teratail header banner
teratail header banner
質問するログイン新規登録

質問編集履歴

1

書式の改善

2021/02/17 06:16

投稿

taku8
taku8

スコア0

title CHANGED
File without changes
body CHANGED
@@ -30,96 +30,4 @@
30
30
  ### 補足情報(FW/ツールのバージョンなど)
31
31
 
32
32
  OS:macOS Big Sur バージョン 11.2.1
33
- Unity:2019.4.20f1
34
-
35
- クラッシュ後に表示されるレポートの一部分です。
36
- ```
37
- (省略)
38
- Time Awake Since Boot: 50000 seconds
39
- Time Since Wake: 49000 seconds
40
-
41
- System Integrity Protection: enabled
42
-
43
- Crashed Thread: 34 UnityGfxDeviceWorker
44
-
45
- Exception Type: EXC_BAD_ACCESS (SIGSEGV)
46
- Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000020208
47
- Exception Note: EXC_CORPSE_NOTIFY
48
-
49
- Termination Signal: Segmentation fault: 11
50
- Termination Reason: Namespace SIGNAL, Code 0xb
51
- Terminating Process: exc handler [28049]
52
-
53
- VM Regions Near 0x20208:
54
- -->
55
- __TEXT 10835f000-108360000 [ 4K] r-x/rwx SM=COW /Users/*/Documents/*/BuildTest7.app/Contents/MacOS/TheNoOneAnymore
56
-
57
- Thread 0:: Dispatch queue: com.apple.main-thread
58
- 0 libsystem_kernel.dylib 0x00007fff20357eba semaphore_wait_trap + 10
59
- 1 libdispatch.dylib 0x00007fff201e1c5c _dispatch_sema4_wait + 16
60
- 2 libdispatch.dylib 0x00007fff201e212e _dispatch_semaphore_wait_slow + 98
61
- 3 UnityPlayer.dylib 0x0000000109d051d8 Baselib_SystemSemaphore_Acquire + 24
62
- 4 UnityPlayer.dylib 0x00000001088be88b GfxDeviceClient::CreateGpuProgram(ShaderGpuProgramType, dynamic_array<unsigned char, 0ul> const&, CreateGpuProgramOutput&) + 475
63
- 5 UnityPlayer.dylib 0x000000010911d724 ShaderLab::SubProgram::Compile() + 1364
64
- 6 UnityPlayer.dylib 0x000000010911f252 ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, ShaderKeywordSet const&, unsigned int, ShaderKeywordSet*, ShaderSnippetResult&, bool, bool) const + 594
65
- 7 UnityPlayer.dylib 0x000000010911bfbd ShaderLab::Pass::ComputePassValuesHash(ShaderKeywordSet const&, ShaderPropertySheet const*, Shader*) const + 365
66
- 8 UnityPlayer.dylib 0x00000001090ccce3 Material::UpdateHashes() + 291
67
- 9 UnityPlayer.dylib 0x00000001090cc99b Material::BuildProperties() + 203
68
- 10 UnityPlayer.dylib 0x00000001090cd8f5 Material::CreateMaterial(Shader&, Object::HideFlags, bool) + 197
69
- 11 UnityPlayer.dylib 0x0000000108db9fbc MaterialScripting::CreateWithShader(ScriptingObjectOfType<Material>, Shader*) + 28
70
- 12 UnityPlayer.dylib 0x00000001094a7e49 Material_CUSTOM_CreateWithShader(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) + 249
71
- 13 GameAssembly.dylib 0x000000011a641f8e FlatKitOutline_InitMaterial_m1FBCF26E69AB44B7189AB9FCC438DE1B27FD2153 + 254 (Assembly-CSharp.cpp:36598)
72
- 14 GameAssembly.dylib 0x000000011a641df3 FlatKitOutline_Create_m530DDF36896E6DFCF12242753D4368EE110DA404 + 163 (Assembly-CSharp.cpp:36467)
73
- 15 GameAssembly.dylib 0x00000001198131bc RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) + 12 (Il2CppInvokerTable.cpp:57948)
74
- 16 GameAssembly.dylib 0x000000011961cfc3 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 99 (Runtime.cpp:545)
75
- 17 UnityPlayer.dylib 0x00000001093d8341 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 129
76
- 18 UnityPlayer.dylib 0x00000001093ed5ee ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 158
77
- 19 UnityPlayer.dylib 0x00000001093f0763 ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*) + 67
78
- 20 UnityPlayer.dylib 0x0000000109436497 SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr) + 87
79
- 21 UnityPlayer.dylib 0x00000001093fd491 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) + 801
