001093f0763 ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*) + 67
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154
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20 UnityPlayer.dylib 0x0000000109436497 SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr) + 87
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21 UnityPlayer.dylib 0x00000001093fd491 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) + 801
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158
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159
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22 UnityPlayer.dylib 0x0000000109458774 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 212
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160
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161
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23 UnityPlayer.dylib 0x00000001094585f0 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad() + 160
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162
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163
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24 UnityPlayer.dylib 0x000000010943d104 PersistentManager::LoadFileCompletely(core::basic_string<char, core::StringStorageDefault<char> > const&) + 276
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164
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165
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25 UnityPlayer.dylib 0x00000001089d6618 PlayerLoadGlobalManagers(char const*, char const*, unsigned int) + 1400
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166
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167
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26 UnityPlayer.dylib 0x000000010905e238 PlayerInitEngineGraphics(bool) + 168
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168
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27 UnityPlayer.dylib 0x0000000109b619ea ContinueSetupUnityPlayer(bool) + 2538
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170
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171
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28 UnityPlayer.dylib 0x0000000109b5aca5 -[PlayerAppDelegate continuePlayerSetup] + 21
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172
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29 UnityPlayer.dylib 0x0000000109b5ab89 -[PlayerAppDelegate applicationDidFinishLaunching:] + 825
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30 com.apple.CoreFoundation 0x00007fff20479fec __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
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31 com.apple.CoreFoundation 0x00007fff2051589b ___CFXRegistrationPost_block_invoke + 49
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32 com.apple.CoreFoundation 0x00007fff2051580f _CFXRegistrationPost + 454
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33 com.apple.CoreFoundation 0x00007fff2044abde _CFXNotificationPost + 723
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34 com.apple.Foundation 0x00007fff211b9abe -[NSNotificationCenter postNotificationName:object:userInfo:] + 59
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35 com.apple.AppKit 0x00007fff22cabb2d -[NSApplication _postDidFinishNotification] + 305
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36 com.apple.AppKit 0x00007fff22cab87b -[NSApplication _sendFinishLaunchingNotification] + 208
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37 com.apple.AppKit 0x00007fff22ca8a72 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541
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38 com.apple.AppKit 0x00007fff22ca86c7 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665
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39 com.apple.Foundation 0x00007fff211e5056 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308
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40 com.apple.Foundation 0x00007fff211e4ec6 _NSAppleEventManagerGenericHandler + 80
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41 com.apple.AE 0x00007fff26262ed9 0x7fff26256000 + 52953
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42 com.apple.AE 0x00007fff262625f4 0x7fff26256000 + 50676
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43 com.apple.AE 0x00007fff2625b260 aeProcessAppleEvent + 452
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44 com.apple.HIToolbox 0x00007fff2871c5a2 AEProcessAppleEvent + 54
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45 com.apple.AppKit 0x00007fff22ca2e3e _DPSNextEvent + 2048
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46 com.apple.AppKit 0x00007fff22ca1177 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1366
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47 com.apple.AppKit 0x00007fff22c9368a -[NSApplication run] + 586
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48 com.apple.AppKit 0x00007fff22c6796f NSApplicationMain + 816
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49 UnityPlayer.dylib 0x0000000109b627ec PlayerMain(int, char const**) + 1660
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50 libdyld.dylib 0x00007fff203a7621 start + 1
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Thread 1:
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0 libsystem_pthread.dylib 0x00007fff20388458 start_wqthread + 0
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Thread 2:: Profiler.Dispatcher
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0 libsystem_kernel.dylib 0x00007fff20357eba semaphore_wait_trap + 10
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228
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1 libdispatch.dylib 0x00007fff201e1c5c _dispatch_sema4_wait + 16
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230
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2 libdispatch.dylib 0x00007fff201e212e _dispatch_semaphore_wait_slow + 98
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232
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3 UnityPlayer.dylib 0x0000000109d051d8 Baselib_SystemSemaphore_Acquire + 24
|
234
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235
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4 UnityPlayer.dylib 0x00000001093198e5 profiling::Dispatcher::Run() + 453
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236
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5 UnityPlayer.dylib 0x000000010931904e profiling::Dispatcher::ThreadFunc(void*) + 46
|
238
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6 UnityPlayer.dylib 0x00000001092c13fc Thread::RunThreadWrapper(void*) + 1276
|
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7 libsystem_pthread.dylib 0x00007fff2038c950 _pthread_start + 224
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8 libsystem_pthread.dylib 0x00007fff2038847b thread_start + 15
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```
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