80
- 22 UnityPlayer.dylib 0x0000000109458774 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 212
81
- 23 UnityPlayer.dylib 0x00000001094585f0 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad() + 160
82
- 24 UnityPlayer.dylib 0x000000010943d104 PersistentManager::LoadFileCompletely(core::basic_string<char, core::StringStorageDefault<char> > const&) + 276
83
- 25 UnityPlayer.dylib 0x00000001089d6618 PlayerLoadGlobalManagers(char const*, char const*, unsigned int) + 1400
84
- 26 UnityPlayer.dylib 0x000000010905e238 PlayerInitEngineGraphics(bool) + 168
85
- 27 UnityPlayer.dylib 0x0000000109b619ea ContinueSetupUnityPlayer(bool) + 2538
86
- 28 UnityPlayer.dylib 0x0000000109b5aca5 -[PlayerAppDelegate continuePlayerSetup] + 21
87
- 29 UnityPlayer.dylib 0x0000000109b5ab89 -[PlayerAppDelegate applicationDidFinishLaunching:] + 825
88
- 30 com.apple.CoreFoundation 0x00007fff20479fec __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
89
- 31 com.apple.CoreFoundation 0x00007fff2051589b ___CFXRegistrationPost_block_invoke + 49
90
- 32 com.apple.CoreFoundation 0x00007fff2051580f _CFXRegistrationPost + 454
91
- 33 com.apple.CoreFoundation 0x00007fff2044abde _CFXNotificationPost + 723
92
- 34 com.apple.Foundation 0x00007fff211b9abe -[NSNotificationCenter postNotificationName:object:userInfo:] + 59
93
- 35 com.apple.AppKit 0x00007fff22cabb2d -[NSApplication _postDidFinishNotification] + 305
94
- 36 com.apple.AppKit 0x00007fff22cab87b -[NSApplication _sendFinishLaunchingNotification] + 208
95
- 37 com.apple.AppKit 0x00007fff22ca8a72 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541
96
- 38 com.apple.AppKit 0x00007fff22ca86c7 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665
97
- 39 com.apple.Foundation 0x00007fff211e5056 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308
98
- 40 com.apple.Foundation 0x00007fff211e4ec6 _NSAppleEventManagerGenericHandler + 80
99
- 41 com.apple.AE 0x00007fff26262ed9 0x7fff26256000 + 52953
100
- 42 com.apple.AE 0x00007fff262625f4 0x7fff26256000 + 50676
101
- 43 com.apple.AE 0x00007fff2625b260 aeProcessAppleEvent + 452
102
- 44 com.apple.HIToolbox 0x00007fff2871c5a2 AEProcessAppleEvent + 54
103
- 45 com.apple.AppKit 0x00007fff22ca2e3e _DPSNextEvent + 2048
104
- 46 com.apple.AppKit 0x00007fff22ca1177 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1366
105
- 47 com.apple.AppKit 0x00007fff22c9368a -[NSApplication run] + 586
106
- 48 com.apple.AppKit 0x00007fff22c6796f NSApplicationMain + 816
107
- 49 UnityPlayer.dylib 0x0000000109b627ec PlayerMain(int, char const**) + 1660
108
- 50 libdyld.dylib 0x00007fff203a7621 start + 1
109
-
110
- Thread 1:
111
- 0 libsystem_pthread.dylib 0x00007fff20388458 start_wqthread + 0
112
-
113
- Thread 2:: Profiler.Dispatcher
114
- 0 libsystem_kernel.dylib 0x00007fff20357eba semaphore_wait_trap + 10
115
- 1 libdispatch.dylib 0x00007fff201e1c5c _dispatch_sema4_wait + 16
116
- 2 libdispatch.dylib 0x00007fff201e212e _dispatch_semaphore_wait_slow + 98
117
- 3 UnityPlayer.dylib 0x0000000109d051d8 Baselib_SystemSemaphore_Acquire + 24
118
- 4 UnityPlayer.dylib 0x00000001093198e5 profiling::Dispatcher::Run() + 453
119
- 5 UnityPlayer.dylib 0x000000010931904e profiling::Dispatcher::ThreadFunc(void*) + 46
120
- 6 UnityPlayer.dylib 0x00000001092c13fc Thread::RunThreadWrapper(void*) + 1276
121
- 7 libsystem_pthread.dylib 0x00007fff2038c950 _pthread_start + 224
122
- 8 libsystem_pthread.dylib 0x00007fff2038847b thread_start + 15
123
-
124
-
125
- ```
33
+ Unity:2019.4.20f1